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authoroldmud0 <oldmud0@users.noreply.github.com>2020-05-22 17:13:17 -0500
committeroldmud0 <oldmud0@users.noreply.github.com>2020-05-22 17:13:37 -0500
commit8928aa2718378bc42d20d5bbe6c17be68d65d6f3 (patch)
treebf90d3e73519d58cc89e2135b613e308ac0a0ed8 /include
parent156a760ebab6839c53f9c613881f0937e814414a (diff)
Perform clang-format
If you don't want to see this commit on blames, use the hidden whitespace option on GitHub, or use `-w` in git-blame.
Diffstat (limited to 'include')
-rw-r--r--include/aoapplication.h103
-rw-r--r--include/aoblipplayer.h12
-rw-r--r--include/aobutton.h5
-rw-r--r--include/aocaseannouncerdialog.h13
-rw-r--r--include/aocharbutton.h8
-rw-r--r--include/aocharmovie.h14
-rw-r--r--include/aoemotebutton.h13
-rw-r--r--include/aoevidencebutton.h10
-rw-r--r--include/aoevidencedisplay.h7
-rw-r--r--include/aoimage.h7
-rw-r--r--include/aolineedit.h5
-rw-r--r--include/aomovie.h3
-rw-r--r--include/aomusicplayer.h11
-rw-r--r--include/aooptionsdialog.h148
-rw-r--r--include/aopacket.h9
-rw-r--r--include/aoscene.h6
-rw-r--r--include/aosfxplayer.h11
-rw-r--r--include/aotextarea.h12
-rw-r--r--include/aotextedit.h4
-rw-r--r--include/bass.h1732
-rw-r--r--include/chatlogpiece.h11
-rw-r--r--include/courtroom.h245
-rw-r--r--include/datatypes.h40
-rw-r--r--include/debug_functions.h2
-rw-r--r--include/discord-rpc.h64
-rw-r--r--include/discord_register.h26
-rw-r--r--include/discord_rich_presence.h12
-rw-r--r--include/discord_rpc.h66
-rw-r--r--include/encryption_functions.h6
-rw-r--r--include/file_functions.h2
-rw-r--r--include/hex_functions.h13
-rw-r--r--include/lobby.h15
-rw-r--r--include/misc_functions.h2
-rw-r--r--include/networkmanager.h11
-rw-r--r--include/text_file_functions.h8
35 files changed, 1352 insertions, 1304 deletions
diff --git a/include/aoapplication.h b/include/aoapplication.h
index 67f9a0d5..ef1a1686 100644
--- a/include/aoapplication.h
+++ b/include/aoapplication.h
@@ -6,30 +6,29 @@
#include "discord_rich_presence.h"
#include <QApplication>
-#include <QVector>
#include <QFile>
#include <QSettings>
+#include <QVector>
#include <QDebug>
-#include <QRect>
#include <QDesktopWidget>
+#include <QRect>
#include <QCryptographicHash>
#include <QDir>
#include <QStandardPaths>
-#include <QTextStream>
-#include <QStringList>
#include <QColor>
#include <QScreen>
+#include <QStringList>
+#include <QTextStream>
class NetworkManager;
class Lobby;
class Courtroom;
-class AOApplication : public QApplication
-{
+class AOApplication : public QApplication {
Q_OBJECT
public:
@@ -78,7 +77,7 @@ public:
///////////////loading info///////////////////
- //player number, it's hardly used but might be needed for some old servers
+ // player number, it's hardly used but might be needed for some old servers
int s_pv = 0;
QString server_software = "";
@@ -103,19 +102,19 @@ public:
///////////////////////////////////////////
void set_favorite_list();
- QVector<server_type>& get_favorite_list() {return favorite_list;}
+ QVector<server_type> &get_favorite_list() { return favorite_list; }
void add_favorite_server(int p_server);
void set_server_list();
- QVector<server_type>& get_server_list() {return server_list;}
+ QVector<server_type> &get_server_list() { return server_list; }
- //reads the theme from config.ini and sets it accordingly
+ // reads the theme from config.ini and sets it accordingly
void reload_theme();
- //Returns the character the player has currently selected
+ // Returns the character the player has currently selected
QString get_current_char();
- //implementation in path_functions.cpp
+ // implementation in path_functions.cpp
QString get_base_path();
QString get_data_path();
QString get_theme_path(QString p_file);
@@ -135,25 +134,26 @@ public:
// Instead of reinventing the wheel, we'll use a QSettings class.
QSettings *configini;
- //Reads the theme from config.ini and loads it into the current_theme variable
+ // Reads the theme from config.ini and loads it into the current_theme
+ // variable
QString read_theme();
- //Returns the value of ooc_name in config.ini
+ // Returns the value of ooc_name in config.ini
QString get_ooc_name();
- //Returns the blip rate from config.ini
+ // Returns the blip rate from config.ini
int read_blip_rate();
- //Returns true if blank blips is enabled in config.ini and false otherwise
+ // Returns true if blank blips is enabled in config.ini and false otherwise
bool get_blank_blip();
- //Returns the value of default_music in config.ini
+ // Returns the value of default_music in config.ini
int get_default_music();
- //Returns the value of default_sfx in config.ini
+ // Returns the value of default_sfx in config.ini
int get_default_sfx();
- //Returns the value of default_blip in config.ini
+ // Returns the value of default_blip in config.ini
int get_default_blip();
// Returns the value of whether Discord should be enabled on startup
@@ -177,101 +177,102 @@ public:
// Returns whether the user would like to have custom shownames on by default.
bool get_showname_enabled_by_default();
- //Returns the list of words in callwords.ini
+ // Returns the list of words in callwords.ini
QStringList get_call_words();
- //Appends the argument string to serverlist.txt
+ // Appends the argument string to serverlist.txt
void write_to_serverlist_txt(QString p_line);
- //Returns the contents of serverlist.txt
+ // Returns the contents of serverlist.txt
QVector<server_type> read_serverlist_txt();
- //Returns the value of p_identifier in the design.ini file in p_design_path
+ // Returns the value of p_identifier in the design.ini file in p_design_path
QString read_design_ini(QString p_identifier, QString p_design_path);
- //Returns the coordinates of widget with p_identifier from p_file
+ // Returns the coordinates of widget with p_identifier from p_file
QPoint get_button_spacing(QString p_identifier, QString p_file);
- //Returns the dimensions of widget with specified identifier from p_file
+ // Returns the dimensions of widget with specified identifier from p_file
pos_size_type get_element_dimensions(QString p_identifier, QString p_file);
- //Returns the name of the font with p_identifier from p_file
- QString get_font_name(QString p_identifier, QString p_file);
-
+ // Returns the name of the font with p_identifier from p_file
+ QString get_font_name(QString p_identifier, QString p_file);
- //Returns the value of font_size with p_identifier from p_file
+ // Returns the value of font_size with p_identifier from p_file
int get_font_size(QString p_identifier, QString p_file);
- //Returns the color with p_identifier from p_file
+ // Returns the color with p_identifier from p_file
QColor get_color(QString p_identifier, QString p_file);
// Returns the colour from the misc folder.
QColor get_chat_color(QString p_identifier, QString p_chat);
- //Returns the sfx with p_identifier from sounds.ini in the current theme path
+ // Returns the sfx with p_identifier from sounds.ini in the current theme path
QString get_sfx(QString p_identifier);
- //Figure out if we can opus this or if we should fall back to wav
+ // Figure out if we can opus this or if we should fall back to wav
QString get_sfx_suffix(QString sound_to_check);
// Can we use APNG for this? If not, fall back to a gif.
QString get_image_suffix(QString path_to_check);
- //Returns the value of p_search_line within target_tag and terminator_tag
- QString read_char_ini(QString p_char, QString p_search_line, QString target_tag);
+ // Returns the value of p_search_line within target_tag and terminator_tag
+ QString read_char_ini(QString p_char, QString p_search_line,
+ QString target_tag);
- //Returns the side of the p_char character from that characters ini file
+ // Returns the side of the p_char character from that characters ini file
QString get_char_side(QString p_char);
- //Returns the showname from the ini of p_char
+ // Returns the showname from the ini of p_char
QString get_showname(QString p_char);
- //Returns the value of chat from the specific p_char's ini file
+ // Returns the value of chat from the specific p_char's ini file
QString get_chat(QString p_char);
- //Returns the value of shouts from the specified p_char's ini file
+ // Returns the value of shouts from the specified p_char's ini file
QString get_char_shouts(QString p_char);
- //Returns the preanim duration of p_char's p_emote
+ // Returns the preanim duration of p_char's p_emote
int get_preanim_duration(QString p_char, QString p_emote);
- //Same as above, but only returns if it has a % in front(refer to Preanims section in the manual)
+ // Same as above, but only returns if it has a % in front(refer to Preanims
+ // section in the manual)
int get_ao2_preanim_duration(QString p_char, QString p_emote);
- //Not in use
+ // Not in use
int get_text_delay(QString p_char, QString p_emote);
// Returns the custom realisation used by the character.
QString get_custom_realization(QString p_char);
- //Returns the name of p_char
+ // Returns the name of p_char
QString get_char_name(QString p_char);
- //Returns the total amount of emotes of p_char
+ // Returns the total amount of emotes of p_char
int get_emote_number(QString p_char);
- //Returns the emote comment of p_char's p_emote
+ // Returns the emote comment of p_char's p_emote
QString get_emote_comment(QString p_char, int p_emote);
- //Returns the base name of p_char's p_emote
+ // Returns the base name of p_char's p_emote
QString get_emote(QString p_char, int p_emote);
- //Returns the preanimation name of p_char's p_emote
+ // Returns the preanimation name of p_char's p_emote
QString get_pre_emote(QString p_char, int p_emote);
- //Returns the sfx of p_char's p_emote
+ // Returns the sfx of p_char's p_emote
QString get_sfx_name(QString p_char, int p_emote);
- //Not in use
+ // Not in use
int get_sfx_delay(QString p_char, int p_emote);
- //Returns the modifier for p_char's p_emote
+ // Returns the modifier for p_char's p_emote
int get_emote_mod(QString p_char, int p_emote);
- //Returns the desk modifier for p_char's p_emote
+ // Returns the desk modifier for p_char's p_emote
int get_desk_mod(QString p_char, int p_emote);
- //Returns p_char's gender
+ // Returns p_char's gender
QString get_gender(QString p_char);
// ======
diff --git a/include/aoblipplayer.h b/include/aoblipplayer.h
index 102a0408..02bd3c66 100644
--- a/include/aoblipplayer.h
+++ b/include/aoblipplayer.h
@@ -9,13 +9,11 @@
#include "aoapplication.h"
+#include <QDebug>
#include <QWidget>
#include <string.h>
-#include <QDebug>
-
-class AOBlipPlayer
-{
+class AOBlipPlayer {
public:
AOBlipPlayer(QWidget *parent, AOApplication *p_ao_app);
@@ -30,11 +28,11 @@ private:
AOApplication *ao_app;
int m_volume;
- #if defined(BASSAUDIO)
+#if defined(BASSAUDIO)
HSTREAM m_stream_list[5];
- #elif defined(QTAUDIO)
+#elif defined(QTAUDIO)
QSoundEffect m_blips;
- #endif
+#endif
};
#endif // AOBLIPPLAYER_H
diff --git a/include/aobutton.h b/include/aobutton.h
index 4b7209ae..f5758856 100644
--- a/include/aobutton.h
+++ b/include/aobutton.h
@@ -3,11 +3,10 @@
#include "aoapplication.h"
-#include <QPushButton>
#include <QDebug>
+#include <QPushButton>
-class AOButton : public QPushButton
-{
+class AOButton : public QPushButton {
Q_OBJECT
public:
diff --git a/include/aocaseannouncerdialog.h b/include/aocaseannouncerdialog.h
index a238c3f2..0ac8f074 100644
--- a/include/aocaseannouncerdialog.h
+++ b/include/aocaseannouncerdialog.h
@@ -4,20 +4,21 @@
#include "aoapplication.h"
#include "courtroom.h"
-#include <QtWidgets/QDialog>
#include <QDialogButtonBox>
-#include <QtWidgets/QVBoxLayout>
-#include <QtWidgets/QFormLayout>
#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QDialog>
+#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
+#include <QtWidgets/QVBoxLayout>
-class AOCaseAnnouncerDialog : public QDialog
-{
+class AOCaseAnnouncerDialog : public QDialog {
Q_OBJECT
public:
- explicit AOCaseAnnouncerDialog(QWidget *parent = nullptr, AOApplication *p_ao_app = nullptr, Courtroom *p_court = nullptr);
+ explicit AOCaseAnnouncerDialog(QWidget *parent = nullptr,
+ AOApplication *p_ao_app = nullptr,
+ Courtroom *p_court = nullptr);
private:
AOApplication *ao_app;
diff --git a/include/aocharbutton.h b/include/aocharbutton.h
index f372cdf8..dd27e62c 100644
--- a/include/aocharbutton.h
+++ b/include/aocharbutton.h
@@ -4,17 +4,17 @@
#include "aoapplication.h"
#include "aoimage.h"
+#include <QFile>
#include <QPushButton>
#include <QString>
#include <QWidget>
-#include <QFile>
-class AOCharButton : public QPushButton
-{
+class AOCharButton : public QPushButton {
Q_OBJECT
public:
- AOCharButton(QWidget *parent, AOApplication *p_ao_app, int x_pos, int y_pos, bool is_taken);
+ AOCharButton(QWidget *parent, AOApplication *p_ao_app, int x_pos, int y_pos,
+ bool is_taken);
AOApplication *ao_app;
diff --git a/include/aocharmovie.h b/include/aocharmovie.h
index 7ef7da3f..b4a8be2c 100644
--- a/include/aocharmovie.h
+++ b/include/aocharmovie.h
@@ -1,16 +1,15 @@
#ifndef AOCHARMOVIE_H
#define AOCHARMOVIE_H
-#include <QMovie>
-#include <QLabel>
-#include <QTimer>
#include <QDebug>
#include <QImageReader>
+#include <QLabel>
+#include <QMovie>
+#include <QTimer>
class AOApplication;
-class AOCharMovie : public QLabel
-{
+class AOCharMovie : public QLabel {
Q_OBJECT
public:
@@ -21,7 +20,7 @@ public:
void play_talking(QString p_char, QString p_emote);
void play_idle(QString p_char, QString p_emote);
- void set_flipped(bool p_flipped) {m_flipped = p_flipped;}
+ void set_flipped(bool p_flipped) { m_flipped = p_flipped; }
void stop();
@@ -38,7 +37,8 @@ private:
const int time_mod = 62;
- // These are the X and Y values before they are fixed based on the sprite's width.
+ // These are the X and Y values before they are fixed based on the sprite's
+ // width.
int x = 0;
int y = 0;
diff --git a/include/aoemotebutton.h b/include/aoemotebutton.h
index c99a73b0..acf0b484 100644
--- a/include/aoemotebutton.h
+++ b/include/aoemotebutton.h
@@ -3,22 +3,21 @@
#include "aoapplication.h"
-#include <QPushButton>
#include <QDebug>
+#include <QPushButton>
-class AOEmoteButton : public QPushButton
-{
+class AOEmoteButton : public QPushButton {
Q_OBJECT
public:
AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y);
- //void set_on(QString p_char, int p_emote);
- //void set_off(QString p_char, int p_emote);
+ // void set_on(QString p_char, int p_emote);
+ // void set_off(QString p_char, int p_emote);
void set_image(QString p_char, int p_emote, QString suffix);
- void set_id(int p_id) {m_id = p_id;}
- int get_id() {return m_id;}
+ void set_id(int p_id) { m_id = p_id; }
+ int get_id() { return m_id; }
private:
QWidget *parent;
diff --git a/include/aoevidencebutton.h b/include/aoevidencebutton.h
index 80b747cd..b56bfb1d 100644
--- a/include/aoevidencebutton.h
+++ b/include/aoevidencebutton.h
@@ -4,21 +4,21 @@
#include "aoapplication.h"
#include "aoimage.h"
+#include <QDebug>
#include <QPushButton>
#include <QString>
-#include <QDebug>
-class AOEvidenceButton : public QPushButton
-{
+class AOEvidenceButton : public QPushButton {
Q_OBJECT
public:
- AOEvidenceButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y);
+ AOEvidenceButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x,
+ int p_y);
void reset();
void set_image(QString p_image);
void set_theme_image(QString p_image);
- void set_id(int p_id) {m_id = p_id;}
+ void set_id(int p_id) { m_id = p_id; }
void set_selected(bool p_selected);
diff --git a/include/aoevidencedisplay.h b/include/aoevidencedisplay.h
index 13ca00d5..1d6280da 100644
--- a/include/aoevidencedisplay.h
+++ b/include/aoevidencedisplay.h
@@ -4,19 +4,18 @@
#include "aoapplication.h"
#include "aosfxplayer.h"
+#include <QDebug>
#include <QLabel>
#include <QMovie>
-#include <QDebug>
-class AOEvidenceDisplay : public QLabel
-{
+class AOEvidenceDisplay : public QLabel {
Q_OBJECT
public:
AOEvidenceDisplay(QWidget *p_parent, AOApplication *p_ao_app);
void show_evidence(QString p_evidence_image, bool is_left_side, int p_volume);
- QLabel* get_evidence_icon();
+ QLabel *get_evidence_icon();
void reset();
private:
diff --git a/include/aoimage.h b/include/aoimage.h
index 4713be0a..c4fdf2ee 100644
--- a/include/aoimage.h
+++ b/include/aoimage.h
@@ -1,15 +1,14 @@
-//This class represents a static theme-dependent image
+// This class represents a static theme-dependent image
#ifndef AOIMAGE_H
#define AOIMAGE_H
#include "aoapplication.h"
-#include <QLabel>
#include <QDebug>
+#include <QLabel>
-class AOImage : public QLabel
-{
+class AOImage : public QLabel {
public:
AOImage(QWidget *parent, AOApplication *p_ao_app);
~AOImage();
diff --git a/include/aolineedit.h b/include/aolineedit.h
index ce17680d..70f1f978 100644
--- a/include/aolineedit.h
+++ b/include/aolineedit.h
@@ -4,8 +4,7 @@
#include <QLineEdit>
#include <QMouseEvent>
-class AOLineEdit : public QLineEdit
-{
+class AOLineEdit : public QLineEdit {
Q_OBJECT
public:
@@ -19,8 +18,6 @@ signals:
private slots:
void on_enter_pressed();
-
-
};
#endif // AOLINEEDIT_H
diff --git a/include/aomovie.h b/include/aomovie.h
index 1f278bf8..d22f725a 100644
--- a/include/aomovie.h
+++ b/include/aomovie.h
@@ -7,8 +7,7 @@
class Courtroom;
class AOApplication;
-class AOMovie : public QLabel
-{
+class AOMovie : public QLabel {
Q_OBJECT
public:
diff --git a/include/aomusicplayer.h b/include/aomusicplayer.h
index b34267c9..fd6b2548 100644
--- a/include/aomusicplayer.h
+++ b/include/aomusicplayer.h
@@ -8,13 +8,12 @@
#endif
#include "aoapplication.h"
+#include <QDebug>
#include <QWidget>
#include <string.h>
-#include <QDebug>
#if defined(BASSAUDIO)
-class AOMusicPlayer
-{
+class AOMusicPlayer {
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
@@ -30,8 +29,7 @@ private:
HSTREAM m_stream;
};
#elif defined(QTAUDIO)
-class AOMusicPlayer
-{
+class AOMusicPlayer {
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
@@ -47,8 +45,7 @@ private:
int m_volume = 0;
};
#else
-class AOMusicPlayer
-{
+class AOMusicPlayer {
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
diff --git a/include/aooptionsdialog.h b/include/aooptionsdialog.h
index a65e3f59..ec0889ba 100644
--- a/include/aooptionsdialog.h
+++ b/include/aooptionsdialog.h
@@ -23,93 +23,93 @@
#include <QDirIterator>
#include <QTextStream>
-class AOOptionsDialog: public QDialog
-{
- Q_OBJECT
+class AOOptionsDialog : public QDialog {
+ Q_OBJECT
public:
- explicit AOOptionsDialog(QWidget *parent = nullptr, AOApplication *p_ao_app = nullptr);
+ explicit AOOptionsDialog(QWidget *parent = nullptr,
+ AOApplication *p_ao_app = nullptr);
private:
- AOApplication *ao_app;
+ AOApplication *ao_app;
- QVBoxLayout *ui_vertical_layout;
- QTabWidget *ui_settings_tabs;
+ QVBoxLayout *ui_vertical_layout;
+ QTabWidget *ui_settings_tabs;
- QWidget *ui_gameplay_tab;
- QWidget *ui_form_layout_widget;
- QFormLayout *ui_gameplay_form;
- QLabel *ui_theme_label;
- QComboBox *ui_theme_combobox;
- QFrame *ui_theme_log_divider;
- QLabel *ui_downwards_lbl;
- QCheckBox *ui_downwards_cb;
- QLabel *ui_length_lbl;
- QSpinBox *ui_length_spinbox;
- QFrame *ui_log_names_divider;
- QLineEdit *ui_username_textbox;
- QLabel *ui_username_lbl;
- QLabel *ui_showname_lbl;
- QCheckBox *ui_showname_cb;
- QFrame *ui_net_divider;
- QLabel *ui_ms_lbl;
- QLineEdit *ui_ms_textbox;
- QLabel *ui_discord_lbl;
- QCheckBox *ui_discord_cb;
+ QWidget *ui_gameplay_tab;
+ QWidget *ui_form_layout_widget;
+ QFormLayout *ui_gameplay_form;
+ QLabel *ui_theme_label;
+ QComboBox *ui_theme_combobox;
+ QFrame *ui_theme_log_divider;
+ QLabel *ui_downwards_lbl;
+ QCheckBox *ui_downwards_cb;
+ QLabel *ui_length_lbl;
+ QSpinBox *ui_length_spinbox;
+ QFrame *ui_log_names_divider;
+ QLineEdit *ui_username_textbox;
+ QLabel *ui_username_lbl;
+ QLabel *ui_showname_lbl;
+ QCheckBox *ui_showname_cb;
+ QFrame *ui_net_divider;
+ QLabel *ui_ms_lbl;
+ QLineEdit *ui_ms_textbox;
+ QLabel *ui_discord_lbl;
+ QCheckBox *ui_discord_cb;
- QWidget *ui_callwords_tab;
- QWidget *ui_callwords_widget;
- QVBoxLayout *ui_callwords_layout;
- QPlainTextEdit *ui_callwords_textbox;
- QLabel *ui_callwords_explain_lbl;
- QCheckBox *ui_callwords_char_textbox;
+ QWidget *ui_callwords_tab;
+ QWidget *ui_callwords_widget;
+ QVBoxLayout *ui_callwords_layout;
+ QPlainTextEdit *ui_callwords_textbox;
+ QLabel *ui_callwords_explain_lbl;
+ QCheckBox *ui_callwords_char_textbox;
- QWidget *ui_audio_tab;
- QWidget *ui_audio_widget;
- QFormLayout *ui_audio_layout;
- QLabel *ui_audio_device_lbl;
- QComboBox *ui_audio_device_combobox;
- QFrame *ui_audio_volume_divider;
- QSpinBox *ui_music_volume_spinbox;
- QLabel *ui_music_volume_lbl;
- QSpinBox *ui_sfx_volume_spinbox;
- QSpinBox *ui_blips_volume_spinbox;
- QLabel *ui_sfx_volume_lbl;
- QLabel *ui_blips_volume_lbl;
- QFrame *ui_volume_blip_divider;
- QSpinBox *ui_bliprate_spinbox;
- QLabel *ui_bliprate_lbl;
- QCheckBox *ui_blank_blips_cb;
- QLabel *ui_blank_blips_lbl;
- QDialogButtonBox *ui_settings_buttons;
+ QWidget *ui_audio_tab;
+ QWidget *ui_audio_widget;
+ QFormLayout *ui_audio_layout;
+ QLabel *ui_audio_device_lbl;
+ QComboBox *ui_audio_device_combobox;
+ QFrame *ui_audio_volume_divider;
+ QSpinBox *ui_music_volume_spinbox;
+ QLabel *ui_music_volume_lbl;
+ QSpinBox *ui_sfx_volume_spinbox;
+ QSpinBox *ui_blips_volume_spinbox;
+ QLabel *ui_sfx_volume_lbl;
+ QLabel *ui_blips_volume_lbl;
+ QFrame *ui_volume_blip_divider;
+ QSpinBox *ui_bliprate_spinbox;
+ QLabel *ui_bliprate_lbl;
+ QCheckBox *ui_blank_blips_cb;
+ QLabel *ui_blank_blips_lbl;
+ QDialogButtonBox *ui_settings_buttons;
- QWidget *ui_casing_tab;
- QWidget *ui_casing_widget;
- QFormLayout *ui_casing_layout;
- QLabel *ui_casing_supported_lbl;
- QLabel *ui_casing_enabled_lbl;
- QCheckBox *ui_casing_enabled_cb;
- QLabel *ui_casing_def_lbl;
- QCheckBox *ui_casing_def_cb;
- QLabel *ui_casing_pro_lbl;
- QCheckBox *ui_casing_pro_cb;
- QLabel *ui_casing_jud_lbl;
- QCheckBox *ui_casing_jud_cb;
- QLabel *ui_casing_jur_lbl;
- QCheckBox *ui_casing_jur_cb;
- QLabel *ui_casing_steno_lbl;
- QCheckBox *ui_casing_steno_cb;
- QLabel *ui_casing_cm_lbl;
- QCheckBox *ui_casing_cm_cb;
- QLabel *ui_casing_cm_cases_lbl;
- QLineEdit *ui_casing_cm_cases_textbox;
+ QWidget *ui_casing_tab;
+ QWidget *ui_casing_widget;
+ QFormLayout *ui_casing_layout;
+ QLabel *ui_casing_supported_lbl;
+ QLabel *ui_casing_enabled_lbl;
+ QCheckBox *ui_casing_enabled_cb;
+ QLabel *ui_casing_def_lbl;
+ QCheckBox *ui_casing_def_cb;
+ QLabel *ui_casing_pro_lbl;
+ QCheckBox *ui_casing_pro_cb;
+ QLabel *ui_casing_jud_lbl;
+ QCheckBox *ui_casing_jud_cb;
+ QLabel *ui_casing_jur_lbl;
+ QCheckBox *ui_casing_jur_cb;
+ QLabel *ui_casing_steno_lbl;
+ QCheckBox *ui_casing_steno_cb;
+ QLabel *ui_casing_cm_lbl;
+ QCheckBox *ui_casing_cm_cb;
+ QLabel *ui_casing_cm_cases_lbl;
+ QLineEdit *ui_casing_cm_cases_textbox;
- bool needs_default_audiodev();
+ bool needs_default_audiodev();
signals:
public slots:
- void save_pressed();
- void discard_pressed();
+ void save_pressed();
+ void discard_pressed();
};
#endif // AOOPTIONSDIALOG_H
diff --git a/include/aopacket.h b/include/aopacket.h
index 21f6e0f4..4097be86 100644
--- a/include/aopacket.h
+++ b/include/aopacket.h
@@ -1,19 +1,18 @@
#ifndef AOPACKET_H
#define AOPACKET_H
+#include <QDebug>
#include <QString>
#include <QStringList>
-#include <QDebug>
-class AOPacket
-{
+class AOPacket {
public:
AOPacket(QString p_packet_string);
AOPacket(QString header, QStringList &p_contents);
~AOPacket();
- QString get_header() {return m_header;}
- QStringList &get_contents() {return m_contents;}
+ QString get_header() { return m_header; }
+ QStringList &get_contents() { return m_contents; }
QString to_string();
void encrypt_header(unsigned int p_key);
diff --git a/include/aoscene.h b/include/aoscene.h
index b58c0fd0..1c258f2f 100644
--- a/include/aoscene.h
+++ b/include/aoscene.h
@@ -1,15 +1,14 @@
#ifndef AOSCENE_H
#define AOSCENE_H
-#include <QLabel>
#include <QDebug>
+#include <QLabel>
#include <QMovie>
class Courtroom;
class AOApplication;
-class AOScene : public QLabel
-{
+class AOScene : public QLabel {
Q_OBJECT
public:
explicit AOScene(QWidget *parent, AOApplication *p_ao_app);
@@ -21,7 +20,6 @@ private:
QWidget *m_parent;
QMovie *m_movie;
AOApplication *ao_app;
-
};
#endif // AOSCENE_H
diff --git a/include/aosfxplayer.h b/include/aosfxplayer.h
index 4b976852..b6dce85d 100644
--- a/include/aosfxplayer.h
+++ b/include/aosfxplayer.h
@@ -9,12 +9,11 @@
#include "aoapplication.h"
+#include <QDebug>
#include <QWidget>
#include <string.h>
-#include <QDebug>
-class AOSfxPlayer
-{
+class AOSfxPlayer {
public:
AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app);
@@ -25,11 +24,11 @@ public:
private:
QWidget *m_parent;
AOApplication *ao_app;
- #if defined(BASSAUDIO)
+#if defined(BASSAUDIO)
HSTREAM m_stream;
- #elif defined(QTAUDIO)
+#elif defined(QTAUDIO)
QSoundEffect m_sfx;
- #endif
+#endif
int m_volume = 0;
};
diff --git a/include/aotextarea.h b/include/aotextarea.h
index d44596b2..13532d29 100644
--- a/include/aotextarea.h
+++ b/include/aotextarea.h
@@ -1,14 +1,13 @@
#ifndef AOTEXTAREA_H
#define AOTEXTAREA_H
-#include <QTextBrowser>
+#include <QDebug>
+#include <QRegExp>
#include <QScrollBar>
+#include <QTextBrowser>
#include <QTextCursor>
-#include <QRegExp>
-#include <QDebug>
-class AOTextArea : public QTextBrowser
-{
+class AOTextArea : public QTextBrowser {
public:
AOTextArea(QWidget *p_parent = nullptr);
@@ -18,7 +17,8 @@ public:
private:
const QRegExp omnis_dank_url_regex = QRegExp("\\b(https?://\\S+\\.\\S+)\\b");
- void auto_scroll(QTextCursor old_cursor, int scrollbar_value, bool is_scrolled_down);
+ void auto_scroll(QTextCursor old_cursor, int scrollbar_value,
+ bool is_scrolled_down);
};
#endif // AOTEXTAREA_H
diff --git a/include/aotextedit.h b/include/aotextedit.h
index 85909c6e..8d876f17 100644
--- a/include/aotextedit.h
+++ b/include/aotextedit.h
@@ -3,8 +3,7 @@
#include <QPlainTextEdit>
-class AOTextEdit : public QPlainTextEdit
-{
+class AOTextEdit : public QPlainTextEdit {
Q_OBJECT
public:
AOTextEdit(QWidget *parent);
@@ -17,7 +16,6 @@ signals:
private slots:
void on_enter_pressed();
-
};
#endif // AOTEXTEDIT_H
diff --git a/include/bass.h b/include/bass.h
index 1c50903c..068b963c 100644
--- a/include/bass.h
+++ b/include/bass.h
@@ -1,8 +1,8 @@
/*
- BASS 2.4 C/C++ header file
- Copyright (c) 1999-2018 Un4seen Developments Ltd.
+ BASS 2.4 C/C++ header file
+ Copyright (c) 1999-2018 Un4seen Developments Ltd.
- See the BASS.CHM file for more detailed documentation
+ See the BASS.CHM file for more detailed documentation
*/
#ifndef BASS_H
@@ -27,19 +27,19 @@ typedef int BOOL;
#define FALSE 0
#endif
#define LOBYTE(a) (BYTE)(a)
-#define HIBYTE(a) (BYTE)((a)>>8)
+#define HIBYTE(a) (BYTE)((a) >> 8)
#define LOWORD(a) (WORD)(a)
-#define HIWORD(a) (WORD)((a)>>16)
-#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
-#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
+#define HIWORD(a) (WORD)((a) >> 16)
+#define MAKEWORD(a, b) (WORD)(((a)&0xff) | ((b) << 8))
+#define MAKELONG(a, b) (DWORD)(((a)&0xffff) | ((b) << 16))
#endif
#ifdef __cplusplus
extern "C" {
#endif
-#define BASSVERSION 0x204 // API version
-#define BASSVERSIONTEXT "2.4"
+#define BASSVERSION 0x204 // API version
+#define BASSVERSIONTEXT "2.4"
#ifndef BASSDEF
#define BASSDEF(f) WINAPI f
@@ -47,524 +47,548 @@ extern "C" {
#define NOBASSOVERLOADS
#endif
-typedef DWORD HMUSIC; // MOD music handle
-typedef DWORD HSAMPLE; // sample handle
-typedef DWORD HCHANNEL; // playing sample's channel handle
-typedef DWORD HSTREAM; // sample stream handle
-typedef DWORD HRECORD; // recording handle
-typedef DWORD HSYNC; // synchronizer handle
-typedef DWORD HDSP; // DSP handle
-typedef DWORD HFX; // DX8 effect handle
-typedef DWORD HPLUGIN; // Plugin handle
+typedef DWORD HMUSIC; // MOD music handle
+typedef DWORD HSAMPLE; // sample handle
+typedef DWORD HCHANNEL; // playing sample's channel handle
+typedef DWORD HSTREAM; // sample stream handle
+typedef DWORD HRECORD; // recording handle
+typedef DWORD HSYNC; // synchronizer handle
+typedef DWORD HDSP; // DSP handle
+typedef DWORD HFX; // DX8 effect handle
+typedef DWORD HPLUGIN; // Plugin handle
// Error codes returned by BASS_ErrorGetCode
-#define BASS_OK 0 // all is OK
-#define BASS_ERROR_MEM 1 // memory error
-#define BASS_ERROR_FILEOPEN 2 // can't open the file
-#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
-#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
-#define BASS_ERROR_HANDLE 5 // invalid handle
-#define BASS_ERROR_FORMAT 6 // unsupported sample format
-#define BASS_ERROR_POSITION 7 // invalid position
-#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
-#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
-#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
-#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
-#define BASS_ERROR_NOCHAN 18 // can't get a free channel
-#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
-#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
-#define BASS_ERROR_NO3D 21 // no 3D support
-#define BASS_ERROR_NOEAX 22 // no EAX support
-#define BASS_ERROR_DEVICE 23 // illegal device number
-#define BASS_ERROR_NOPLAY 24 // not playing
-#define BASS_ERROR_FREQ 25 // illegal sample rate
-#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
-#define BASS_ERROR_NOHW 29 // no hardware voices available
-#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
-#define BASS_ERROR_NONET 32 // no internet connection could be opened
-#define BASS_ERROR_CREATE 33 // couldn't create the file
-#define BASS_ERROR_NOFX 34 // effects are not available
-#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available
-#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
-#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
-#define BASS_ERROR_TIMEOUT 40 // connection timedout
-#define BASS_ERROR_FILEFORM 41 // unsupported file format
-#define BASS_ERROR_SPEAKER 42 // unavailable speaker
-#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
-#define BASS_ERROR_CODEC 44 // codec is not available/supported
-#define BASS_ERROR_ENDED 45 // the channel/file has ended
-#define BASS_ERROR_BUSY 46 // the device is busy
-#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
+#define BASS_OK 0 // all is OK
+#define BASS_ERROR_MEM 1 // memory error
+#define BASS_ERROR_FILEOPEN 2 // can't open the file
+#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
+#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
+#define BASS_ERROR_HANDLE 5 // invalid handle
+#define BASS_ERROR_FORMAT 6 // unsupported sample format
+#define BASS_ERROR_POSITION 7 // invalid position
+#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
+#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
+#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available
+#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
+#define BASS_ERROR_NOCHAN 18 // can't get a free channel
+#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
+#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
+#define BASS_ERROR_NO3D 21 // no 3D support
+#define BASS_ERROR_NOEAX 22 // no EAX support
+#define BASS_ERROR_DEVICE 23 // illegal device number
+#define BASS_ERROR_NOPLAY 24 // not playing
+#define BASS_ERROR_FREQ 25 // illegal sample rate
+#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
+#define BASS_ERROR_NOHW 29 // no hardware voices available
+#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
+#define BASS_ERROR_NONET 32 // no internet connection could be opened
+#define BASS_ERROR_CREATE 33 // couldn't create the file
+#define BASS_ERROR_NOFX 34 // effects are not available
+#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available
+#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
+#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
+#define BASS_ERROR_TIMEOUT 40 // connection timedout
+#define BASS_ERROR_FILEFORM 41 // unsupported file format
+#define BASS_ERROR_SPEAKER 42 // unavailable speaker
+#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
+#define BASS_ERROR_CODEC 44 // codec is not available/supported
+#define BASS_ERROR_ENDED 45 // the channel/file has ended
+#define BASS_ERROR_BUSY 46 // the device is busy
+#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
// BASS_SetConfig options
-#define BASS_CONFIG_BUFFER 0
-#define BASS_CONFIG_UPDATEPERIOD 1
-#define BASS_CONFIG_GVOL_SAMPLE 4
-#define BASS_CONFIG_GVOL_STREAM 5
-#define BASS_CONFIG_GVOL_MUSIC 6
-#define BASS_CONFIG_CURVE_VOL 7
-#define BASS_CONFIG_CURVE_PAN 8
-#define BASS_CONFIG_FLOATDSP 9
-#define BASS_CONFIG_3DALGORITHM 10
-#define BASS_CONFIG_NET_TIMEOUT 11
-#define BASS_CONFIG_NET_BUFFER 12
-#define BASS_CONFIG_PAUSE_NOPLAY 13
-#define BASS_CONFIG_NET_PREBUF 15
-#define BASS_CONFIG_NET_PASSIVE 18
-#define BASS_CONFIG_REC_BUFFER 19
-#define BASS_CONFIG_NET_PLAYLIST 21
-#define BASS_CONFIG_MUSIC_VIRTUAL 22
-#define BASS_CONFIG_VERIFY 23
-#define BASS_CONFIG_UPDATETHREADS 24
-#define BASS_CONFIG_DEV_BUFFER 27
-#define BASS_CONFIG_VISTA_TRUEPOS 30
-#define BASS_CONFIG_IOS_MIXAUDIO 34
-#define BASS_CONFIG_DEV_DEFAULT 36
-#define BASS_CONFIG_NET_READTIMEOUT 37
-#define BASS_CONFIG_VISTA_SPEAKERS 38
-#define BASS_CONFIG_IOS_SPEAKER 39
-#define BASS_CONFIG_MF_DISABLE 40
-#define BASS_CONFIG_HANDLES 41
-#define BASS_CONFIG_UNICODE 42
-#define BASS_CONFIG_SRC 43
-#define BASS_CONFIG_SRC_SAMPLE 44
-#define BASS_CONFIG_ASYNCFILE_BUFFER 45
-#define BASS_CONFIG_OGG_PRESCAN 47
-#define BASS_CONFIG_MF_VIDEO 48
-#define BASS_CONFIG_AIRPLAY 49
-#define BASS_CONFIG_DEV_NONSTOP 50
-#define BASS_CONFIG_IOS_NOCATEGORY 51
-#define BASS_CONFIG_VERIFY_NET 52
-#define BASS_CONFIG_DEV_PERIOD 53
-#define BASS_CONFIG_FLOAT 54
-#define BASS_CONFIG_NET_SEEK 56
-#define BASS_CONFIG_AM_DISABLE 58
-#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59
-#define BASS_CONFIG_NET_PREBUF_WAIT 60
+#define BASS_CONFIG_BUFFER 0
+#define BASS_CONFIG_UPDATEPERIOD 1
+#define BASS_CONFIG_GVOL_SAMPLE 4
+#define BASS_CONFIG_GVOL_STREAM 5
+#define BASS_CONFIG_GVOL_MUSIC 6
+#define BASS_CONFIG_CURVE_VOL 7
+#define BASS_CONFIG_CURVE_PAN 8
+#define BASS_CONFIG_FLOATDSP 9
+#define BASS_CONFIG_3DALGORITHM 10
+#define BASS_CONFIG_NET_TIMEOUT 11
+#define BASS_CONFIG_NET_BUFFER 12
+#define BASS_CONFIG_PAUSE_NOPLAY 13
+#define BASS_CONFIG_NET_PREBUF 15
+#define BASS_CONFIG_NET_PASSIVE 18
+#define BASS_CONFIG_REC_BUFFER 19
+#define BASS_CONFIG_NET_PLAYLIST 21
+#define BASS_CONFIG_MUSIC_VIRTUAL 22
+#define BASS_CONFIG_VERIFY 23
+#define BASS_CONFIG_UPDATETHREADS 24
+#define BASS_CONFIG_DEV_BUFFER 27
+#define BASS_CONFIG_VISTA_TRUEPOS 30
+#define BASS_CONFIG_IOS_MIXAUDIO 34
+#define BASS_CONFIG_DEV_DEFAULT 36
+#define BASS_CONFIG_NET_READTIMEOUT 37
+#define BASS_CONFIG_VISTA_SPEAKERS 38
+#define BASS_CONFIG_IOS_SPEAKER 39
+#define BASS_CONFIG_MF_DISABLE 40
+#define BASS_CONFIG_HANDLES 41
+#define BASS_CONFIG_UNICODE 42
+#define BASS_CONFIG_SRC 43
+#define BASS_CONFIG_SRC_SAMPLE 44
+#define BASS_CONFIG_ASYNCFILE_BUFFER 45
+#define BASS_CONFIG_OGG_PRESCAN 47
+#define BASS_CONFIG_MF_VIDEO 48
+#define BASS_CONFIG_AIRPLAY 49
+#define BASS_CONFIG_DEV_NONSTOP 50
+#define BASS_CONFIG_IOS_NOCATEGORY 51
+#define BASS_CONFIG_VERIFY_NET 52
+#define BASS_CONFIG_DEV_PERIOD 53
+#define BASS_CONFIG_FLOAT 54
+#define BASS_CONFIG_NET_SEEK 56
+#define BASS_CONFIG_AM_DISABLE 58
+#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59
+#define BASS_CONFIG_NET_PREBUF_WAIT 60
// BASS_SetConfigPtr options
-#define BASS_CONFIG_NET_AGENT 16
-#define BASS_CONFIG_NET_PROXY 17
-#define BASS_CONFIG_IOS_NOTIFY 46
+#define BASS_CONFIG_NET_AGENT 16
+#define BASS_CONFIG_NET_PROXY 17
+#define BASS_CONFIG_IOS_NOTIFY 46
// BASS_Init flags
-#define BASS_DEVICE_8BITS 1 // 8 bit
-#define BASS_DEVICE_MONO 2 // mono
-#define BASS_DEVICE_3D 4 // enable 3D functionality
-#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
-#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
-#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
-#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
-#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
-#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
-#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
-#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
-#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
-#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
-#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
+#define BASS_DEVICE_8BITS 1 // 8 bit
+#define BASS_DEVICE_MONO 2 // mono
+#define BASS_DEVICE_3D 4 // enable 3D functionality
+#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
+#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
+#define BASS_DEVICE_CPSPEAKERS \
+ 0x400 // detect speakers via Windows control panel
+#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
+#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
+#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
+#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
+#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
+#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
+#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
+#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
// DirectSound interfaces (for use with BASS_GetDSoundObject)
-#define BASS_OBJECT_DS 1 // IDirectSound
-#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
+#define BASS_OBJECT_DS 1 // IDirectSound
+#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
// Device info structure
typedef struct {
-#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
- const wchar_t *name; // description
- const wchar_t *driver; // driver
+#if defined(_WIN32_WCE) || \
+ (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+ const wchar_t *name; // description
+ const wchar_t *driver; // driver
#else
- const char *name; // description
- const char *driver; // driver
+ const char *name; // description
+ const char *driver; // driver
#endif
- DWORD flags;
+ DWORD flags;
} BASS_DEVICEINFO;
// BASS_DEVICEINFO flags
-#define BASS_DEVICE_ENABLED 1
-#define BASS_DEVICE_DEFAULT 2
-#define BASS_DEVICE_INIT 4
-#define BASS_DEVICE_LOOPBACK 8
-
-#define BASS_DEVICE_TYPE_MASK 0xff000000
-#define BASS_DEVICE_TYPE_NETWORK 0x01000000
-#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
-#define BASS_DEVICE_TYPE_LINE 0x03000000
-#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
-#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
-#define BASS_DEVICE_TYPE_HEADSET 0x06000000
-#define BASS_DEVICE_TYPE_HANDSET 0x07000000
-#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
-#define BASS_DEVICE_TYPE_SPDIF 0x09000000
-#define BASS_DEVICE_TYPE_HDMI 0x0a000000
-#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
-
-// BASS_GetDeviceInfo flags
-#define BASS_DEVICES_AIRPLAY 0x1000000
-
+#define BASS_DEVICE_ENABLED 1
+#define BASS_DEVICE_DEFAULT 2
+#define BASS_DEVICE_INIT 4
+#define BASS_DEVICE_LOOPBACK 8
+
+#define BASS_DEVICE_TYPE_MASK 0xff000000
+#define BASS_DEVICE_TYPE_NETWORK 0x01000000
+#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
+#define BASS_DEVICE_TYPE_LINE 0x03000000
+#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
+#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
+#define BASS_DEVICE_TYPE_HEADSET 0x06000000
+#define BASS_DEVICE_TYPE_HANDSET 0x07000000
+#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
+#define BASS_DEVICE_TYPE_SPDIF 0x09000000
+#define BASS_DEVICE_TYPE_HDMI 0x0a000000
+#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
+
+// BASS_GetDeviceInfo flags
+#define BASS_DEVICES_AIRPLAY 0x1000000
+
typedef struct {
- DWORD flags; // device capabilities (DSCAPS_xxx flags)
- DWORD hwsize; // size of total device hardware memory
- DWORD hwfree; // size of free device hardware memory
- DWORD freesam; // number of free sample slots in the hardware
- DWORD free3d; // number of free 3D sample slots in the hardware
- DWORD minrate; // min sample rate supported by the hardware
- DWORD maxrate; // max sample rate supported by the hardware
- BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
- DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
- DWORD dsver; // DirectSound version
- DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
- DWORD initflags; // BASS_Init "flags" parameter
- DWORD speakers; // number of speakers available
- DWORD freq; // current output rate
+ DWORD flags; // device capabilities (DSCAPS_xxx flags)
+ DWORD hwsize; // size of total device hardware memory
+ DWORD hwfree; // size of free device hardware memory
+ DWORD freesam; // number of free sample slots in the hardware
+ DWORD free3d; // number of free 3D sample slots in the hardware
+ DWORD minrate; // min sample rate supported by the hardware
+ DWORD maxrate; // max sample rate supported by the hardware
+ BOOL
+ eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
+ DWORD minbuf; // recommended minimum buffer length in ms (requires
+ // BASS_DEVICE_LATENCY)
+ DWORD dsver; // DirectSound version
+ DWORD latency; // delay (in ms) before start of playback (requires
+ // BASS_DEVICE_LATENCY)
+ DWORD initflags; // BASS_Init "flags" parameter
+ DWORD speakers; // number of speakers available
+ DWORD freq; // current output rate
} BASS_INFO;
// BASS_INFO flags (from DSOUND.H)
-#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
-#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
-#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
-#define DSCAPS_SECONDARYMONO 0x00000100 // mono
-#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
-#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
-#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
+#define DSCAPS_CONTINUOUSRATE \
+ 0x00000010 // supports all sample rates between min/maxrate
+#define DSCAPS_EMULDRIVER \
+ 0x00000020 // device does NOT have hardware DirectSound support
+#define DSCAPS_CERTIFIED \
+ 0x00000040 // device driver has been certified by Microsoft
+#define DSCAPS_SECONDARYMONO 0x00000100 // mono
+#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
+#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
+#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
// Recording device info structure
typedef struct {
- DWORD flags; // device capabilities (DSCCAPS_xxx flags)
- DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
- DWORD inputs; // number of inputs
- BOOL singlein; // TRUE = only 1 input can be set at a time
- DWORD freq; // current input rate
+ DWORD flags; // device capabilities (DSCCAPS_xxx flags)
+ DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
+ DWORD inputs; // number of inputs
+ BOOL singlein; // TRUE = only 1 input can be set at a time
+ DWORD freq; // current input rate
} BASS_RECORDINFO;
// BASS_RECORDINFO flags (from DSOUND.H)
-#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
-#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
+#define DSCCAPS_EMULDRIVER \
+ DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording
+ // support
+#define DSCCAPS_CERTIFIED \
+ DSCAPS_CERTIFIED // device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
#ifndef WAVE_FORMAT_1M08
-#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
-#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
-#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
-#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
-#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
-#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
-#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
-#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
-#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
-#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
-#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
-#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
#endif
// Sample info structure
typedef struct {
- DWORD freq; // default playback rate
- float volume; // default volume (0-1)
- float pan; // default pan (-1=left, 0=middle, 1=right)
- DWORD flags; // BASS_SAMPLE_xxx flags
- DWORD length; // length (in bytes)
- DWORD max; // maximum simultaneous playbacks
- DWORD origres; // original resolution
- DWORD chans; // number of channels
- DWORD mingap; // minimum gap (ms) between creating channels
- DWORD mode3d; // BASS_3DMODE_xxx mode
- float mindist; // minimum distance
- float maxdist; // maximum distance
- DWORD iangle; // angle of inside projection cone
- DWORD oangle; // angle of outside projection cone
- float outvol; // delta-volume outside the projection cone
- DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
- DWORD priority; // priority (0=lowest, 0xffffffff=highest)
+ DWORD freq; // default playback rate
+ float volume; // default volume (0-1)
+ float pan; // default pan (-1=left, 0=middle, 1=right)
+ DWORD flags; // BASS_SAMPLE_xxx flags
+ DWORD length; // length (in bytes)
+ DWORD max; // maximum simultaneous playbacks
+ DWORD origres; // original resolution
+ DWORD chans; // number of channels
+ DWORD mingap; // minimum gap (ms) between creating channels
+ DWORD mode3d; // BASS_3DMODE_xxx mode
+ float mindist; // minimum distance
+ float maxdist; // maximum distance
+ DWORD iangle; // angle of inside projection cone
+ DWORD oangle; // angle of outside projection cone
+ float outvol; // delta-volume outside the projection cone
+ DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
+ DWORD priority; // priority (0=lowest, 0xffffffff=highest)
} BASS_SAMPLE;
-#define BASS_SAMPLE_8BITS 1 // 8 bit
-#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point
-#define BASS_SAMPLE_MONO 2 // mono
-#define BASS_SAMPLE_LOOP 4 // looped
-#define BASS_SAMPLE_3D 8 // 3D functionality
-#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
-#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
-#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
-#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
-#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
-#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
-#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
-
-#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
-#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
-#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
-#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
-#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
-#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
-
-#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info
-#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
-
-#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
-#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
-#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
-#define BASS_MUSIC_3D BASS_SAMPLE_3D
-#define BASS_MUSIC_FX BASS_SAMPLE_FX
-#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
-#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
-#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
-#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
-#define BASS_MUSIC_RAMP 0x200 // normal ramping
-#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
-#define BASS_MUSIC_SURROUND 0x800 // surround sound
-#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
-#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files
-#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
-#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
-#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
-#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
-#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
-#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position
-#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
-#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
+#define BASS_SAMPLE_8BITS 1 // 8 bit
+#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point
+#define BASS_SAMPLE_MONO 2 // mono
+#define BASS_SAMPLE_LOOP 4 // looped
+#define BASS_SAMPLE_3D 8 // 3D functionality
+#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
+#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
+#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
+#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
+#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
+#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
+#define BASS_SAMPLE_OVER_DIST \
+ 0x30000 // override furthest from listener (3D only)
+
+#define BASS_STREAM_PRESCAN \
+ 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
+#define BASS_STREAM_AUTOFREE \
+ 0x40000 // automatically free the stream when it stop/ends
+#define BASS_STREAM_RESTRATE \
+ 0x80000 // restrict the download rate of internet file streams
+#define BASS_STREAM_BLOCK \
+ 0x100000 // download/play internet file stream in small blocks
+#define BASS_STREAM_DECODE \
+ 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
+#define BASS_STREAM_STATUS \
+ 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
+
+#define BASS_MP3_IGNOREDELAY \
+ 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info
+#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
+
+#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
+#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
+#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
+#define BASS_MUSIC_3D BASS_SAMPLE_3D
+#define BASS_MUSIC_FX BASS_SAMPLE_FX
+#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
+#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
+#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
+#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
+#define BASS_MUSIC_RAMP 0x200 // normal ramping
+#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
+#define BASS_MUSIC_SURROUND 0x800 // surround sound
+#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
+#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files
+#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
+#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
+#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
+#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
+#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
+#define BASS_MUSIC_POSRESETEX \
+ 0x400000 // stop all notes and reset bmp/etc when moving position
+#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
+#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
// Speaker assignment flags
-#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
-#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
-#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
-#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
-#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15)
-#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
-#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
-#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
-#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
-#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
-#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
-
-#define BASS_ASYNCFILE 0x40000000
-#define BASS_UNICODE 0x80000000
-
-#define BASS_RECORD_PAUSE 0x8000 // start recording paused
-#define BASS_RECORD_ECHOCANCEL 0x2000
-#define BASS_RECORD_AGC 0x4000
+#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
+#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
+#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
+#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
+#define BASS_SPEAKER_N(n) ((n) << 24) // n'th pair of speakers (max 15)
+#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
+#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
+#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2 | BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2 | BASS_SPEAKER_RIGHT
+
+#define BASS_ASYNCFILE 0x40000000
+#define BASS_UNICODE 0x80000000
+
+#define BASS_RECORD_PAUSE 0x8000 // start recording paused
+#define BASS_RECORD_ECHOCANCEL 0x2000
+#define BASS_RECORD_AGC 0x4000
// DX7 voice allocation & management flags
-#define BASS_VAM_HARDWARE 1
-#define BASS_VAM_SOFTWARE 2
-#define BASS_VAM_TERM_TIME 4
-#define BASS_VAM_TERM_DIST 8
-#define BASS_VAM_TERM_PRIO 16
+#define BASS_VAM_HARDWARE 1
+#define BASS_VAM_SOFTWARE 2
+#define BASS_VAM_TERM_TIME 4
+#define BASS_VAM_TERM_DIST 8
+#define BASS_VAM_TERM_PRIO 16
// Channel info structure
typedef struct {
- DWORD freq; // default playback rate
- DWORD chans; // channels
- DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
- DWORD ctype; // type of channel
- DWORD origres; // original resolution
- HPLUGIN plugin; // plugin
- HSAMPLE sample; // sample
- const char *filename; // filename
+ DWORD freq; // default playback rate
+ DWORD chans; // channels
+ DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ DWORD ctype; // type of channel
+ DWORD origres; // original resolution
+ HPLUGIN plugin; // plugin
+ HSAMPLE sample; // sample
+ const char *filename; // filename
} BASS_CHANNELINFO;
-#define BASS_ORIGRES_FLOAT 0x10000
+#define BASS_ORIGRES_FLOAT 0x10000
// BASS_CHANNELINFO types
-#define BASS_CTYPE_SAMPLE 1
-#define BASS_CTYPE_RECORD 2
-#define BASS_CTYPE_STREAM 0x10000
-#define BASS_CTYPE_STREAM_OGG 0x10002
-#define BASS_CTYPE_STREAM_MP1 0x10003
-#define BASS_CTYPE_STREAM_MP2 0x10004
-#define BASS_CTYPE_STREAM_MP3 0x10005
-#define BASS_CTYPE_STREAM_AIFF 0x10006
-#define BASS_CTYPE_STREAM_CA 0x10007
-#define BASS_CTYPE_STREAM_MF 0x10008
-#define BASS_CTYPE_STREAM_AM 0x10009
-#define BASS_CTYPE_STREAM_DUMMY 0x18000
-#define BASS_CTYPE_STREAM_DEVICE 0x18001
-#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
-#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
-#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
-#define BASS_CTYPE_MUSIC_MOD 0x20000
-#define BASS_CTYPE_MUSIC_MTM 0x20001
-#define BASS_CTYPE_MUSIC_S3M 0x20002
-#define BASS_CTYPE_MUSIC_XM 0x20003
-#define BASS_CTYPE_MUSIC_IT 0x20004
-#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
+#define BASS_CTYPE_SAMPLE 1
+#define BASS_CTYPE_RECORD 2
+#define BASS_CTYPE_STREAM 0x10000
+#define BASS_CTYPE_STREAM_OGG 0x10002
+#define BASS_CTYPE_STREAM_MP1 0x10003
+#define BASS_CTYPE_STREAM_MP2 0x10004
+#define BASS_CTYPE_STREAM_MP3 0x10005
+#define BASS_CTYPE_STREAM_AIFF 0x10006
+#define BASS_CTYPE_STREAM_CA 0x10007
+#define BASS_CTYPE_STREAM_MF 0x10008
+#define BASS_CTYPE_STREAM_AM 0x10009
+#define BASS_CTYPE_STREAM_DUMMY 0x18000
+#define BASS_CTYPE_STREAM_DEVICE 0x18001
+#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
+#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
+#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
+#define BASS_CTYPE_MUSIC_MOD 0x20000
+#define BASS_CTYPE_MUSIC_MTM 0x20001
+#define BASS_CTYPE_MUSIC_S3M 0x20002
+#define BASS_CTYPE_MUSIC_XM 0x20003
+#define BASS_CTYPE_MUSIC_IT 0x20004
+#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
typedef struct {
- DWORD ctype; // channel type
-#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
- const wchar_t *name; // format description
- const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
+ DWORD ctype; // channel type
+#if defined(_WIN32_WCE) || \
+ (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+ const wchar_t *name; // format description
+ const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
#else
- const char *name; // format description
- const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
+ const char *name; // format description
+ const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
#endif
} BASS_PLUGINFORM;
typedef struct {
- DWORD version; // version (same form as BASS_GetVersion)
- DWORD formatc; // number of formats
- const BASS_PLUGINFORM *formats; // the array of formats
+ DWORD version; // version (same form as BASS_GetVersion)
+ DWORD formatc; // number of formats
+ const BASS_PLUGINFORM *formats; // the array of formats
} BASS_PLUGININFO;
// 3D vector (for 3D positions/velocities/orientations)
typedef struct BASS_3DVECTOR {
#ifdef __cplusplus
- BASS_3DVECTOR() {};
- BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
+ BASS_3DVECTOR(){};
+ BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z){};
#endif
- float x; // +=right, -=left
- float y; // +=up, -=down
- float z; // +=front, -=behind
+ float x; // +=right, -=left
+ float y; // +=up, -=down
+ float z; // +=front, -=behind
} BASS_3DVECTOR;
// 3D channel modes
-#define BASS_3DMODE_NORMAL 0 // normal 3D processing
-#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
-#define BASS_3DMODE_OFF 2 // no 3D processing
+#define BASS_3DMODE_NORMAL 0 // normal 3D processing
+#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
+#define BASS_3DMODE_OFF 2 // no 3D processing
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
-#define BASS_3DALG_DEFAULT 0
-#define BASS_3DALG_OFF 1
-#define BASS_3DALG_FULL 2
-#define BASS_3DALG_LIGHT 3
+#define BASS_3DALG_DEFAULT 0
+#define BASS_3DALG_OFF 1
+#define BASS_3DALG_FULL 2
+#define BASS_3DALG_LIGHT 3
// EAX environments, use with BASS_SetEAXParameters
-enum
-{
- EAX_ENVIRONMENT_GENERIC,
- EAX_ENVIRONMENT_PADDEDCELL,
- EAX_ENVIRONMENT_ROOM,
- EAX_ENVIRONMENT_BATHROOM,
- EAX_ENVIRONMENT_LIVINGROOM,
- EAX_ENVIRONMENT_STONEROOM,
- EAX_ENVIRONMENT_AUDITORIUM,
- EAX_ENVIRONMENT_CONCERTHALL,
- EAX_ENVIRONMENT_CAVE,
- EAX_ENVIRONMENT_ARENA,
- EAX_ENVIRONMENT_HANGAR,
- EAX_ENVIRONMENT_CARPETEDHALLWAY,
- EAX_ENVIRONMENT_HALLWAY,
- EAX_ENVIRONMENT_STONECORRIDOR,
- EAX_ENVIRONMENT_ALLEY,
- EAX_ENVIRONMENT_FOREST,
- EAX_ENVIRONMENT_CITY,
- EAX_ENVIRONMENT_MOUNTAINS,
- EAX_ENVIRONMENT_QUARRY,
- EAX_ENVIRONMENT_PLAIN,
- EAX_ENVIRONMENT_PARKINGLOT,
- EAX_ENVIRONMENT_SEWERPIPE,
- EAX_ENVIRONMENT_UNDERWATER,
- EAX_ENVIRONMENT_DRUGGED,
- EAX_ENVIRONMENT_DIZZY,
- EAX_ENVIRONMENT_PSYCHOTIC,
-
- EAX_ENVIRONMENT_COUNT // total number of environments
+enum {
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_COUNT // total number of environments
};
// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
-#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
-#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
-#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
-#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
-#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
-#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
-#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
-#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
-#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
-#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
-#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
-#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
-#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
-#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
-#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
-#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
-#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
-#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
-#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
-#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
-#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
-#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
-#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
-#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
-#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
-#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
-
-typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
-/* User stream callback function. NOTE: A stream function should obviously be as quick
-as possible, other streams (and MOD musics) can't be mixed until it's finished.
-handle : The stream that needs writing
-buffer : Buffer to write the samples in
-length : Number of bytes to write
-user : The 'user' parameter value given when calling BASS_StreamCreate
-RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */
-
-#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
+#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC, 0.5F, 1.493F, 0.5F
+#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL, 0.25F, 0.1F, 0.0F
+#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM, 0.417F, 0.4F, 0.666F
+#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM, 0.653F, 1.499F, 0.166F
+#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM, 0.208F, 0.478F, 0.0F
+#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM, 0.5F, 2.309F, 0.888F
+#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM, 0.403F, 4.279F, 0.5F
+#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL, 0.5F, 3.961F, 0.5F
+#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE, 0.5F, 2.886F, 1.304F
+#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA, 0.361F, 7.284F, 0.332F
+#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR, 0.5F, 10.0F, 0.3F
+#define EAX_PRESET_CARPETEDHALLWAY \
+ EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153F, 0.259F, 2.0F
+#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY, 0.361F, 1.493F, 0.0F
+#define EAX_PRESET_STONECORRIDOR \
+ EAX_ENVIRONMENT_STONECORRIDOR, 0.444F, 2.697F, 0.638F
+#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY, 0.25F, 1.752F, 0.776F
+#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST, 0.111F, 3.145F, 0.472F
+#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY, 0.111F, 2.767F, 0.224F
+#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS, 0.194F, 7.841F, 0.472F
+#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY, 1.0F, 1.499F, 0.5F
+#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN, 0.097F, 2.767F, 0.224F
+#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT, 0.208F, 1.652F, 1.5F
+#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE, 0.652F, 2.886F, 0.25F
+#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER, 1.0F, 1.499F, 0.0F
+#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED, 0.875F, 8.392F, 1.388F
+#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY, 0.139F, 17.234F, 0.666F
+#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC, 0.486F, 7.563F, 0.806F
+
+typedef DWORD(CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length,
+ void *user);
+/* User stream callback function. NOTE: A stream function should obviously be as
+quick as possible, other streams (and MOD musics) can't be mixed until it's
+finished. handle : The stream that needs writing buffer : Buffer to write the
+samples in length : Number of bytes to write user : The 'user' parameter value
+given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the
+BASS_STREAMPROC_END flag to end the stream. */
+
+#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
// special STREAMPROCs
-#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
-#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
-#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream
+#define STREAMPROC_DUMMY (STREAMPROC *)0 // "dummy" stream
+#define STREAMPROC_PUSH (STREAMPROC *)-1 // push stream
+#define STREAMPROC_DEVICE (STREAMPROC *)-2 // device mix stream
// BASS_StreamCreateFileUser file systems
-#define STREAMFILE_NOBUFFER 0
-#define STREAMFILE_BUFFER 1
-#define STREAMFILE_BUFFERPUSH 2
+#define STREAMFILE_NOBUFFER 0
+#define STREAMFILE_BUFFER 1
+#define STREAMFILE_BUFFERPUSH 2
// User file stream callback functions
-typedef void (CALLBACK FILECLOSEPROC)(void *user);
-typedef QWORD (CALLBACK FILELENPROC)(void *user);
-typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
-typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
+typedef void(CALLBACK FILECLOSEPROC)(void *user);
+typedef QWORD(CALLBACK FILELENPROC)(void *user);
+typedef DWORD(CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
+typedef BOOL(CALLBACK FILESEEKPROC)(QWORD offset, void *user);
typedef struct {
- FILECLOSEPROC *close;
- FILELENPROC *length;
- FILEREADPROC *read;
- FILESEEKPROC *seek;
+ FILECLOSEPROC *close;
+ FILELENPROC *length;
+ FILEREADPROC *read;
+ FILESEEKPROC *seek;
} BASS_FILEPROCS;
// BASS_StreamPutFileData options
-#define BASS_FILEDATA_END 0 // end & close the file
+#define BASS_FILEDATA_END 0 // end & close the file
// BASS_StreamGetFilePosition modes
-#define BASS_FILEPOS_CURRENT 0
-#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
-#define BASS_FILEPOS_DOWNLOAD 1
-#define BASS_FILEPOS_END 2
-#define BASS_FILEPOS_START 3
-#define BASS_FILEPOS_CONNECTED 4
-#define BASS_FILEPOS_BUFFER 5
-#define BASS_FILEPOS_SOCKET 6
-#define BASS_FILEPOS_ASYNCBUF 7
-#define BASS_FILEPOS_SIZE 8
-#define BASS_FILEPOS_BUFFERING 9
-
-typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
+#define BASS_FILEPOS_CURRENT 0
+#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
+#define BASS_FILEPOS_DOWNLOAD 1
+#define BASS_FILEPOS_END 2
+#define BASS_FILEPOS_START 3
+#define BASS_FILEPOS_CONNECTED 4
+#define BASS_FILEPOS_BUFFER 5
+#define BASS_FILEPOS_SOCKET 6
+#define BASS_FILEPOS_ASYNCBUF 7
+#define BASS_FILEPOS_SIZE 8
+#define BASS_FILEPOS_BUFFERING 9
+
+typedef void(CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length,
+ void *user);
/* Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user : The 'user' parameter value given when calling BASS_StreamCreateURL */
// BASS_ChannelSetSync types
-#define BASS_SYNC_POS 0
-#define BASS_SYNC_END 2
-#define BASS_SYNC_META 4
-#define BASS_SYNC_SLIDE 5
-#define BASS_SYNC_STALL 6
-#define BASS_SYNC_DOWNLOAD 7
-#define BASS_SYNC_FREE 8
-#define BASS_SYNC_SETPOS 11
-#define BASS_SYNC_MUSICPOS 10
-#define BASS_SYNC_MUSICINST 1
-#define BASS_SYNC_MUSICFX 3
-#define BASS_SYNC_OGG_CHANGE 12
-#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime
-#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously
-
-typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
+#define BASS_SYNC_POS 0
+#define BASS_SYNC_END 2
+#define BASS_SYNC_META 4
+#define BASS_SYNC_SLIDE 5
+#define BASS_SYNC_STALL 6
+#define BASS_SYNC_DOWNLOAD 7
+#define BASS_SYNC_FREE 8
+#define BASS_SYNC_SETPOS 11
+#define BASS_SYNC_MUSICPOS 10
+#define BASS_SYNC_MUSICINST 1
+#define BASS_SYNC_MUSICFX 3
+#define BASS_SYNC_OGG_CHANGE 12
+#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime
+#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously
+
+typedef void(CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data,
+ void *user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
@@ -574,7 +598,8 @@ channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync */
-typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
+typedef void(CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer,
+ DWORD length, void *user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
@@ -584,7 +609,8 @@ buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP */
-typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
+typedef BOOL(CALLBACK RECORDPROC)(HRECORD handle, const void *buffer,
+ DWORD length, void *user);
/* Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
@@ -593,394 +619,398 @@ user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop */
// BASS_ChannelIsActive return values
-#define BASS_ACTIVE_STOPPED 0
-#define BASS_ACTIVE_PLAYING 1
-#define BASS_ACTIVE_STALLED 2
-#define BASS_ACTIVE_PAUSED 3
+#define BASS_ACTIVE_STOPPED 0
+#define BASS_ACTIVE_PLAYING 1
+#define BASS_ACTIVE_STALLED 2
+#define BASS_ACTIVE_PAUSED 3
// Channel attributes
-#define BASS_ATTRIB_FREQ 1
-#define BASS_ATTRIB_VOL 2
-#define BASS_ATTRIB_PAN 3
-#define BASS_ATTRIB_EAXMIX 4
-#define BASS_ATTRIB_NOBUFFER 5
-#define BASS_ATTRIB_VBR 6
-#define BASS_ATTRIB_CPU 7
-#define BASS_ATTRIB_SRC 8
-#define BASS_ATTRIB_NET_RESUME 9
-#define BASS_ATTRIB_SCANINFO 10
-#define BASS_ATTRIB_NORAMP 11
-#define BASS_ATTRIB_BITRATE 12
-#define BASS_ATTRIB_BUFFER 13
-#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
-#define BASS_ATTRIB_MUSIC_PANSEP 0x101
-#define BASS_ATTRIB_MUSIC_PSCALER 0x102
-#define BASS_ATTRIB_MUSIC_BPM 0x103
-#define BASS_ATTRIB_MUSIC_SPEED 0x104
+#define BASS_ATTRIB_FREQ 1
+#define BASS_ATTRIB_VOL 2
+#define BASS_ATTRIB_PAN 3
+#define BASS_ATTRIB_EAXMIX 4
+#define BASS_ATTRIB_NOBUFFER 5
+#define BASS_ATTRIB_VBR 6
+#define BASS_ATTRIB_CPU 7
+#define BASS_ATTRIB_SRC 8
+#define BASS_ATTRIB_NET_RESUME 9
+#define BASS_ATTRIB_SCANINFO 10
+#define BASS_ATTRIB_NORAMP 11
+#define BASS_ATTRIB_BITRATE 12
+#define BASS_ATTRIB_BUFFER 13
+#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
+#define BASS_ATTRIB_MUSIC_PANSEP 0x101
+#define BASS_ATTRIB_MUSIC_PSCALER 0x102
+#define BASS_ATTRIB_MUSIC_BPM 0x103
+#define BASS_ATTRIB_MUSIC_SPEED 0x104
#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
-#define BASS_ATTRIB_MUSIC_ACTIVE 0x106
-#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
-#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
+#define BASS_ATTRIB_MUSIC_ACTIVE 0x106
+#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
+#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
// BASS_ChannelSlideAttribute flags
-#define BASS_SLIDE_LOG 0x1000000
+#define BASS_SLIDE_LOG 0x1000000
// BASS_ChannelGetData flags
-#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
-#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
-#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
-#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
-#define BASS_DATA_FFT512 0x80000001 // 512 FFT
-#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
-#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
-#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
-#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
-#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
-#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
-#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined
-#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
-#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
-#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
+#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
+#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data
+#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
+#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
+#define BASS_DATA_FFT512 0x80000001 // 512 FFT
+#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
+#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
+#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
+#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
+#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
+#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
+#define BASS_DATA_FFT_INDIVIDUAL \
+ 0x10 // FFT flag: FFT for each channel, else all combined
+#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
+#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
+#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
// BASS_ChannelGetLevelEx flags
-#define BASS_LEVEL_MONO 1
-#define BASS_LEVEL_STEREO 2
-#define BASS_LEVEL_RMS 4
-#define BASS_LEVEL_VOLPAN 8
+#define BASS_LEVEL_MONO 1
+#define BASS_LEVEL_STEREO 2
+#define BASS_LEVEL_RMS 4
+#define BASS_LEVEL_VOLPAN 8
// BASS_ChannelGetTags types : what's returned
-#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
-#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
-#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
-#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
-#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
-#define BASS_TAG_META 5 // ICY metadata : ANSI string
-#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
-#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
-#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
-#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
-#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
-#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
-#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
-#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
-#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
-#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
-#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
-#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
-#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
-#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
-#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
-#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
-#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
-#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string
-#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
-#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
-
+#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
+#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
+#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
+#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
+#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
+#define BASS_TAG_META 5 // ICY metadata : ANSI string
+#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_MP4 \
+ 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
+#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
+#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
+#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
+#define BASS_TAG_MF \
+ 13 // Media Foundation tags : series of null-terminated UTF-8 strings
+#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
+#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
+#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
+#define BASS_TAG_RIFF_INFO \
+ 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
+#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
+#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
+#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
+#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
+#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
+#define BASS_TAG_APE_BINARY \
+ 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
+#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
+#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
+#define BASS_TAG_MUSIC_ORDERS \
+ 0x10002 // MOD order list : BYTE array of pattern numbers
+#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string
+#define BASS_TAG_MUSIC_INST \
+ 0x10100 // + instrument #, MOD instrument name : ANSI string
+#define BASS_TAG_MUSIC_SAMPLE \
+ 0x10300 // + sample #, MOD sample name : ANSI string
+
// ID3v1 tag structure
typedef struct {
- char id[3];
- char title[30];
- char artist[30];
- char album[30];
- char year[4];
- char comment[30];
- BYTE genre;
+ char id[3];
+ char title[30];
+ char artist[30];
+ char album[30];
+ char year[4];
+ char comment[30];
+ BYTE genre;
} TAG_ID3;
-
+
// Binary APE tag structure
-typedef struct {
- const char *key;
- const void *data;
- DWORD length;
-} TAG_APE_BINARY;
-
-// BWF "bext" tag structure
+typedef struct {
+ const char *key;
+ const void *data;
+ DWORD length;
+} TAG_APE_BINARY;
+
+// BWF "bext" tag structure
#ifdef _MSC_VER
#pragma warning(push)
-#pragma warning(disable:4200)
+#pragma warning(disable : 4200)
#endif
-#pragma pack(push,1)
+#pragma pack(push, 1)
typedef struct {
- char Description[256]; // description
- char Originator[32]; // name of the originator
- char OriginatorReference[32]; // reference of the originator
- char OriginationDate[10]; // date of creation (yyyy-mm-dd)
- char OriginationTime[8]; // time of creation (hh-mm-ss)
- QWORD TimeReference; // first sample count since midnight (little-endian)
- WORD Version; // BWF version (little-endian)
- BYTE UMID[64]; // SMPTE UMID
- BYTE Reserved[190];
-#if defined(__GNUC__) && __GNUC__<3
- char CodingHistory[0]; // history
-#elif 1 // change to 0 if compiler fails the following line
- char CodingHistory[]; // history
+ char Description[256]; // description
+ char Originator[32]; // name of the originator
+ char OriginatorReference[32]; // reference of the originator
+ char OriginationDate[10]; // date of creation (yyyy-mm-dd)
+ char OriginationTime[8]; // time of creation (hh-mm-ss)
+ QWORD TimeReference; // first sample count since midnight (little-endian)
+ WORD Version; // BWF version (little-endian)
+ BYTE UMID[64]; // SMPTE UMID
+ BYTE Reserved[190];
+#if defined(__GNUC__) && __GNUC__ < 3
+ char CodingHistory[0]; // history
+#elif 1 // change to 0 if compiler fails the following line
+ char CodingHistory[]; // history
#else
- char CodingHistory[1]; // history
+ char CodingHistory[1]; // history
#endif
} TAG_BEXT;
-#pragma pack(pop)
-
-// BWF "cart" tag structures
-typedef struct
-{
- DWORD dwUsage; // FOURCC timer usage ID
- DWORD dwValue; // timer value in samples from head
-} TAG_CART_TIMER;
-
-typedef struct
-{
- char Version[4]; // version of the data structure
- char Title[64]; // title of cart audio sequence
- char Artist[64]; // artist or creator name
- char CutID[64]; // cut number identification
- char ClientID[64]; // client identification
- char Category[64]; // category ID, PSA, NEWS, etc
- char Classification[64]; // classification or auxiliary key
- char OutCue[64]; // out cue text
- char StartDate[10]; // yyyy-mm-dd
- char StartTime[8]; // hh:mm:ss
- char EndDate[10]; // yyyy-mm-dd
- char EndTime[8]; // hh:mm:ss
- char ProducerAppID[64]; // name of vendor or application
- char ProducerAppVersion[64]; // version of producer application
- char UserDef[64]; // user defined text
- DWORD dwLevelReference; // sample value for 0 dB reference
- TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
- char Reserved[276];
- char URL[1024]; // uniform resource locator
-#if defined(__GNUC__) && __GNUC__<3
- char TagText[0]; // free form text for scripts or tags
-#elif 1 // change to 0 if compiler fails the following line
- char TagText[]; // free form text for scripts or tags
-#else
- char TagText[1]; // free form text for scripts or tags
-#endif
-} TAG_CART;
-
-// RIFF "cue " tag structures
-typedef struct
-{
- DWORD dwName;
- DWORD dwPosition;
- DWORD fccChunk;
- DWORD dwChunkStart;
- DWORD dwBlockStart;
- DWORD dwSampleOffset;
-} TAG_CUE_POINT;
-
-typedef struct
-{
- DWORD dwCuePoints;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_CUE_POINT CuePoints[0];
-#elif 1 // change to 0 if compiler fails the following line
- TAG_CUE_POINT CuePoints[];
-#else
- TAG_CUE_POINT CuePoints[1];
-#endif
-} TAG_CUE;
-
-// RIFF "smpl" tag structures
-typedef struct
-{
- DWORD dwIdentifier;
- DWORD dwType;
- DWORD dwStart;
- DWORD dwEnd;
- DWORD dwFraction;
- DWORD dwPlayCount;
-} TAG_SMPL_LOOP;
-
-typedef struct
-{
- DWORD dwManufacturer;
- DWORD dwProduct;
- DWORD dwSamplePeriod;
- DWORD dwMIDIUnityNote;
- DWORD dwMIDIPitchFraction;
- DWORD dwSMPTEFormat;
- DWORD dwSMPTEOffset;
- DWORD cSampleLoops;
- DWORD cbSamplerData;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_SMPL_LOOP SampleLoops[0];
-#elif 1 // change to 0 if compiler fails the following line
- TAG_SMPL_LOOP SampleLoops[];
-#else
- TAG_SMPL_LOOP SampleLoops[1];
-#endif
-} TAG_SMPL;
-#ifdef _MSC_VER
-#pragma warning(pop)
-#endif
-
+#pragma pack(pop)
+
+// BWF "cart" tag structures
+typedef struct {
+ DWORD dwUsage; // FOURCC timer usage ID
+ DWORD dwValue; // timer value in samples from head
+} TAG_CART_TIMER;
+
+typedef struct {
+ char Version[4]; // version of the data structure
+ char Title[64]; // title of cart audio sequence
+ char Artist[64]; // artist or creator name
+ char CutID[64]; // cut number identification
+ char ClientID[64]; // client identification
+ char Category[64]; // category ID, PSA, NEWS, etc
+ char Classification[64]; // classification or auxiliary key
+ char OutCue[64]; // out cue text
+ char StartDate[10]; // yyyy-mm-dd
+ char StartTime[8]; // hh:mm:ss
+ char EndDate[10]; // yyyy-mm-dd
+ char EndTime[8]; // hh:mm:ss
+ char ProducerAppID[64]; // name of vendor or application
+ char ProducerAppVersion[64]; // version of producer application
+ char UserDef[64]; // user defined text
+ DWORD dwLevelReference; // sample value for 0 dB reference
+ TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
+ char Reserved[276];
+ char URL[1024]; // uniform resource locator
+#if defined(__GNUC__) && __GNUC__ < 3
+ char TagText[0]; // free form text for scripts or tags
+#elif 1 // change to 0 if compiler fails the following line
+ char TagText[]; // free form text for scripts or tags
+#else
+ char TagText[1]; // free form text for scripts or tags
+#endif
+} TAG_CART;
+
+// RIFF "cue " tag structures
+typedef struct {
+ DWORD dwName;
+ DWORD dwPosition;
+ DWORD fccChunk;
+ DWORD dwChunkStart;
+ DWORD dwBlockStart;
+ DWORD dwSampleOffset;
+} TAG_CUE_POINT;
+
+typedef struct {
+ DWORD dwCuePoints;
+#if defined(__GNUC__) && __GNUC__ < 3
+ TAG_CUE_POINT CuePoints[0];
+#elif 1 // change to 0 if compiler fails the following line
+ TAG_CUE_POINT CuePoints[];
+#else
+ TAG_CUE_POINT CuePoints[1];
+#endif
+} TAG_CUE;
+
+// RIFF "smpl" tag structures
+typedef struct {
+ DWORD dwIdentifier;
+ DWORD dwType;
+ DWORD dwStart;
+ DWORD dwEnd;
+ DWORD dwFraction;
+ DWORD dwPlayCount;
+} TAG_SMPL_LOOP;
+
+typedef struct {
+ DWORD dwManufacturer;
+ DWORD dwProduct;
+ DWORD dwSamplePeriod;
+ DWORD dwMIDIUnityNote;
+ DWORD dwMIDIPitchFraction;
+ DWORD dwSMPTEFormat;
+ DWORD dwSMPTEOffset;
+ DWORD cSampleLoops;
+ DWORD cbSamplerData;
+#if defined(__GNUC__) && __GNUC__ < 3
+ TAG_SMPL_LOOP SampleLoops[0];
+#elif 1 // change to 0 if compiler fails the following line
+ TAG_SMPL_LOOP SampleLoops[];
+#else
+ TAG_SMPL_LOOP SampleLoops[1];
+#endif
+} TAG_SMPL;
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
// CoreAudio codec info structure
typedef struct {
- DWORD ftype; // file format
- DWORD atype; // audio format
- const char *name; // description
+ DWORD ftype; // file format
+ DWORD atype; // audio format
+ const char *name; // description
} TAG_CA_CODEC;
-#ifndef _WAVEFORMATEX_
-#define _WAVEFORMATEX_
-#pragma pack(push,1)
-typedef struct tWAVEFORMATEX
-{
- WORD wFormatTag;
- WORD nChannels;
- DWORD nSamplesPerSec;
- DWORD nAvgBytesPerSec;
- WORD nBlockAlign;
- WORD wBitsPerSample;
- WORD cbSize;
-} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
-typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
-#pragma pack(pop)
-#endif
-
+#ifndef _WAVEFORMATEX_
+#define _WAVEFORMATEX_
+#pragma pack(push, 1)
+typedef struct tWAVEFORMATEX {
+ WORD wFormatTag;
+ WORD nChannels;
+ DWORD nSamplesPerSec;
+ DWORD nAvgBytesPerSec;
+ WORD nBlockAlign;
+ WORD wBitsPerSample;
+ WORD cbSize;
+} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
+typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
+#pragma pack(pop)
+#endif
+
// BASS_ChannelGetLength/GetPosition/SetPosition modes
-#define BASS_POS_BYTE 0 // byte position
-#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
-#define BASS_POS_OGG 3 // OGG bitstream number
-#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers
-#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position
-#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
-#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position
-#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
-#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
+#define BASS_POS_BYTE 0 // byte position
+#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
+#define BASS_POS_OGG 3 // OGG bitstream number
+#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers
+#define BASS_POS_RELATIVE \
+ 0x4000000 // flag: seek relative to the current position
+#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position
+#define BASS_POS_DECODE \
+ 0x10000000 // flag: get the decoding (not playing) position
+#define BASS_POS_DECODETO \
+ 0x20000000 // flag: decode to the position instead of seeking
+#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
// BASS_ChannelSetDevice/GetDevice option
-#define BASS_NODEVICE 0x20000
+#define BASS_NODEVICE 0x20000
// BASS_RecordSetInput flags
-#define BASS_INPUT_OFF 0x10000
-#define BASS_INPUT_ON 0x20000
-
-#define BASS_INPUT_TYPE_MASK 0xff000000
-#define BASS_INPUT_TYPE_UNDEF 0x00000000
-#define BASS_INPUT_TYPE_DIGITAL 0x01000000
-#define BASS_INPUT_TYPE_LINE 0x02000000
-#define BASS_INPUT_TYPE_MIC 0x03000000
-#define BASS_INPUT_TYPE_SYNTH 0x04000000
-#define BASS_INPUT_TYPE_CD 0x05000000
-#define BASS_INPUT_TYPE_PHONE 0x06000000
-#define BASS_INPUT_TYPE_SPEAKER 0x07000000
-#define BASS_INPUT_TYPE_WAVE 0x08000000
-#define BASS_INPUT_TYPE_AUX 0x09000000
-#define BASS_INPUT_TYPE_ANALOG 0x0a000000
+#define BASS_INPUT_OFF 0x10000
+#define BASS_INPUT_ON 0x20000
+
+#define BASS_INPUT_TYPE_MASK 0xff000000
+#define BASS_INPUT_TYPE_UNDEF 0x00000000
+#define BASS_INPUT_TYPE_DIGITAL 0x01000000
+#define BASS_INPUT_TYPE_LINE 0x02000000
+#define BASS_INPUT_TYPE_MIC 0x03000000
+#define BASS_INPUT_TYPE_SYNTH 0x04000000
+#define BASS_INPUT_TYPE_CD 0x05000000
+#define BASS_INPUT_TYPE_PHONE 0x06000000
+#define BASS_INPUT_TYPE_SPEAKER 0x07000000
+#define BASS_INPUT_TYPE_WAVE 0x08000000
+#define BASS_INPUT_TYPE_AUX 0x09000000
+#define BASS_INPUT_TYPE_ANALOG 0x0a000000
// BASS_ChannelSetFX effect types
-#define BASS_FX_DX8_CHORUS 0
-#define BASS_FX_DX8_COMPRESSOR 1
-#define BASS_FX_DX8_DISTORTION 2
-#define BASS_FX_DX8_ECHO 3
-#define BASS_FX_DX8_FLANGER 4
-#define BASS_FX_DX8_GARGLE 5
-#define BASS_FX_DX8_I3DL2REVERB 6
-#define BASS_FX_DX8_PARAMEQ 7
-#define BASS_FX_DX8_REVERB 8
-#define BASS_FX_VOLUME 9
+#define BASS_FX_DX8_CHORUS 0
+#define BASS_FX_DX8_COMPRESSOR 1
+#define BASS_FX_DX8_DISTORTION 2
+#define BASS_FX_DX8_ECHO 3
+#define BASS_FX_DX8_FLANGER 4
+#define BASS_FX_DX8_GARGLE 5
+#define BASS_FX_DX8_I3DL2REVERB 6
+#define BASS_FX_DX8_PARAMEQ 7
+#define BASS_FX_DX8_REVERB 8
+#define BASS_FX_VOLUME 9
typedef struct {
- float fWetDryMix;
- float fDepth;
- float fFeedback;
- float fFrequency;
- DWORD lWaveform; // 0=triangle, 1=sine
- float fDelay;
- DWORD lPhase; // BASS_DX8_PHASE_xxx
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
} BASS_DX8_CHORUS;
typedef struct {
- float fGain;
- float fAttack;
- float fRelease;
- float fThreshold;
- float fRatio;
- float fPredelay;
+ float fGain;
+ float fAttack;
+ float fRelease;
+ float fThreshold;
+ float fRatio;
+ float fPredelay;
} BASS_DX8_COMPRESSOR;
typedef struct {
- float fGain;
- float fEdge;
- float fPostEQCenterFrequency;
- float fPostEQBandwidth;
- float fPreLowpassCutoff;
+ float fGain;
+ float fEdge;
+ float fPostEQCenterFrequency;
+ float fPostEQBandwidth;
+ float fPreLowpassCutoff;
} BASS_DX8_DISTORTION;
typedef struct {
- float fWetDryMix;
- float fFeedback;
- float fLeftDelay;
- float fRightDelay;
- BOOL lPanDelay;
+ float fWetDryMix;
+ float fFeedback;
+ float fLeftDelay;
+ float fRightDelay;
+ BOOL lPanDelay;
} BASS_DX8_ECHO;
typedef struct {
- float fWetDryMix;
- float fDepth;
- float fFeedback;
- float fFrequency;
- DWORD lWaveform; // 0=triangle, 1=sine
- float fDelay;
- DWORD lPhase; // BASS_DX8_PHASE_xxx
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
} BASS_DX8_FLANGER;
typedef struct {
- DWORD dwRateHz; // Rate of modulation in hz
- DWORD dwWaveShape; // 0=triangle, 1=square
+ DWORD dwRateHz; // Rate of modulation in hz
+ DWORD dwWaveShape; // 0=triangle, 1=square
} BASS_DX8_GARGLE;
typedef struct {
- int lRoom; // [-10000, 0] default: -1000 mB
- int lRoomHF; // [-10000, 0] default: 0 mB
- float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
- float flDecayTime; // [0.1, 20.0] default: 1.49s
- float flDecayHFRatio; // [0.1, 2.0] default: 0.83
- int lReflections; // [-10000, 1000] default: -2602 mB
- float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
- int lReverb; // [-10000, 2000] default: 200 mB
- float flReverbDelay; // [0.0, 0.1] default: 0.011 s
- float flDiffusion; // [0.0, 100.0] default: 100.0 %
- float flDensity; // [0.0, 100.0] default: 100.0 %
- float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
+ int lRoom; // [-10000, 0] default: -1000 mB
+ int lRoomHF; // [-10000, 0] default: 0 mB
+ float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
+ float flDecayTime; // [0.1, 20.0] default: 1.49s
+ float flDecayHFRatio; // [0.1, 2.0] default: 0.83
+ int lReflections; // [-10000, 1000] default: -2602 mB
+ float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
+ int lReverb; // [-10000, 2000] default: 200 mB
+ float flReverbDelay; // [0.0, 0.1] default: 0.011 s
+ float flDiffusion; // [0.0, 100.0] default: 100.0 %
+ float flDensity; // [0.0, 100.0] default: 100.0 %
+ float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
} BASS_DX8_I3DL2REVERB;
typedef struct {
- float fCenter;
- float fBandwidth;
- float fGain;
+ float fCenter;
+ float fBandwidth;
+ float fGain;
} BASS_DX8_PARAMEQ;
typedef struct {
- float fInGain; // [-96.0,0.0] default: 0.0 dB
- float fReverbMix; // [-96.0,0.0] default: 0.0 db
- float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
- float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
+ float fInGain; // [-96.0,0.0] default: 0.0 dB
+ float fReverbMix; // [-96.0,0.0] default: 0.0 db
+ float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
+ float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
} BASS_DX8_REVERB;
-#define BASS_DX8_PHASE_NEG_180 0
-#define BASS_DX8_PHASE_NEG_90 1
-#define BASS_DX8_PHASE_ZERO 2
-#define BASS_DX8_PHASE_90 3
-#define BASS_DX8_PHASE_180 4
-
+#define BASS_DX8_PHASE_NEG_180 0
+#define BASS_DX8_PHASE_NEG_90 1
+#define BASS_DX8_PHASE_ZERO 2
+#define BASS_DX8_PHASE_90 3
+#define BASS_DX8_PHASE_180 4
+
typedef struct {
- float fTarget;
- float fCurrent;
- float fTime;
- DWORD lCurve;
+ float fTarget;
+ float fCurrent;
+ float fTime;
+ DWORD lCurve;
} BASS_FX_VOLUME_PARAM;
-
-typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
-/* iOS notification callback function.
-status : The notification (BASS_IOSNOTIFY_xxx) */
-
-#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
-#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
+
+typedef void(CALLBACK IOSNOTIFYPROC)(DWORD status);
+/* iOS notification callback function.
+status : The notification (BASS_IOSNOTIFY_xxx) */
+
+#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
+#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
@@ -989,15 +1019,19 @@ void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
DWORD BASSDEF(BASS_GetVersion)();
int BASSDEF(BASS_ErrorGetCode)();
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win,
+ const GUID *dsguid);
#else
-BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win,
+ void *dsguid);
#endif
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
DWORD BASSDEF(BASS_GetDevice)();
BOOL BASSDEF(BASS_Free)();
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
#endif
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
@@ -1015,19 +1049,29 @@ const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
-BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
-BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
+BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos,
+ const BASS_3DVECTOR *vel,
+ const BASS_3DVECTOR *front,
+ const BASS_3DVECTOR *top);
+BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel,
+ BASS_3DVECTOR *front, BASS_3DVECTOR *top);
void BASSDEF(BASS_Apply3D)();
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
-BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \
+ !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay,
+ float damp);
+BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay,
+ float *damp);
#endif
-HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
+HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset,
+ DWORD length, DWORD flags, DWORD freq);
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
-HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
-HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
+HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset,
+ DWORD length, DWORD max, DWORD flags);
+HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans,
+ DWORD max, DWORD flags);
BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
@@ -1037,14 +1081,22 @@ HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
-HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
-HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
-HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
-HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
+HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags,
+ STREAMPROC *proc, void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset,
+ QWORD length, DWORD flags);
+HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset,
+ DWORD flags, DOWNLOADPROC *proc,
+ void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags,
+ const BASS_FILEPROCS *proc,
+ void *user);
BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
-DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
-DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
+DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer,
+ DWORD length);
+DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer,
+ DWORD length);
BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL BASSDEF(BASS_RecordInit)(int device);
@@ -1055,7 +1107,8 @@ BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *BASSDEF(BASS_RecordGetInputName)(int input);
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
-HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
+HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags,
+ RECORDPROC *proc, void *user);
double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
@@ -1071,24 +1124,39 @@ BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
-BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
-BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
+BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib,
+ float *value);
+BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib,
+ float value, DWORD time);
BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
-BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
-DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
-BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
-BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
-BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
-BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
+BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib,
+ void *value, DWORD size);
+DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib,
+ void *value, DWORD size);
+BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min,
+ float max, int iangle, int oangle,
+ float outvol);
+BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min,
+ float *max, DWORD *iangle,
+ DWORD *oangle, float *outvol);
+BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos,
+ const BASS_3DVECTOR *orient,
+ const BASS_3DVECTOR *vel);
+BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos,
+ BASS_3DVECTOR *orient,
+ BASS_3DVECTOR *vel);
QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
-BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
+BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length,
+ DWORD flags);
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
-HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
+HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param,
+ SYNCPROC *proc, void *user);
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
-HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
+HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user,
+ int priority);
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
@@ -1099,41 +1167,51 @@ BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
BOOL BASSDEF(BASS_FXReset)(HFX handle);
BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority);
-
+
#ifdef __cplusplus
}
-
-#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
-static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
-{
- return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
-}
-
-static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
-{
- return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
-}
-
-static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
-{
- return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
-}
-
-static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
-{
- return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
-}
-
-static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
-{
- return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
-}
-
-static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
-{
- return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value);
-}
-#endif
+
+#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
+static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
+{
+ return BASS_PluginLoad((const char *)file, flags | BASS_UNICODE);
+}
+
+static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset,
+ DWORD length, DWORD flags, DWORD freq)
+{
+ return BASS_MusicLoad(mem, (const void *)file, offset, length,
+ flags | BASS_UNICODE, freq);
+}
+
+static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset,
+ DWORD length, DWORD max, DWORD flags)
+{
+ return BASS_SampleLoad(mem, (const void *)file, offset, length, max,
+ flags | BASS_UNICODE);
+}
+
+static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file,
+ QWORD offset, QWORD length,
+ DWORD flags)
+{
+ return BASS_StreamCreateFile(mem, (const void *)file, offset, length,
+ flags | BASS_UNICODE);
+}
+
+static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset,
+ DWORD flags, DOWNLOADPROC *proc,
+ void *user)
+{
+ return BASS_StreamCreateURL((const char *)url, offset, flags | BASS_UNICODE,
+ proc, user);
+}
+
+static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
+{
+ return BASS_SetConfigPtr(option | BASS_UNICODE, (const void *)value);
+}
+#endif
#endif
#endif
diff --git a/include/chatlogpiece.h b/include/chatlogpiece.h
index 34c5926b..1fbca250 100644
--- a/include/chatlogpiece.h
+++ b/include/chatlogpiece.h
@@ -1,15 +1,16 @@
#ifndef CHATLOGPIECE_H
#define CHATLOGPIECE_H
-#include <QString>
#include <QDateTime>
+#include <QString>
-class chatlogpiece
-{
+class chatlogpiece {
public:
chatlogpiece();
- chatlogpiece(QString p_name, QString p_showname, QString p_message, bool p_song);
- chatlogpiece(QString p_name, QString p_showname, QString p_message, bool p_song, QDateTime p_datetime);
+ chatlogpiece(QString p_name, QString p_showname, QString p_message,
+ bool p_song);
+ chatlogpiece(QString p_name, QString p_showname, QString p_message,
+ bool p_song, QDateTime p_datetime);
QString get_name();
QString get_showname();
diff --git a/include/courtroom.h b/include/courtroom.h
index 99a090b0..5d9a4b84 100644
--- a/include/courtroom.h
+++ b/include/courtroom.h
@@ -1,73 +1,70 @@
#ifndef COURTROOM_H
#define COURTROOM_H
-#include "aoimage.h"
+#include "aoapplication.h"
+#include "aoblipplayer.h"
#include "aobutton.h"
#include "aocharbutton.h"
+#include "aocharmovie.h"
#include "aoemotebutton.h"
-#include "aopacket.h"
-#include "aoscene.h"
+#include "aoevidencebutton.h"
+#include "aoevidencedisplay.h"
+#include "aoimage.h"
+#include "aolineedit.h"
#include "aomovie.h"
-#include "aocharmovie.h"
#include "aomusicplayer.h"
+#include "aopacket.h"
+#include "aoscene.h"
#include "aosfxplayer.h"
-#include "aoblipplayer.h"
-#include "aoevidencebutton.h"
#include "aotextarea.h"
-#include "aolineedit.h"
#include "aotextedit.h"
-#include "aoevidencedisplay.h"
-#include "datatypes.h"
-#include "aoapplication.h"
-#include "lobby.h"
-#include "hardware_functions.h"
-#include "file_functions.h"
+#include "chatlogpiece.h"
#include "datatypes.h"
#include "debug_functions.h"
-#include "chatlogpiece.h"
+#include "file_functions.h"
+#include "hardware_functions.h"
+#include "lobby.h"
-#include <QMainWindow>
-#include <QLineEdit>
-#include <QPlainTextEdit>
-#include <QListWidget>
#include <QCheckBox>
-#include <QComboBox>
-#include <QSlider>
-#include <QVector>
#include <QCloseEvent>
+#include <QComboBox>
+#include <QLineEdit>
+#include <QListWidget>
+#include <QMainWindow>
#include <QMap>
-#include <QTextBrowser>
+#include <QPlainTextEdit>
+#include <QSlider>
#include <QSpinBox>
+#include <QTextBrowser>
+#include <QVector>
-#include <QDebug>
-#include <QScrollBar>
-#include <QRegExp>
#include <QBrush>
-#include <QTextCharFormat>
+#include <QDebug>
+#include <QFileDialog>
#include <QFont>
#include <QInputDialog>
-#include <QFileDialog>
+#include <QRegExp>
+#include <QScrollBar>
#include <QTextBoundaryFinder>
+#include <QTextCharFormat>
#include <stack>
class AOApplication;
-class Courtroom : public QMainWindow
-{
+class Courtroom : public QMainWindow {
Q_OBJECT
public:
explicit Courtroom(AOApplication *p_ao_app);
- void append_char(char_type p_char){char_list.append(p_char);}
- void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
- void append_music(QString f_music){music_list.append(f_music);}
- void append_area(QString f_area){area_list.append(f_area);}
+ void append_char(char_type p_char) { char_list.append(p_char); }
+ void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); }
+ void append_music(QString f_music) { music_list.append(f_music); }
+ void append_area(QString f_area) { area_list.append(f_area); }
void fix_last_area()
{
- if (area_list.size() > 0)
- {
+ if (area_list.size() > 0) {
QString malplaced = area_list.last();
area_list.removeLast();
append_music(malplaced);
@@ -76,31 +73,27 @@ public:
void arup_append(int players, QString status, QString cm, QString locked)
{
- arup_players.append(players);
- arup_statuses.append(status);
- arup_cms.append(cm);
- arup_locks.append(locked);
+ arup_players.append(players);
+ arup_statuses.append(status);
+ arup_cms.append(cm);
+ arup_locks.append(locked);
}
void arup_modify(int type, int place, QString value)
{
- if (type == 0)
- {
+ if (type == 0) {
if (arup_players.size() > place)
arup_players[place] = value.toInt();
}
- else if (type == 1)
- {
+ else if (type == 1) {
if (arup_statuses.size() > place)
arup_statuses[place] = value;
}
- else if (type == 2)
- {
+ else if (type == 2) {
if (arup_cms.size() > place)
arup_cms[place] = value;
}
- else if (type == 3)
- {
+ else if (type == 3) {
if (arup_locks.size() > place)
arup_locks[place] = value;
}
@@ -109,105 +102,114 @@ public:
void character_loading_finished();
- //sets position of widgets based on theme ini files
+ // sets position of widgets based on theme ini files
void set_widgets();
- //sets font size based on theme ini files
+ // sets font size based on theme ini files
void set_font(QWidget *widget, QString p_identifier);
- //helper function that calls above function on the relevant widgets
+ // helper function that calls above function on the relevant widgets
void set_fonts();
void set_window_title(QString p_title);
- //reads theme inis and sets size and pos based on the identifier
+ // reads theme inis and sets size and pos based on the identifier
void set_size_and_pos(QWidget *p_widget, QString p_identifier);
- //sets status as taken on character with cid n_char and places proper shading on charselect
+ // sets status as taken on character with cid n_char and places proper shading
+ // on charselect
void set_taken(int n_char, bool p_taken);
- //sets the current background to argument. also does some checks to see if it's a legacy bg
+ // sets the current background to argument. also does some checks to see if
+ // it's a legacy bg
void set_background(QString p_background);
- //sets the evidence list member variable to argument
+ // sets the evidence list member variable to argument
void set_evidence_list(QVector<evi_type> &p_evi_list);
- //called when a DONE#% from the server was received
+ // called when a DONE#% from the server was received
void done_received();
- //sets the local mute list based on characters available on the server
+ // sets the local mute list based on characters available on the server
void set_mute_list();
// Sets the local pair list based on the characters available on the server.
void set_pair_list();
- //sets desk and bg based on pos in chatmessage
+ // sets desk and bg based on pos in chatmessage
void set_scene();
- //sets text color based on text color in chatmessage
+ // sets text color based on text color in chatmessage
void set_text_color();
// And gets the colour, too!
QColor get_text_color(QString color);
- //takes in serverD-formatted IP list as prints a converted version to server OOC
- //admittedly poorly named
+ // takes in serverD-formatted IP list as prints a converted version to server
+ // OOC admittedly poorly named
void set_ip_list(QString p_list);
- //disables chat if current cid matches second argument
- //enables if p_muted is false
+ // disables chat if current cid matches second argument
+ // enables if p_muted is false
void set_mute(bool p_muted, int p_cid);
- //send a message that the player is banned and quits the server
+ // send a message that the player is banned and quits the server
void set_ban(int p_cid);
- //cid = character id, returns the cid of the currently selected character
- int get_cid() {return m_cid;}
- QString get_current_char() {return current_char;}
- QString get_current_background() {return current_background;}
+ // cid = character id, returns the cid of the currently selected character
+ int get_cid() { return m_cid; }
+ QString get_current_char() { return current_char; }
+ QString get_current_background() { return current_background; }
- //properly sets up some varibles: resets user state
+ // properly sets up some varibles: resets user state
void enter_courtroom(int p_cid);
- //helper function that populates ui_music_list with the contents of music_list
+ // helper function that populates ui_music_list with the contents of
+ // music_list
void list_music();
void list_areas();
- //these are for OOC chat
+ // these are for OOC chat
void append_ms_chatmessage(QString f_name, QString f_message);
- void append_server_chatmessage(QString p_name, QString p_message, QString p_colour);
+ void append_server_chatmessage(QString p_name, QString p_message,
+ QString p_colour);
- //these functions handle chatmessages sequentially.
- //The process itself is very convoluted and merits separate documentation
- //But the general idea is objection animation->pre animation->talking->idle
+ // these functions handle chatmessages sequentially.
+ // The process itself is very convoluted and merits separate documentation
+ // But the general idea is objection animation->pre animation->talking->idle
void handle_chatmessage(QStringList *p_contents);
void handle_chatmessage_2();
void handle_chatmessage_3();
- //This function filters out the common CC inline text trickery, for appending to
- //the IC chatlog.
+ // This function filters out the common CC inline text trickery, for appending
+ // to the IC chatlog.
QString filter_ic_text(QString p_text);
- //adds text to the IC chatlog. p_name first as bold then p_text then a newlin
- //this function keeps the chatlog scrolled to the top unless there's text selected
+ // adds text to the IC chatlog. p_name first as bold then p_text then a newlin
+ // this function keeps the chatlog scrolled to the top unless there's text
+ // selected
// or the user isn't already scrolled to the top
- void append_ic_text(QString p_text, QString p_name = "", bool is_songchange = false);
+ void append_ic_text(QString p_text, QString p_name = "",
+ bool is_songchange = false);
- //prints who played the song to IC chat and plays said song(if found on local filesystem)
- //takes in a list where the first element is the song name and the second is the char id of who played it
+ // prints who played the song to IC chat and plays said song(if found on local
+ // filesystem) takes in a list where the first element is the song name and the
+ // second is the char id of who played it
void handle_song(QStringList *p_contents);
void play_preanim(bool noninterrupting);
- //plays the witness testimony or cross examination animation based on argument
+ // plays the witness testimony or cross examination animation based on
+ // argument
void handle_wtce(QString p_wtce, int variant);
- //sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
- //state is an number between 0 and 10 inclusive
+ // sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
+ // state is an number between 0 and 10 inclusive
void set_hp_bar(int p_bar, int p_state);
- //Toggles the judge buttons, whether they should appear or not.
+ // Toggles the judge buttons, whether they should appear or not.
void toggle_judge_buttons(bool is_on);
- void announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno);
+ void announce_case(QString title, bool def, bool pro, bool jud, bool jur,
+ bool steno);
void check_connection_received();
@@ -230,18 +232,13 @@ private:
// This is for inline message-colouring.
- enum INLINE_COLOURS {
- INLINE_BLUE,
- INLINE_GREEN,
- INLINE_ORANGE,
- INLINE_GREY
- };
+ enum INLINE_COLOURS { INLINE_BLUE, INLINE_GREEN, INLINE_ORANGE, INLINE_GREY };
// A stack of inline colours.
std::stack<INLINE_COLOURS> inline_colour_stack;
bool next_character_is_not_special = false; // If true, write the
- // next character as it is.
+ // next character as it is.
bool message_is_centered = false;
@@ -278,15 +275,15 @@ private:
QVector<int> music_row_to_number;
QVector<int> area_row_to_number;
- //triggers ping_server() every 60 seconds
+ // triggers ping_server() every 60 seconds
QTimer *keepalive_timer;
- //determines how fast messages tick onto screen
+ // determines how fast messages tick onto screen
QTimer *chat_tick_timer;
- //int chat_tick_interval = 60;
- //which tick position(character in chat message) we are at
+ // int chat_tick_interval = 60;
+ // which tick position(character in chat message) we are at
int tick_pos = 0;
- //used to determine how often blips sound
+ // used to determine how often blips sound
int blip_pos = 0;
int blip_rate = 1;
int rainbow_counter = 0;
@@ -299,21 +296,23 @@ private:
// True, if the log should go downwards.
bool log_goes_downwards = false;
- //delay before chat messages starts ticking
+ // delay before chat messages starts ticking
QTimer *text_delay_timer;
- //delay before sfx plays
+ // delay before sfx plays
QTimer *sfx_delay_timer;
- //keeps track of how long realization is visible(it's just a white square and should be visible less than a second)
+ // keeps track of how long realization is visible(it's just a white square and
+ // should be visible less than a second)
QTimer *realization_timer;
- //times how long the blinking testimony should be shown(green one in the corner)
+ // times how long the blinking testimony should be shown(green one in the
+ // corner)
QTimer *testimony_show_timer;
- //times how long the blinking testimony should be hidden
+ // times how long the blinking testimony should be hidden
QTimer *testimony_hide_timer;
- //every time point in char.inis times this equals the final time
+ // every time point in char.inis times this equals the final time
const int time_mod = 40;
static const int chatmessage_size = 23;
@@ -324,28 +323,30 @@ private:
bool testimony_in_progress = false;
- //in milliseconds
+ // in milliseconds
const int testimony_show_time = 1500;
- //in milliseconds
+ // in milliseconds
const int testimony_hide_time = 500;
- //char id, muted or not
+ // char id, muted or not
QMap<int, bool> mute_map;
- //QVector<int> muted_cids;
+ // QVector<int> muted_cids;
bool is_muted = false;
- //state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = noniterrupting preanim
+ // state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 =
+ // noniterrupting preanim
int anim_state = 3;
- //state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done
+ // state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 =
+ // ticking done
int text_state = 2;
- //character id, which index of the char_list the player is
+ // character id, which index of the char_list the player is
int m_cid = -1;
- //cid and this may differ in cases of ini-editing
+ // cid and this may differ in cases of ini-editing
QString current_char = "";
int objection_state = 0;
@@ -378,10 +379,11 @@ private:
int evidence_rows = 3;
int max_evidence_on_page = 18;
- //is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png
+ // is set to true if the bg folder contains defensedesk.png,
+ // prosecutiondesk.png and stand.png
bool is_ao2_bg = false;
- //whether the ooc chat is server or master chat, true is server
+ // whether the ooc chat is server or master chat, true is server
bool server_ooc = true;
QString current_background = "default";
@@ -430,11 +432,11 @@ private:
QLineEdit *ui_ooc_chat_message;
QLineEdit *ui_ooc_chat_name;
- //QLineEdit *ui_area_password;
+ // QLineEdit *ui_area_password;
QLineEdit *ui_music_search;
QWidget *ui_emotes;
- QVector<AOEmoteButton*> ui_emote_list;
+ QVector<AOEmoteButton *> ui_emote_list;
AOButton *ui_emote_left;
AOButton *ui_emote_right;
@@ -499,7 +501,7 @@ private:
AOImage *ui_evidence;
AOLineEdit *ui_evidence_name;
QWidget *ui_evidence_buttons;
- QVector<AOEvidenceButton*> ui_evidence_list;
+ QVector<AOEvidenceButton *> ui_evidence_list;
AOButton *ui_evidence_left;
AOButton *ui_evidence_right;
AOButton *ui_evidence_present;
@@ -512,11 +514,11 @@ private:
AOImage *ui_char_select_background;
- //abstract widget to hold char buttons
+ // abstract widget to hold char buttons
QWidget *ui_char_buttons;
- QVector<AOCharButton*> ui_char_button_list;
- QVector<AOCharButton*> ui_char_button_list_filtered;
+ QVector<AOCharButton *> ui_char_button_list;
+ QVector<AOCharButton *> ui_char_button_list_filtered;
AOImage *ui_selector;
AOButton *ui_back_to_lobby;
@@ -557,7 +559,8 @@ public slots:
void mod_called(QString p_ip);
- void case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno);
+ void case_called(QString msg, bool def, bool pro, bool jud, bool jur,
+ bool steno);
private slots:
void start_chat_ticking();
diff --git a/include/datatypes.h b/include/datatypes.h
index aaa5de52..207f5062 100644
--- a/include/datatypes.h
+++ b/include/datatypes.h
@@ -3,16 +3,14 @@
#include <QString>
-struct server_type
-{
+struct server_type {
QString name;
QString desc;
QString ip;
int port;
};
-struct emote_type
-{
+struct emote_type {
QString comment;
QString preanim;
QString anim;
@@ -22,23 +20,20 @@ struct emote_type
int sfx_duration;
};
-struct char_type
-{
+struct char_type {
QString name;
QString description;
QString evidence_string;
bool taken;
};
-struct evi_type
-{
+struct evi_type {
QString name;
QString description;
QString image;
};
-struct chatmessage_type
-{
+struct chatmessage_type {
QString message;
QString character;
QString side;
@@ -55,29 +50,25 @@ struct chatmessage_type
int flip;
};
-struct area_type
-{
+struct area_type {
QString name;
QString background;
bool passworded;
};
-struct pos_type
-{
+struct pos_type {
int x;
int y;
};
-struct pos_size_type
-{
+struct pos_size_type {
int x = 0;
int y = 0;
int width = 0;
int height = 0;
};
-enum CHAT_MESSAGE
-{
+enum CHAT_MESSAGE {
DESK_MOD = 0,
PRE_EMOTE,
CHAR_NAME,
@@ -103,17 +94,6 @@ enum CHAT_MESSAGE
NONINTERRUPTING_PRE
};
-enum COLOR
-{
- WHITE = 0,
- GREEN,
- RED,
- ORANGE,
- BLUE,
- YELLOW,
- RAINBOW,
- PINK,
- CYAN
-};
+enum COLOR { WHITE = 0, GREEN, RED, ORANGE, BLUE, YELLOW, RAINBOW, PINK, CYAN };
#endif // DATATYPES_H
diff --git a/include/debug_functions.h b/include/debug_functions.h
index 160274cc..383431ab 100644
--- a/include/debug_functions.h
+++ b/include/debug_functions.h
@@ -1,8 +1,8 @@
#ifndef DEBUG_FUNCTIONS_H
#define DEBUG_FUNCTIONS_H
-#include <QString>
#include <QMessageBox>
+#include <QString>
void call_error(QString message);
void call_notice(QString message);
diff --git a/include/discord-rpc.h b/include/discord-rpc.h
index feb874b2..455f62aa 100644
--- a/include/discord-rpc.h
+++ b/include/discord-rpc.h
@@ -24,61 +24,63 @@ extern "C" {
#endif
typedef struct DiscordRichPresence {
- const char* state; /* max 128 bytes */
- const char* details; /* max 128 bytes */
- int64_t startTimestamp;
- int64_t endTimestamp;
- const char* largeImageKey; /* max 32 bytes */
- const char* largeImageText; /* max 128 bytes */
- const char* smallImageKey; /* max 32 bytes */
- const char* smallImageText; /* max 128 bytes */
- const char* partyId; /* max 128 bytes */
- int partySize;
- int partyMax;
- const char* matchSecret; /* max 128 bytes */
- const char* joinSecret; /* max 128 bytes */
- const char* spectateSecret; /* max 128 bytes */
- int8_t instance;
+ const char *state; /* max 128 bytes */
+ const char *details; /* max 128 bytes */
+ int64_t startTimestamp;
+ int64_t endTimestamp;
+ const char *largeImageKey; /* max 32 bytes */
+ const char *largeImageText; /* max 128 bytes */
+ const char *smallImageKey; /* max 32 bytes */
+ const char *smallImageText; /* max 128 bytes */
+ const char *partyId; /* max 128 bytes */
+ int partySize;
+ int partyMax;
+ const char *matchSecret; /* max 128 bytes */
+ const char *joinSecret; /* max 128 bytes */
+ const char *spectateSecret; /* max 128 bytes */
+ int8_t instance;
} DiscordRichPresence;
typedef struct DiscordJoinRequest {
- const char* userId;
- const char* username;
- const char* discriminator;
- const char* avatar;
+ const char *userId;
+ const char *username;
+ const char *discriminator;
+ const char *avatar;
} DiscordJoinRequest;
typedef struct DiscordEventHandlers {
- void (*ready)(void);
- void (*disconnected)(int errorCode, const char* message);
- void (*errored)(int errorCode, const char* message);
- void (*joinGame)(const char* joinSecret);
- void (*spectateGame)(const char* spectateSecret);
- void (*joinRequest)(const DiscordJoinRequest* request);
+ void (*ready)(void);
+ void (*disconnected)(int errorCode, const char *message);
+ void (*errored)(int errorCode, const char *message);
+ void (*joinGame)(const char *joinSecret);
+ void (*spectateGame)(const char *spectateSecret);
+ void (*joinRequest)(const DiscordJoinRequest *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
-DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
- DiscordEventHandlers* handlers,
+DISCORD_EXPORT void Discord_Initialize(const char *applicationId,
+ DiscordEventHandlers *handlers,
int autoRegister,
- const char* optionalSteamId);
+ const char *optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
-/* If you disable the lib starting its own io thread, you'll need to call this from your own */
+/* If you disable the lib starting its own io thread, you'll need to call this
+ * from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
-DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
+DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
-DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
+DISCORD_EXPORT void Discord_Respond(const char *userid,
+ /* DISCORD_REPLY_ */ int reply);
#ifdef __cplusplus
} /* extern "C" */
diff --git a/include/discord_register.h b/include/discord_register.h
index 4c16b68a..655a3dfb 100644
--- a/include/discord_register.h
+++ b/include/discord_register.h
@@ -1,25 +1,27 @@
#pragma once
#if defined(DISCORD_DYNAMIC_LIB)
-# if defined(_WIN32)
-# if defined(DISCORD_BUILDING_SDK)
-# define DISCORD_EXPORT __declspec(dllexport)
-# else
-# define DISCORD_EXPORT __declspec(dllimport)
-# endif
-# else
-# define DISCORD_EXPORT __attribute__((visibility("default")))
-# endif
+#if defined(_WIN32)
+#if defined(DISCORD_BUILDING_SDK)
+#define DISCORD_EXPORT __declspec(dllexport)
#else
-# define DISCORD_EXPORT
+#define DISCORD_EXPORT __declspec(dllimport)
+#endif
+#else
+#define DISCORD_EXPORT __attribute__((visibility("default")))
+#endif
+#else
+#define DISCORD_EXPORT
#endif
#ifdef __cplusplus
extern "C" {
#endif
-DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
-DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
+DISCORD_EXPORT void Discord_Register(const char *applicationId,
+ const char *command);
+DISCORD_EXPORT void Discord_RegisterSteamGame(const char *applicationId,
+ const char *steamId);
#ifdef __cplusplus
}
diff --git a/include/discord_rich_presence.h b/include/discord_rich_presence.h
index e7ecc6ef..77c0eff7 100644
--- a/include/discord_rich_presence.h
+++ b/include/discord_rich_presence.h
@@ -1,11 +1,11 @@
#ifndef DISCORD_RICH_PRESENCE_H
#define DISCORD_RICH_PRESENCE_H
+#include <QDebug>
#include <cstring>
#include <ctime>
-#include <QDebug>
-#include <string>
#include <discord-rpc.h>
+#include <string>
#include <cstring>
#include <ctime>
@@ -14,12 +14,12 @@
namespace AttorneyOnline {
-class Discord
-{
+class Discord {
private:
- const char* APPLICATION_ID = "399779271737868288";
+ const char *APPLICATION_ID = "399779271737868288";
std::string server_name, server_id;
int64_t timestamp;
+
public:
Discord();
~Discord();
@@ -30,5 +30,5 @@ public:
void state_spectate();
};
-}
+} // namespace AttorneyOnline
#endif // DISCORD_RICH_PRESENCE_H
diff --git a/include/discord_rpc.h b/include/discord_rpc.h
index 3e1441e0..6bd44041 100644
--- a/include/discord_rpc.h
+++ b/include/discord_rpc.h
@@ -24,63 +24,65 @@ extern "C" {
#endif
typedef struct DiscordRichPresence {
- const char* state; /* max 128 bytes */
- const char* details; /* max 128 bytes */
- int64_t startTimestamp;
- int64_t endTimestamp;
- const char* largeImageKey; /* max 32 bytes */
- const char* largeImageText; /* max 128 bytes */
- const char* smallImageKey; /* max 32 bytes */
- const char* smallImageText; /* max 128 bytes */
- const char* partyId; /* max 128 bytes */
- int partySize;
- int partyMax;
- const char* matchSecret; /* max 128 bytes */
- const char* joinSecret; /* max 128 bytes */
- const char* spectateSecret; /* max 128 bytes */
- int8_t instance;
+ const char *state; /* max 128 bytes */
+ const char *details; /* max 128 bytes */
+ int64_t startTimestamp;
+ int64_t endTimestamp;
+ const char *largeImageKey; /* max 32 bytes */
+ const char *largeImageText; /* max 128 bytes */
+ const char *smallImageKey; /* max 32 bytes */
+ const char *smallImageText; /* max 128 bytes */
+ const char *partyId; /* max 128 bytes */
+ int partySize;
+ int partyMax;
+ const char *matchSecret; /* max 128 bytes */
+ const char *joinSecret; /* max 128 bytes */
+ const char *spectateSecret; /* max 128 bytes */
+ int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
- const char* userId;
- const char* username;
- const char* discriminator;
- const char* avatar;
+ const char *userId;
+ const char *username;
+ const char *discriminator;
+ const char *avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
- void (*ready)(const DiscordUser* request);
- void (*disconnected)(int errorCode, const char* message);
- void (*errored)(int errorCode, const char* message);
- void (*joinGame)(const char* joinSecret);
- void (*spectateGame)(const char* spectateSecret);
- void (*joinRequest)(const DiscordUser* request);
+ void (*ready)(const DiscordUser *request);
+ void (*disconnected)(int errorCode, const char *message);
+ void (*errored)(int errorCode, const char *message);
+ void (*joinGame)(const char *joinSecret);
+ void (*spectateGame)(const char *spectateSecret);
+ void (*joinRequest)(const DiscordUser *request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
-DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
- DiscordEventHandlers* handlers,
+DISCORD_EXPORT void Discord_Initialize(const char *applicationId,
+ DiscordEventHandlers *handlers,
int autoRegister,
- const char* optionalSteamId);
+ const char *optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
-/* If you disable the lib starting its own io thread, you'll need to call this from your own */
+/* If you disable the lib starting its own io thread, you'll need to call this
+ * from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
-DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
+DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
-DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
+DISCORD_EXPORT void Discord_Respond(const char *userid,
+ /* DISCORD_REPLY_ */ int reply);
-DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
+DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
#ifdef __cplusplus
} /* extern "C" */
diff --git a/include/encryption_functions.h b/include/encryption_functions.h
index dc67d122..b70e8e65 100644
--- a/include/encryption_functions.h
+++ b/include/encryption_functions.h
@@ -3,11 +3,11 @@
#include <QString>
+#include <QVector>
#include <cstddef>
-#include <stdlib.h>
-#include <sstream>
#include <iomanip>
-#include <QVector>
+#include <sstream>
+#include <stdlib.h>
QString fanta_encrypt(QString p_input, unsigned int key);
QString fanta_decrypt(QString p_input, unsigned int key);
diff --git a/include/file_functions.h b/include/file_functions.h
index 6937ed8a..8bb2e5f6 100644
--- a/include/file_functions.h
+++ b/include/file_functions.h
@@ -1,8 +1,8 @@
#ifndef FILE_FUNCTIONS_H
#define FILE_FUNCTIONS_H
-#include <QFileInfo>
#include <QDir>
+#include <QFileInfo>
#include <QString>
bool file_exists(QString file_path);
diff --git a/include/hex_functions.h b/include/hex_functions.h
index 285f096a..d178ba1b 100644
--- a/include/hex_functions.h
+++ b/include/hex_functions.h
@@ -1,17 +1,16 @@
#ifndef HEX_OPERATIONS_H
#define HEX_OPERATIONS_H
+#include <algorithm>
#include <bitset>
#include <cstdint>
-#include <iostream>
-#include <algorithm>
-#include <string>
#include <iomanip>
+#include <iostream>
#include <sstream>
+#include <string>
-namespace omni
-{
- std::string int_to_hex(unsigned int input);
+namespace omni {
+std::string int_to_hex(unsigned int input);
}
-#endif //HEX_OPERATIONS_H
+#endif // HEX_OPERATIONS_H
diff --git a/include/lobby.h b/include/lobby.h
index 19276a7d..833450d4 100644
--- a/include/lobby.h
+++ b/include/lobby.h
@@ -1,16 +1,16 @@
#ifndef LOBBY_H
#define LOBBY_H
-#include "aoimage.h"
#include "aobutton.h"
+#include "aoimage.h"
#include "aopacket.h"
#include "aotextarea.h"
-#include <QMainWindow>
-#include <QListWidget>
#include <QLabel>
-#include <QPlainTextEdit>
#include <QLineEdit>
+#include <QListWidget>
+#include <QMainWindow>
+#include <QPlainTextEdit>
#include <QProgressBar>
#include <QTextBrowser>
@@ -19,8 +19,7 @@
class AOApplication;
-class Lobby : public QMainWindow
-{
+class Lobby : public QMainWindow {
Q_OBJECT
public:
@@ -33,8 +32,8 @@ public:
void append_error(QString f_message);
void set_player_count(int players_online, int max_players);
void set_loading_text(QString p_text);
- void show_loading_overlay(){ui_loading_background->show();}
- void hide_loading_overlay(){ui_loading_background->hide();}
+ void show_loading_overlay() { ui_loading_background->show(); }
+ void hide_loading_overlay() { ui_loading_background->hide(); }
QString get_chatlog();
int get_selected_server();
void enable_connect_button();
diff --git a/include/misc_functions.h b/include/misc_functions.h
index 026c6353..5287bee8 100644
--- a/include/misc_functions.h
+++ b/include/misc_functions.h
@@ -1,8 +1,8 @@
#ifndef MISC_FUNCTIONS_H
#define MISC_FUNCTIONS_H
-#include <QTime>
#include <QCoreApplication>
+#include <QTime>
void delay(int p_milliseconds);
diff --git a/include/networkmanager.h b/include/networkmanager.h
index 08b10db8..ed57a956 100644
--- a/include/networkmanager.h
+++ b/include/networkmanager.h
@@ -1,8 +1,8 @@
#ifndef NETWORKMANAGER_H
#define NETWORKMANAGER_H
-// Qt for Android has stubbed QDnsLookup. This is not documented in any part of their wiki.
-// This prevents SRV lookup/failover behavior from functioning.
+// Qt for Android has stubbed QDnsLookup. This is not documented in any part of
+// their wiki. This prevents SRV lookup/failover behavior from functioning.
// https://bugreports.qt.io/browse/QTBUG-56143
#ifndef ANDROID
#define MS_FAILOVER_SUPPORTED
@@ -14,17 +14,16 @@
#undef MS_FAILOVER_SUPPORTED
#endif
-#include "aopacket.h"
#include "aoapplication.h"
+#include "aopacket.h"
-#include <QTcpSocket>
#include <QDnsLookup>
+#include <QTcpSocket>
#include <QTime>
#include <QTimer>
#include <cstring>
-class NetworkManager : public QObject
-{
+class NetworkManager : public QObject {
Q_OBJECT
public:
diff --git a/include/text_file_functions.h b/include/text_file_functions.h
index 119f38e2..1da4d925 100644
--- a/include/text_file_functions.h
+++ b/include/text_file_functions.h
@@ -3,11 +3,11 @@
#include "aoapplication.h"
#include "file_functions.h"
-#include <QTextStream>
-#include <QStringList>
-#include <QVector>
-#include <QDebug>
#include <QColor>
+#include <QDebug>
#include <QSettings>
+#include <QStringList>
+#include <QTextStream>
+#include <QVector>
#endif // TEXT_FILE_FUNCTIONS_H