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| author | Crystalwarrior <varsash@gmail.com> | 2019-09-15 02:14:40 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-15 02:14:40 +0300 |
| commit | 37d192b4300efd1c2f3e35b2efb40e93ec99fa03 (patch) | |
| tree | f08e346d791d8a450bd670fecd65645a11a5dcb2 /include/aooptionsdialog.h | |
| parent | 938f1aeea15c6b68495bb1cb0a80467f4e8cf343 (diff) | |
Load frames as they're needed instead of loading everything at once, and cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
Diffstat (limited to 'include/aooptionsdialog.h')
0 files changed, 0 insertions, 0 deletions
