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authorCrystalwarrior <Varsash@Gmail.com>2020-07-04 20:15:52 +0300
committerGitHub <noreply@github.com>2020-07-04 12:15:52 -0500
commit44a4a2d23ede7986212558e9cc53387d6f3a1dc9 (patch)
tree67d0533bed7878294f914120b06a543fa9bdd64c /include/aoapplication.h
parentc533370fd8a939721af41e566fc28c854d616b09 (diff)
Fix an issue where the Ambience layer would break looping points for all other channels due to loop_start and loop_end only being a single variable. (#164)
This occurs due to BASS not having any private variables of its own, so it was simply using the public variables loop_start and loop_end as reference - since those changed for any new song playing on another channel, the old looping points got replaced, and the seamless looping stops working. The solution was easy - just make a loop_start/loop_end variable for every supported channel - so 4 variables in our case.
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