diff options
| author | Cerapter <cerap@protonmail.com> | 2018-11-02 15:15:07 +0100 |
|---|---|---|
| committer | Cerapter <cerap@protonmail.com> | 2018-11-02 15:15:07 +0100 |
| commit | e8bb1f1e490e52bbfad2bbf75c56f20109a28926 (patch) | |
| tree | cb90713b5a87eb0782e845b5a010f7637ca17fae /courtroom.h | |
| parent | a7fa843bd3895a2be5e3f2fb573434c849f02f2d (diff) | |
Reverted the full stop silence feature.
With 3D characters, it made the game lag too much -- really wasn't worth
it.
Diffstat (limited to 'courtroom.h')
| -rw-r--r-- | courtroom.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/courtroom.h b/courtroom.h index a27d902c..264470c6 100644 --- a/courtroom.h +++ b/courtroom.h @@ -234,8 +234,6 @@ private: bool next_character_is_not_special = false; // If true, write the // next character as it is. - bool previous_character_is_fullstop = false; // Used for silencing the character during long ellipses. - bool message_is_centered = false; int current_display_speed = 3; |
