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authorCrystalwarrior <varsash@gmail.com>2019-09-15 02:14:40 +0300
committerCrystalwarrior <varsash@gmail.com>2019-09-15 02:14:40 +0300
commit37d192b4300efd1c2f3e35b2efb40e93ec99fa03 (patch)
treef08e346d791d8a450bd670fecd65645a11a5dcb2 /include/networkmanager.h
parent938f1aeea15c6b68495bb1cb0a80467f4e8cf343 (diff)
Load frames as they're needed instead of loading everything at once, and cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
Diffstat (limited to 'include/networkmanager.h')
0 files changed, 0 insertions, 0 deletions