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authorCerapter <cerap@protonmail.com>2018-11-02 15:15:07 +0100
committerCerapter <cerap@protonmail.com>2018-11-02 15:15:07 +0100
commite8bb1f1e490e52bbfad2bbf75c56f20109a28926 (patch)
treecb90713b5a87eb0782e845b5a010f7637ca17fae /courtroom.h
parenta7fa843bd3895a2be5e3f2fb573434c849f02f2d (diff)
Reverted the full stop silence feature.
With 3D characters, it made the game lag too much -- really wasn't worth it.
Diffstat (limited to 'courtroom.h')
-rw-r--r--courtroom.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/courtroom.h b/courtroom.h
index a27d902c..264470c6 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -234,8 +234,6 @@ private:
bool next_character_is_not_special = false; // If true, write the
// next character as it is.
- bool previous_character_is_fullstop = false; // Used for silencing the character during long ellipses.
-
bool message_is_centered = false;
int current_display_speed = 3;