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authorCerapter <cerap@protonmail.com>2018-08-07 21:10:47 +0200
committerCerapter <cerap@protonmail.com>2018-08-07 21:10:47 +0200
commiteca2cd02f41ae5496a0cb1f393fe82c44e593603 (patch)
tree7ed08c46c75a4c9c08c7121626dfeb95cd5a235a /courtroom.h
parente7cf1d7735aaa32adc0dc891ecaaff2bafe2a422 (diff)
Inline blue text now stops the character from talking.
Diffstat (limited to 'courtroom.h')
-rw-r--r--courtroom.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/courtroom.h b/courtroom.h
index b3342db8..df0883cf 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -172,6 +172,14 @@ private:
int current_display_speed = 3;
int message_display_speed[7] = {30, 40, 50, 60, 75, 100, 120};
+ // This is for checking if the character should start talking again
+ // when an inline blue text ends.
+ bool entire_message_is_blue = false;
+
+ // And this is the inline 'talking checker'. Counts how 'deep' we are
+ // in inline blues.
+ int inline_blue_depth = 0;
+
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;