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| author | Salanto <62221668+Salanto@users.noreply.github.com> | 2022-02-21 01:56:10 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-20 18:56:10 -0600 |
| commit | e4779f09eb880e899d3ac4f0cf12386a7a434745 (patch) | |
| tree | 3bfc76b702adc4891744cb58b5ab8082ea67646e /include/courtroom.h | |
| parent | dd53b01ffde959e808e7974cdc302f12e0ba5820 (diff) | |
Effects follow offset, add ini option to disable offset for effect (#663)
* Effects follow offset, add ini option to disable offset for effect
This is pretty hacky, but the offset data is necessary to move the effect layer in relation to the character.
Diffstat (limited to 'include/courtroom.h')
| -rw-r--r-- | include/courtroom.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/courtroom.h b/include/courtroom.h index 8a41b605..8890b8f5 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -187,7 +187,8 @@ public: void set_scene(QString f_desk_mod, QString f_side); // sets ui_vp_player_char according to SELF_OFFSET, only a function bc it's used with desk_mod 4 and 5 - void set_self_offset(QString p_list); + // sets ui_effects_layer according to the SELF_OFFSET, unless it is overwritten by effects.ini + void set_self_offset(QString p_list, QString p_effect); // takes in serverD-formatted IP list as prints a converted version to server // OOC admittedly poorly named |
