diff options
Diffstat (limited to 'include')
35 files changed, 1352 insertions, 1304 deletions
diff --git a/include/aoapplication.h b/include/aoapplication.h index 67f9a0d5..ef1a1686 100644 --- a/include/aoapplication.h +++ b/include/aoapplication.h @@ -6,30 +6,29 @@ #include "discord_rich_presence.h" #include <QApplication> -#include <QVector> #include <QFile> #include <QSettings> +#include <QVector> #include <QDebug> -#include <QRect> #include <QDesktopWidget> +#include <QRect> #include <QCryptographicHash> #include <QDir> #include <QStandardPaths> -#include <QTextStream> -#include <QStringList> #include <QColor> #include <QScreen> +#include <QStringList> +#include <QTextStream> class NetworkManager; class Lobby; class Courtroom; -class AOApplication : public QApplication -{ +class AOApplication : public QApplication { Q_OBJECT public: @@ -78,7 +77,7 @@ public: ///////////////loading info/////////////////// - //player number, it's hardly used but might be needed for some old servers + // player number, it's hardly used but might be needed for some old servers int s_pv = 0; QString server_software = ""; @@ -103,19 +102,19 @@ public: /////////////////////////////////////////// void set_favorite_list(); - QVector<server_type>& get_favorite_list() {return favorite_list;} + QVector<server_type> &get_favorite_list() { return favorite_list; } void add_favorite_server(int p_server); void set_server_list(); - QVector<server_type>& get_server_list() {return server_list;} + QVector<server_type> &get_server_list() { return server_list; } - //reads the theme from config.ini and sets it accordingly + // reads the theme from config.ini and sets it accordingly void reload_theme(); - //Returns the character the player has currently selected + // Returns the character the player has currently selected QString get_current_char(); - //implementation in path_functions.cpp + // implementation in path_functions.cpp QString get_base_path(); QString get_data_path(); QString get_theme_path(QString p_file); @@ -135,25 +134,26 @@ public: // Instead of reinventing the wheel, we'll use a QSettings class. QSettings *configini; - //Reads the theme from config.ini and loads it into the current_theme variable + // Reads the theme from config.ini and loads it into the current_theme + // variable QString read_theme(); - //Returns the value of ooc_name in config.ini + // Returns the value of ooc_name in config.ini QString get_ooc_name(); - //Returns the blip rate from config.ini + // Returns the blip rate from config.ini int read_blip_rate(); - //Returns true if blank blips is enabled in config.ini and false otherwise + // Returns true if blank blips is enabled in config.ini and false otherwise bool get_blank_blip(); - //Returns the value of default_music in config.ini + // Returns the value of default_music in config.ini int get_default_music(); - //Returns the value of default_sfx in config.ini + // Returns the value of default_sfx in config.ini int get_default_sfx(); - //Returns the value of default_blip in config.ini + // Returns the value of default_blip in config.ini int get_default_blip(); // Returns the value of whether Discord should be enabled on startup @@ -177,101 +177,102 @@ public: // Returns whether the user would like to have custom shownames on by default. bool get_showname_enabled_by_default(); - //Returns the list of words in callwords.ini + // Returns the list of words in callwords.ini QStringList get_call_words(); - //Appends the argument string to serverlist.txt + // Appends the argument string to serverlist.txt void write_to_serverlist_txt(QString p_line); - //Returns the contents of serverlist.txt + // Returns the contents of serverlist.txt QVector<server_type> read_serverlist_txt(); - //Returns the value of p_identifier in the design.ini file in p_design_path + // Returns the value of p_identifier in the design.ini file in p_design_path QString read_design_ini(QString p_identifier, QString p_design_path); - //Returns the coordinates of widget with p_identifier from p_file + // Returns the coordinates of widget with p_identifier from p_file QPoint get_button_spacing(QString p_identifier, QString p_file); - //Returns the dimensions of widget with specified identifier from p_file + // Returns the dimensions of widget with specified identifier from p_file pos_size_type get_element_dimensions(QString p_identifier, QString p_file); - //Returns the name of the font with p_identifier from p_file - QString get_font_name(QString p_identifier, QString p_file); - + // Returns the name of the font with p_identifier from p_file + QString get_font_name(QString p_identifier, QString p_file); - //Returns the value of font_size with p_identifier from p_file + // Returns the value of font_size with p_identifier from p_file int get_font_size(QString p_identifier, QString p_file); - //Returns the color with p_identifier from p_file + // Returns the color with p_identifier from p_file QColor get_color(QString p_identifier, QString p_file); // Returns the colour from the misc folder. QColor get_chat_color(QString p_identifier, QString p_chat); - //Returns the sfx with p_identifier from sounds.ini in the current theme path + // Returns the sfx with p_identifier from sounds.ini in the current theme path QString get_sfx(QString p_identifier); - //Figure out if we can opus this or if we should fall back to wav + // Figure out if we can opus this or if we should fall back to wav QString get_sfx_suffix(QString sound_to_check); // Can we use APNG for this? If not, fall back to a gif. QString get_image_suffix(QString path_to_check); - //Returns the value of p_search_line within target_tag and terminator_tag - QString read_char_ini(QString p_char, QString p_search_line, QString target_tag); + // Returns the value of p_search_line within target_tag and terminator_tag + QString read_char_ini(QString p_char, QString p_search_line, + QString target_tag); - //Returns the side of the p_char character from that characters ini file + // Returns the side of the p_char character from that characters ini file QString get_char_side(QString p_char); - //Returns the showname from the ini of p_char + // Returns the showname from the ini of p_char QString get_showname(QString p_char); - //Returns the value of chat from the specific p_char's ini file + // Returns the value of chat from the specific p_char's ini file QString get_chat(QString p_char); - //Returns the value of shouts from the specified p_char's ini file + // Returns the value of shouts from the specified p_char's ini file QString get_char_shouts(QString p_char); - //Returns the preanim duration of p_char's p_emote + // Returns the preanim duration of p_char's p_emote int get_preanim_duration(QString p_char, QString p_emote); - //Same as above, but only returns if it has a % in front(refer to Preanims section in the manual) + // Same as above, but only returns if it has a % in front(refer to Preanims + // section in the manual) int get_ao2_preanim_duration(QString p_char, QString p_emote); - //Not in use + // Not in use int get_text_delay(QString p_char, QString p_emote); // Returns the custom realisation used by the character. QString get_custom_realization(QString p_char); - //Returns the name of p_char + // Returns the name of p_char QString get_char_name(QString p_char); - //Returns the total amount of emotes of p_char + // Returns the total amount of emotes of p_char int get_emote_number(QString p_char); - //Returns the emote comment of p_char's p_emote + // Returns the emote comment of p_char's p_emote QString get_emote_comment(QString p_char, int p_emote); - //Returns the base name of p_char's p_emote + // Returns the base name of p_char's p_emote QString get_emote(QString p_char, int p_emote); - //Returns the preanimation name of p_char's p_emote + // Returns the preanimation name of p_char's p_emote QString get_pre_emote(QString p_char, int p_emote); - //Returns the sfx of p_char's p_emote + // Returns the sfx of p_char's p_emote QString get_sfx_name(QString p_char, int p_emote); - //Not in use + // Not in use int get_sfx_delay(QString p_char, int p_emote); - //Returns the modifier for p_char's p_emote + // Returns the modifier for p_char's p_emote int get_emote_mod(QString p_char, int p_emote); - //Returns the desk modifier for p_char's p_emote + // Returns the desk modifier for p_char's p_emote int get_desk_mod(QString p_char, int p_emote); - //Returns p_char's gender + // Returns p_char's gender QString get_gender(QString p_char); // ====== diff --git a/include/aoblipplayer.h b/include/aoblipplayer.h index 102a0408..02bd3c66 100644 --- a/include/aoblipplayer.h +++ b/include/aoblipplayer.h @@ -9,13 +9,11 @@ #include "aoapplication.h" +#include <QDebug> #include <QWidget> #include <string.h> -#include <QDebug> - -class AOBlipPlayer -{ +class AOBlipPlayer { public: AOBlipPlayer(QWidget *parent, AOApplication *p_ao_app); @@ -30,11 +28,11 @@ private: AOApplication *ao_app; int m_volume; - #if defined(BASSAUDIO) +#if defined(BASSAUDIO) HSTREAM m_stream_list[5]; - #elif defined(QTAUDIO) +#elif defined(QTAUDIO) QSoundEffect m_blips; - #endif +#endif }; #endif // AOBLIPPLAYER_H diff --git a/include/aobutton.h b/include/aobutton.h index 4b7209ae..f5758856 100644 --- a/include/aobutton.h +++ b/include/aobutton.h @@ -3,11 +3,10 @@ #include "aoapplication.h" -#include <QPushButton> #include <QDebug> +#include <QPushButton> -class AOButton : public QPushButton -{ +class AOButton : public QPushButton { Q_OBJECT public: diff --git a/include/aocaseannouncerdialog.h b/include/aocaseannouncerdialog.h index a238c3f2..0ac8f074 100644 --- a/include/aocaseannouncerdialog.h +++ b/include/aocaseannouncerdialog.h @@ -4,20 +4,21 @@ #include "aoapplication.h" #include "courtroom.h" -#include <QtWidgets/QDialog> #include <QDialogButtonBox> -#include <QtWidgets/QVBoxLayout> -#include <QtWidgets/QFormLayout> #include <QtWidgets/QCheckBox> +#include <QtWidgets/QDialog> +#include <QtWidgets/QFormLayout> #include <QtWidgets/QLabel> #include <QtWidgets/QLineEdit> +#include <QtWidgets/QVBoxLayout> -class AOCaseAnnouncerDialog : public QDialog -{ +class AOCaseAnnouncerDialog : public QDialog { Q_OBJECT public: - explicit AOCaseAnnouncerDialog(QWidget *parent = nullptr, AOApplication *p_ao_app = nullptr, Courtroom *p_court = nullptr); + explicit AOCaseAnnouncerDialog(QWidget *parent = nullptr, + AOApplication *p_ao_app = nullptr, + Courtroom *p_court = nullptr); private: AOApplication *ao_app; diff --git a/include/aocharbutton.h b/include/aocharbutton.h index f372cdf8..dd27e62c 100644 --- a/include/aocharbutton.h +++ b/include/aocharbutton.h @@ -4,17 +4,17 @@ #include "aoapplication.h" #include "aoimage.h" +#include <QFile> #include <QPushButton> #include <QString> #include <QWidget> -#include <QFile> -class AOCharButton : public QPushButton -{ +class AOCharButton : public QPushButton { Q_OBJECT public: - AOCharButton(QWidget *parent, AOApplication *p_ao_app, int x_pos, int y_pos, bool is_taken); + AOCharButton(QWidget *parent, AOApplication *p_ao_app, int x_pos, int y_pos, + bool is_taken); AOApplication *ao_app; diff --git a/include/aocharmovie.h b/include/aocharmovie.h index 7ef7da3f..b4a8be2c 100644 --- a/include/aocharmovie.h +++ b/include/aocharmovie.h @@ -1,16 +1,15 @@ #ifndef AOCHARMOVIE_H #define AOCHARMOVIE_H -#include <QMovie> -#include <QLabel> -#include <QTimer> #include <QDebug> #include <QImageReader> +#include <QLabel> +#include <QMovie> +#include <QTimer> class AOApplication; -class AOCharMovie : public QLabel -{ +class AOCharMovie : public QLabel { Q_OBJECT public: @@ -21,7 +20,7 @@ public: void play_talking(QString p_char, QString p_emote); void play_idle(QString p_char, QString p_emote); - void set_flipped(bool p_flipped) {m_flipped = p_flipped;} + void set_flipped(bool p_flipped) { m_flipped = p_flipped; } void stop(); @@ -38,7 +37,8 @@ private: const int time_mod = 62; - // These are the X and Y values before they are fixed based on the sprite's width. + // These are the X and Y values before they are fixed based on the sprite's + // width. int x = 0; int y = 0; diff --git a/include/aoemotebutton.h b/include/aoemotebutton.h index c99a73b0..acf0b484 100644 --- a/include/aoemotebutton.h +++ b/include/aoemotebutton.h @@ -3,22 +3,21 @@ #include "aoapplication.h" -#include <QPushButton> #include <QDebug> +#include <QPushButton> -class AOEmoteButton : public QPushButton -{ +class AOEmoteButton : public QPushButton { Q_OBJECT public: AOEmoteButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y); - //void set_on(QString p_char, int p_emote); - //void set_off(QString p_char, int p_emote); + // void set_on(QString p_char, int p_emote); + // void set_off(QString p_char, int p_emote); void set_image(QString p_char, int p_emote, QString suffix); - void set_id(int p_id) {m_id = p_id;} - int get_id() {return m_id;} + void set_id(int p_id) { m_id = p_id; } + int get_id() { return m_id; } private: QWidget *parent; diff --git a/include/aoevidencebutton.h b/include/aoevidencebutton.h index 80b747cd..b56bfb1d 100644 --- a/include/aoevidencebutton.h +++ b/include/aoevidencebutton.h @@ -4,21 +4,21 @@ #include "aoapplication.h" #include "aoimage.h" +#include <QDebug> #include <QPushButton> #include <QString> -#include <QDebug> -class AOEvidenceButton : public QPushButton -{ +class AOEvidenceButton : public QPushButton { Q_OBJECT public: - AOEvidenceButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, int p_y); + AOEvidenceButton(QWidget *p_parent, AOApplication *p_ao_app, int p_x, + int p_y); void reset(); void set_image(QString p_image); void set_theme_image(QString p_image); - void set_id(int p_id) {m_id = p_id;} + void set_id(int p_id) { m_id = p_id; } void set_selected(bool p_selected); diff --git a/include/aoevidencedisplay.h b/include/aoevidencedisplay.h index 13ca00d5..1d6280da 100644 --- a/include/aoevidencedisplay.h +++ b/include/aoevidencedisplay.h @@ -4,19 +4,18 @@ #include "aoapplication.h" #include "aosfxplayer.h" +#include <QDebug> #include <QLabel> #include <QMovie> -#include <QDebug> -class AOEvidenceDisplay : public QLabel -{ +class AOEvidenceDisplay : public QLabel { Q_OBJECT public: AOEvidenceDisplay(QWidget *p_parent, AOApplication *p_ao_app); void show_evidence(QString p_evidence_image, bool is_left_side, int p_volume); - QLabel* get_evidence_icon(); + QLabel *get_evidence_icon(); void reset(); private: diff --git a/include/aoimage.h b/include/aoimage.h index 4713be0a..c4fdf2ee 100644 --- a/include/aoimage.h +++ b/include/aoimage.h @@ -1,15 +1,14 @@ -//This class represents a static theme-dependent image +// This class represents a static theme-dependent image #ifndef AOIMAGE_H #define AOIMAGE_H #include "aoapplication.h" -#include <QLabel> #include <QDebug> +#include <QLabel> -class AOImage : public QLabel -{ +class AOImage : public QLabel { public: AOImage(QWidget *parent, AOApplication *p_ao_app); ~AOImage(); diff --git a/include/aolineedit.h b/include/aolineedit.h index ce17680d..70f1f978 100644 --- a/include/aolineedit.h +++ b/include/aolineedit.h @@ -4,8 +4,7 @@ #include <QLineEdit> #include <QMouseEvent> -class AOLineEdit : public QLineEdit -{ +class AOLineEdit : public QLineEdit { Q_OBJECT public: @@ -19,8 +18,6 @@ signals: private slots: void on_enter_pressed(); - - }; #endif // AOLINEEDIT_H diff --git a/include/aomovie.h b/include/aomovie.h index 1f278bf8..d22f725a 100644 --- a/include/aomovie.h +++ b/include/aomovie.h @@ -7,8 +7,7 @@ class Courtroom; class AOApplication; -class AOMovie : public QLabel -{ +class AOMovie : public QLabel { Q_OBJECT public: diff --git a/include/aomusicplayer.h b/include/aomusicplayer.h index b34267c9..fd6b2548 100644 --- a/include/aomusicplayer.h +++ b/include/aomusicplayer.h @@ -8,13 +8,12 @@ #endif #include "aoapplication.h" +#include <QDebug> #include <QWidget> #include <string.h> -#include <QDebug> #if defined(BASSAUDIO) -class AOMusicPlayer -{ +class AOMusicPlayer { public: AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); ~AOMusicPlayer(); @@ -30,8 +29,7 @@ private: HSTREAM m_stream; }; #elif defined(QTAUDIO) -class AOMusicPlayer -{ +class AOMusicPlayer { public: AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); ~AOMusicPlayer(); @@ -47,8 +45,7 @@ private: int m_volume = 0; }; #else -class AOMusicPlayer -{ +class AOMusicPlayer { public: AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app); ~AOMusicPlayer(); diff --git a/include/aooptionsdialog.h b/include/aooptionsdialog.h index a65e3f59..ec0889ba 100644 --- a/include/aooptionsdialog.h +++ b/include/aooptionsdialog.h @@ -23,93 +23,93 @@ #include <QDirIterator> #include <QTextStream> -class AOOptionsDialog: public QDialog -{ - Q_OBJECT +class AOOptionsDialog : public QDialog { + Q_OBJECT public: - explicit AOOptionsDialog(QWidget *parent = nullptr, AOApplication *p_ao_app = nullptr); + explicit AOOptionsDialog(QWidget *parent = nullptr, + AOApplication *p_ao_app = nullptr); private: - AOApplication *ao_app; + AOApplication *ao_app; - QVBoxLayout *ui_vertical_layout; - QTabWidget *ui_settings_tabs; + QVBoxLayout *ui_vertical_layout; + QTabWidget *ui_settings_tabs; - QWidget *ui_gameplay_tab; - QWidget *ui_form_layout_widget; - QFormLayout *ui_gameplay_form; - QLabel *ui_theme_label; - QComboBox *ui_theme_combobox; - QFrame *ui_theme_log_divider; - QLabel *ui_downwards_lbl; - QCheckBox *ui_downwards_cb; - QLabel *ui_length_lbl; - QSpinBox *ui_length_spinbox; - QFrame *ui_log_names_divider; - QLineEdit *ui_username_textbox; - QLabel *ui_username_lbl; - QLabel *ui_showname_lbl; - QCheckBox *ui_showname_cb; - QFrame *ui_net_divider; - QLabel *ui_ms_lbl; - QLineEdit *ui_ms_textbox; - QLabel *ui_discord_lbl; - QCheckBox *ui_discord_cb; + QWidget *ui_gameplay_tab; + QWidget *ui_form_layout_widget; + QFormLayout *ui_gameplay_form; + QLabel *ui_theme_label; + QComboBox *ui_theme_combobox; + QFrame *ui_theme_log_divider; + QLabel *ui_downwards_lbl; + QCheckBox *ui_downwards_cb; + QLabel *ui_length_lbl; + QSpinBox *ui_length_spinbox; + QFrame *ui_log_names_divider; + QLineEdit *ui_username_textbox; + QLabel *ui_username_lbl; + QLabel *ui_showname_lbl; + QCheckBox *ui_showname_cb; + QFrame *ui_net_divider; + QLabel *ui_ms_lbl; + QLineEdit *ui_ms_textbox; + QLabel *ui_discord_lbl; + QCheckBox *ui_discord_cb; - QWidget *ui_callwords_tab; - QWidget *ui_callwords_widget; - QVBoxLayout *ui_callwords_layout; - QPlainTextEdit *ui_callwords_textbox; - QLabel *ui_callwords_explain_lbl; - QCheckBox *ui_callwords_char_textbox; + QWidget *ui_callwords_tab; + QWidget *ui_callwords_widget; + QVBoxLayout *ui_callwords_layout; + QPlainTextEdit *ui_callwords_textbox; + QLabel *ui_callwords_explain_lbl; + QCheckBox *ui_callwords_char_textbox; - QWidget *ui_audio_tab; - QWidget *ui_audio_widget; - QFormLayout *ui_audio_layout; - QLabel *ui_audio_device_lbl; - QComboBox *ui_audio_device_combobox; - QFrame *ui_audio_volume_divider; - QSpinBox *ui_music_volume_spinbox; - QLabel *ui_music_volume_lbl; - QSpinBox *ui_sfx_volume_spinbox; - QSpinBox *ui_blips_volume_spinbox; - QLabel *ui_sfx_volume_lbl; - QLabel *ui_blips_volume_lbl; - QFrame *ui_volume_blip_divider; - QSpinBox *ui_bliprate_spinbox; - QLabel *ui_bliprate_lbl; - QCheckBox *ui_blank_blips_cb; - QLabel *ui_blank_blips_lbl; - QDialogButtonBox *ui_settings_buttons; + QWidget *ui_audio_tab; + QWidget *ui_audio_widget; + QFormLayout *ui_audio_layout; + QLabel *ui_audio_device_lbl; + QComboBox *ui_audio_device_combobox; + QFrame *ui_audio_volume_divider; + QSpinBox *ui_music_volume_spinbox; + QLabel *ui_music_volume_lbl; + QSpinBox *ui_sfx_volume_spinbox; + QSpinBox *ui_blips_volume_spinbox; + QLabel *ui_sfx_volume_lbl; + QLabel *ui_blips_volume_lbl; + QFrame *ui_volume_blip_divider; + QSpinBox *ui_bliprate_spinbox; + QLabel *ui_bliprate_lbl; + QCheckBox *ui_blank_blips_cb; + QLabel *ui_blank_blips_lbl; + QDialogButtonBox *ui_settings_buttons; - QWidget *ui_casing_tab; - QWidget *ui_casing_widget; - QFormLayout *ui_casing_layout; - QLabel *ui_casing_supported_lbl; - QLabel *ui_casing_enabled_lbl; - QCheckBox *ui_casing_enabled_cb; - QLabel *ui_casing_def_lbl; - QCheckBox *ui_casing_def_cb; - QLabel *ui_casing_pro_lbl; - QCheckBox *ui_casing_pro_cb; - QLabel *ui_casing_jud_lbl; - QCheckBox *ui_casing_jud_cb; - QLabel *ui_casing_jur_lbl; - QCheckBox *ui_casing_jur_cb; - QLabel *ui_casing_steno_lbl; - QCheckBox *ui_casing_steno_cb; - QLabel *ui_casing_cm_lbl; - QCheckBox *ui_casing_cm_cb; - QLabel *ui_casing_cm_cases_lbl; - QLineEdit *ui_casing_cm_cases_textbox; + QWidget *ui_casing_tab; + QWidget *ui_casing_widget; + QFormLayout *ui_casing_layout; + QLabel *ui_casing_supported_lbl; + QLabel *ui_casing_enabled_lbl; + QCheckBox *ui_casing_enabled_cb; + QLabel *ui_casing_def_lbl; + QCheckBox *ui_casing_def_cb; + QLabel *ui_casing_pro_lbl; + QCheckBox *ui_casing_pro_cb; + QLabel *ui_casing_jud_lbl; + QCheckBox *ui_casing_jud_cb; + QLabel *ui_casing_jur_lbl; + QCheckBox *ui_casing_jur_cb; + QLabel *ui_casing_steno_lbl; + QCheckBox *ui_casing_steno_cb; + QLabel *ui_casing_cm_lbl; + QCheckBox *ui_casing_cm_cb; + QLabel *ui_casing_cm_cases_lbl; + QLineEdit *ui_casing_cm_cases_textbox; - bool needs_default_audiodev(); + bool needs_default_audiodev(); signals: public slots: - void save_pressed(); - void discard_pressed(); + void save_pressed(); + void discard_pressed(); }; #endif // AOOPTIONSDIALOG_H diff --git a/include/aopacket.h b/include/aopacket.h index 21f6e0f4..4097be86 100644 --- a/include/aopacket.h +++ b/include/aopacket.h @@ -1,19 +1,18 @@ #ifndef AOPACKET_H #define AOPACKET_H +#include <QDebug> #include <QString> #include <QStringList> -#include <QDebug> -class AOPacket -{ +class AOPacket { public: AOPacket(QString p_packet_string); AOPacket(QString header, QStringList &p_contents); ~AOPacket(); - QString get_header() {return m_header;} - QStringList &get_contents() {return m_contents;} + QString get_header() { return m_header; } + QStringList &get_contents() { return m_contents; } QString to_string(); void encrypt_header(unsigned int p_key); diff --git a/include/aoscene.h b/include/aoscene.h index b58c0fd0..1c258f2f 100644 --- a/include/aoscene.h +++ b/include/aoscene.h @@ -1,15 +1,14 @@ #ifndef AOSCENE_H #define AOSCENE_H -#include <QLabel> #include <QDebug> +#include <QLabel> #include <QMovie> class Courtroom; class AOApplication; -class AOScene : public QLabel -{ +class AOScene : public QLabel { Q_OBJECT public: explicit AOScene(QWidget *parent, AOApplication *p_ao_app); @@ -21,7 +20,6 @@ private: QWidget *m_parent; QMovie *m_movie; AOApplication *ao_app; - }; #endif // AOSCENE_H diff --git a/include/aosfxplayer.h b/include/aosfxplayer.h index 4b976852..b6dce85d 100644 --- a/include/aosfxplayer.h +++ b/include/aosfxplayer.h @@ -9,12 +9,11 @@ #include "aoapplication.h" +#include <QDebug> #include <QWidget> #include <string.h> -#include <QDebug> -class AOSfxPlayer -{ +class AOSfxPlayer { public: AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app); @@ -25,11 +24,11 @@ public: private: QWidget *m_parent; AOApplication *ao_app; - #if defined(BASSAUDIO) +#if defined(BASSAUDIO) HSTREAM m_stream; - #elif defined(QTAUDIO) +#elif defined(QTAUDIO) QSoundEffect m_sfx; - #endif +#endif int m_volume = 0; }; diff --git a/include/aotextarea.h b/include/aotextarea.h index d44596b2..13532d29 100644 --- a/include/aotextarea.h +++ b/include/aotextarea.h @@ -1,14 +1,13 @@ #ifndef AOTEXTAREA_H #define AOTEXTAREA_H -#include <QTextBrowser> +#include <QDebug> +#include <QRegExp> #include <QScrollBar> +#include <QTextBrowser> #include <QTextCursor> -#include <QRegExp> -#include <QDebug> -class AOTextArea : public QTextBrowser -{ +class AOTextArea : public QTextBrowser { public: AOTextArea(QWidget *p_parent = nullptr); @@ -18,7 +17,8 @@ public: private: const QRegExp omnis_dank_url_regex = QRegExp("\\b(https?://\\S+\\.\\S+)\\b"); - void auto_scroll(QTextCursor old_cursor, int scrollbar_value, bool is_scrolled_down); + void auto_scroll(QTextCursor old_cursor, int scrollbar_value, + bool is_scrolled_down); }; #endif // AOTEXTAREA_H diff --git a/include/aotextedit.h b/include/aotextedit.h index 85909c6e..8d876f17 100644 --- a/include/aotextedit.h +++ b/include/aotextedit.h @@ -3,8 +3,7 @@ #include <QPlainTextEdit> -class AOTextEdit : public QPlainTextEdit -{ +class AOTextEdit : public QPlainTextEdit { Q_OBJECT public: AOTextEdit(QWidget *parent); @@ -17,7 +16,6 @@ signals: private slots: void on_enter_pressed(); - }; #endif // AOTEXTEDIT_H diff --git a/include/bass.h b/include/bass.h index 1c50903c..068b963c 100644 --- a/include/bass.h +++ b/include/bass.h @@ -1,8 +1,8 @@ /* - BASS 2.4 C/C++ header file - Copyright (c) 1999-2018 Un4seen Developments Ltd. + BASS 2.4 C/C++ header file + Copyright (c) 1999-2018 Un4seen Developments Ltd. - See the BASS.CHM file for more detailed documentation + See the BASS.CHM file for more detailed documentation */ #ifndef BASS_H @@ -27,19 +27,19 @@ typedef int BOOL; #define FALSE 0 #endif #define LOBYTE(a) (BYTE)(a) -#define HIBYTE(a) (BYTE)((a)>>8) +#define HIBYTE(a) (BYTE)((a) >> 8) #define LOWORD(a) (WORD)(a) -#define HIWORD(a) (WORD)((a)>>16) -#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) -#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) +#define HIWORD(a) (WORD)((a) >> 16) +#define MAKEWORD(a, b) (WORD)(((a)&0xff) | ((b) << 8)) +#define MAKELONG(a, b) (DWORD)(((a)&0xffff) | ((b) << 16)) #endif #ifdef __cplusplus extern "C" { #endif -#define BASSVERSION 0x204 // API version -#define BASSVERSIONTEXT "2.4" +#define BASSVERSION 0x204 // API version +#define BASSVERSIONTEXT "2.4" #ifndef BASSDEF #define BASSDEF(f) WINAPI f @@ -47,524 +47,548 @@ extern "C" { #define NOBASSOVERLOADS #endif -typedef DWORD HMUSIC; // MOD music handle -typedef DWORD HSAMPLE; // sample handle -typedef DWORD HCHANNEL; // playing sample's channel handle -typedef DWORD HSTREAM; // sample stream handle -typedef DWORD HRECORD; // recording handle -typedef DWORD HSYNC; // synchronizer handle -typedef DWORD HDSP; // DSP handle -typedef DWORD HFX; // DX8 effect handle -typedef DWORD HPLUGIN; // Plugin handle +typedef DWORD HMUSIC; // MOD music handle +typedef DWORD HSAMPLE; // sample handle +typedef DWORD HCHANNEL; // playing sample's channel handle +typedef DWORD HSTREAM; // sample stream handle +typedef DWORD HRECORD; // recording handle +typedef DWORD HSYNC; // synchronizer handle +typedef DWORD HDSP; // DSP handle +typedef DWORD HFX; // DX8 effect handle +typedef DWORD HPLUGIN; // Plugin handle // Error codes returned by BASS_ErrorGetCode -#define BASS_OK 0 // all is OK -#define BASS_ERROR_MEM 1 // memory error -#define BASS_ERROR_FILEOPEN 2 // can't open the file -#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver -#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost -#define BASS_ERROR_HANDLE 5 // invalid handle -#define BASS_ERROR_FORMAT 6 // unsupported sample format -#define BASS_ERROR_POSITION 7 // invalid position -#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called -#define BASS_ERROR_START 9 // BASS_Start has not been successfully called -#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available -#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever -#define BASS_ERROR_NOCHAN 18 // can't get a free channel -#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified -#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified -#define BASS_ERROR_NO3D 21 // no 3D support -#define BASS_ERROR_NOEAX 22 // no EAX support -#define BASS_ERROR_DEVICE 23 // illegal device number -#define BASS_ERROR_NOPLAY 24 // not playing -#define BASS_ERROR_FREQ 25 // illegal sample rate -#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream -#define BASS_ERROR_NOHW 29 // no hardware voices available -#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data -#define BASS_ERROR_NONET 32 // no internet connection could be opened -#define BASS_ERROR_CREATE 33 // couldn't create the file -#define BASS_ERROR_NOFX 34 // effects are not available -#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available -#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" -#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed -#define BASS_ERROR_TIMEOUT 40 // connection timedout -#define BASS_ERROR_FILEFORM 41 // unsupported file format -#define BASS_ERROR_SPEAKER 42 // unavailable speaker -#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) -#define BASS_ERROR_CODEC 44 // codec is not available/supported -#define BASS_ERROR_ENDED 45 // the channel/file has ended -#define BASS_ERROR_BUSY 46 // the device is busy
-#define BASS_ERROR_UNKNOWN -1 // some other mystery problem +#define BASS_OK 0 // all is OK +#define BASS_ERROR_MEM 1 // memory error +#define BASS_ERROR_FILEOPEN 2 // can't open the file +#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver +#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost +#define BASS_ERROR_HANDLE 5 // invalid handle +#define BASS_ERROR_FORMAT 6 // unsupported sample format +#define BASS_ERROR_POSITION 7 // invalid position +#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called +#define BASS_ERROR_START 9 // BASS_Start has not been successfully called +#define BASS_ERROR_SSL 10 // SSL/HTTPS support isn't available +#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever +#define BASS_ERROR_NOCHAN 18 // can't get a free channel +#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified +#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified +#define BASS_ERROR_NO3D 21 // no 3D support +#define BASS_ERROR_NOEAX 22 // no EAX support +#define BASS_ERROR_DEVICE 23 // illegal device number +#define BASS_ERROR_NOPLAY 24 // not playing +#define BASS_ERROR_FREQ 25 // illegal sample rate +#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream +#define BASS_ERROR_NOHW 29 // no hardware voices available +#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data +#define BASS_ERROR_NONET 32 // no internet connection could be opened +#define BASS_ERROR_CREATE 33 // couldn't create the file +#define BASS_ERROR_NOFX 34 // effects are not available +#define BASS_ERROR_NOTAVAIL 37 // requested data/action is not available +#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel" +#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed +#define BASS_ERROR_TIMEOUT 40 // connection timedout +#define BASS_ERROR_FILEFORM 41 // unsupported file format +#define BASS_ERROR_SPEAKER 42 // unavailable speaker +#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons) +#define BASS_ERROR_CODEC 44 // codec is not available/supported +#define BASS_ERROR_ENDED 45 // the channel/file has ended +#define BASS_ERROR_BUSY 46 // the device is busy +#define BASS_ERROR_UNKNOWN -1 // some other mystery problem // BASS_SetConfig options -#define BASS_CONFIG_BUFFER 0 -#define BASS_CONFIG_UPDATEPERIOD 1 -#define BASS_CONFIG_GVOL_SAMPLE 4 -#define BASS_CONFIG_GVOL_STREAM 5 -#define BASS_CONFIG_GVOL_MUSIC 6 -#define BASS_CONFIG_CURVE_VOL 7 -#define BASS_CONFIG_CURVE_PAN 8 -#define BASS_CONFIG_FLOATDSP 9 -#define BASS_CONFIG_3DALGORITHM 10 -#define BASS_CONFIG_NET_TIMEOUT 11 -#define BASS_CONFIG_NET_BUFFER 12 -#define BASS_CONFIG_PAUSE_NOPLAY 13 -#define BASS_CONFIG_NET_PREBUF 15 -#define BASS_CONFIG_NET_PASSIVE 18 -#define BASS_CONFIG_REC_BUFFER 19 -#define BASS_CONFIG_NET_PLAYLIST 21 -#define BASS_CONFIG_MUSIC_VIRTUAL 22 -#define BASS_CONFIG_VERIFY 23 -#define BASS_CONFIG_UPDATETHREADS 24 -#define BASS_CONFIG_DEV_BUFFER 27 -#define BASS_CONFIG_VISTA_TRUEPOS 30
-#define BASS_CONFIG_IOS_MIXAUDIO 34
-#define BASS_CONFIG_DEV_DEFAULT 36
-#define BASS_CONFIG_NET_READTIMEOUT 37
-#define BASS_CONFIG_VISTA_SPEAKERS 38
-#define BASS_CONFIG_IOS_SPEAKER 39
-#define BASS_CONFIG_MF_DISABLE 40
-#define BASS_CONFIG_HANDLES 41
-#define BASS_CONFIG_UNICODE 42
-#define BASS_CONFIG_SRC 43
-#define BASS_CONFIG_SRC_SAMPLE 44
-#define BASS_CONFIG_ASYNCFILE_BUFFER 45
-#define BASS_CONFIG_OGG_PRESCAN 47
-#define BASS_CONFIG_MF_VIDEO 48
-#define BASS_CONFIG_AIRPLAY 49
-#define BASS_CONFIG_DEV_NONSTOP 50
-#define BASS_CONFIG_IOS_NOCATEGORY 51
-#define BASS_CONFIG_VERIFY_NET 52 -#define BASS_CONFIG_DEV_PERIOD 53
-#define BASS_CONFIG_FLOAT 54
-#define BASS_CONFIG_NET_SEEK 56 -#define BASS_CONFIG_AM_DISABLE 58
-#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 -#define BASS_CONFIG_NET_PREBUF_WAIT 60 +#define BASS_CONFIG_BUFFER 0 +#define BASS_CONFIG_UPDATEPERIOD 1 +#define BASS_CONFIG_GVOL_SAMPLE 4 +#define BASS_CONFIG_GVOL_STREAM 5 +#define BASS_CONFIG_GVOL_MUSIC 6 +#define BASS_CONFIG_CURVE_VOL 7 +#define BASS_CONFIG_CURVE_PAN 8 +#define BASS_CONFIG_FLOATDSP 9 +#define BASS_CONFIG_3DALGORITHM 10 +#define BASS_CONFIG_NET_TIMEOUT 11 +#define BASS_CONFIG_NET_BUFFER 12 +#define BASS_CONFIG_PAUSE_NOPLAY 13 +#define BASS_CONFIG_NET_PREBUF 15 +#define BASS_CONFIG_NET_PASSIVE 18 +#define BASS_CONFIG_REC_BUFFER 19 +#define BASS_CONFIG_NET_PLAYLIST 21 +#define BASS_CONFIG_MUSIC_VIRTUAL 22 +#define BASS_CONFIG_VERIFY 23 +#define BASS_CONFIG_UPDATETHREADS 24 +#define BASS_CONFIG_DEV_BUFFER 27 +#define BASS_CONFIG_VISTA_TRUEPOS 30 +#define BASS_CONFIG_IOS_MIXAUDIO 34 +#define BASS_CONFIG_DEV_DEFAULT 36 +#define BASS_CONFIG_NET_READTIMEOUT 37 +#define BASS_CONFIG_VISTA_SPEAKERS 38 +#define BASS_CONFIG_IOS_SPEAKER 39 +#define BASS_CONFIG_MF_DISABLE 40 +#define BASS_CONFIG_HANDLES 41 +#define BASS_CONFIG_UNICODE 42 +#define BASS_CONFIG_SRC 43 +#define BASS_CONFIG_SRC_SAMPLE 44 +#define BASS_CONFIG_ASYNCFILE_BUFFER 45 +#define BASS_CONFIG_OGG_PRESCAN 47 +#define BASS_CONFIG_MF_VIDEO 48 +#define BASS_CONFIG_AIRPLAY 49 +#define BASS_CONFIG_DEV_NONSTOP 50 +#define BASS_CONFIG_IOS_NOCATEGORY 51 +#define BASS_CONFIG_VERIFY_NET 52 +#define BASS_CONFIG_DEV_PERIOD 53 +#define BASS_CONFIG_FLOAT 54 +#define BASS_CONFIG_NET_SEEK 56 +#define BASS_CONFIG_AM_DISABLE 58 +#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59 +#define BASS_CONFIG_NET_PREBUF_WAIT 60 // BASS_SetConfigPtr options -#define BASS_CONFIG_NET_AGENT 16 -#define BASS_CONFIG_NET_PROXY 17 -#define BASS_CONFIG_IOS_NOTIFY 46
+#define BASS_CONFIG_NET_AGENT 16 +#define BASS_CONFIG_NET_PROXY 17 +#define BASS_CONFIG_IOS_NOTIFY 46 // BASS_Init flags -#define BASS_DEVICE_8BITS 1 // 8 bit -#define BASS_DEVICE_MONO 2 // mono -#define BASS_DEVICE_3D 4 // enable 3D functionality -#define BASS_DEVICE_16BITS 8 // limit output to 16 bit
-#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) -#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel -#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment -#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement -#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin -#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
-#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
-#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
-#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
-#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
+#define BASS_DEVICE_8BITS 1 // 8 bit +#define BASS_DEVICE_MONO 2 // mono +#define BASS_DEVICE_3D 4 // enable 3D functionality +#define BASS_DEVICE_16BITS 8 // limit output to 16 bit +#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct) +#define BASS_DEVICE_CPSPEAKERS \ + 0x400 // detect speakers via Windows control panel +#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment +#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement +#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin +#define BASS_DEVICE_FREQ 0x4000 // set device sample rate +#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo +#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode +#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output +#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output // DirectSound interfaces (for use with BASS_GetDSoundObject) -#define BASS_OBJECT_DS 1 // IDirectSound -#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener +#define BASS_OBJECT_DS 1 // IDirectSound +#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener // Device info structure typedef struct { -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // description - const wchar_t *driver; // driver +#if defined(_WIN32_WCE) || \ + (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) + const wchar_t *name; // description + const wchar_t *driver; // driver #else - const char *name; // description - const char *driver; // driver + const char *name; // description + const char *driver; // driver #endif - DWORD flags; + DWORD flags; } BASS_DEVICEINFO; // BASS_DEVICEINFO flags -#define BASS_DEVICE_ENABLED 1 -#define BASS_DEVICE_DEFAULT 2 -#define BASS_DEVICE_INIT 4 -#define BASS_DEVICE_LOOPBACK 8
- -#define BASS_DEVICE_TYPE_MASK 0xff000000 -#define BASS_DEVICE_TYPE_NETWORK 0x01000000
-#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000
-#define BASS_DEVICE_TYPE_LINE 0x03000000
-#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000
-#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000
-#define BASS_DEVICE_TYPE_HEADSET 0x06000000
-#define BASS_DEVICE_TYPE_HANDSET 0x07000000
-#define BASS_DEVICE_TYPE_DIGITAL 0x08000000
-#define BASS_DEVICE_TYPE_SPDIF 0x09000000
-#define BASS_DEVICE_TYPE_HDMI 0x0a000000
-#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000
- -// BASS_GetDeviceInfo flags
-#define BASS_DEVICES_AIRPLAY 0x1000000
-
+#define BASS_DEVICE_ENABLED 1 +#define BASS_DEVICE_DEFAULT 2 +#define BASS_DEVICE_INIT 4 +#define BASS_DEVICE_LOOPBACK 8 + +#define BASS_DEVICE_TYPE_MASK 0xff000000 +#define BASS_DEVICE_TYPE_NETWORK 0x01000000 +#define BASS_DEVICE_TYPE_SPEAKERS 0x02000000 +#define BASS_DEVICE_TYPE_LINE 0x03000000 +#define BASS_DEVICE_TYPE_HEADPHONES 0x04000000 +#define BASS_DEVICE_TYPE_MICROPHONE 0x05000000 +#define BASS_DEVICE_TYPE_HEADSET 0x06000000 +#define BASS_DEVICE_TYPE_HANDSET 0x07000000 +#define BASS_DEVICE_TYPE_DIGITAL 0x08000000 +#define BASS_DEVICE_TYPE_SPDIF 0x09000000 +#define BASS_DEVICE_TYPE_HDMI 0x0a000000 +#define BASS_DEVICE_TYPE_DISPLAYPORT 0x40000000 + +// BASS_GetDeviceInfo flags +#define BASS_DEVICES_AIRPLAY 0x1000000 + typedef struct { - DWORD flags; // device capabilities (DSCAPS_xxx flags) - DWORD hwsize; // size of total device hardware memory - DWORD hwfree; // size of free device hardware memory - DWORD freesam; // number of free sample slots in the hardware - DWORD free3d; // number of free 3D sample slots in the hardware - DWORD minrate; // min sample rate supported by the hardware - DWORD maxrate; // max sample rate supported by the hardware - BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) - DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) - DWORD dsver; // DirectSound version - DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) - DWORD initflags; // BASS_Init "flags" parameter - DWORD speakers; // number of speakers available - DWORD freq; // current output rate + DWORD flags; // device capabilities (DSCAPS_xxx flags) + DWORD hwsize; // size of total device hardware memory + DWORD hwfree; // size of free device hardware memory + DWORD freesam; // number of free sample slots in the hardware + DWORD free3d; // number of free 3D sample slots in the hardware + DWORD minrate; // min sample rate supported by the hardware + DWORD maxrate; // max sample rate supported by the hardware + BOOL + eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) + DWORD minbuf; // recommended minimum buffer length in ms (requires + // BASS_DEVICE_LATENCY) + DWORD dsver; // DirectSound version + DWORD latency; // delay (in ms) before start of playback (requires + // BASS_DEVICE_LATENCY) + DWORD initflags; // BASS_Init "flags" parameter + DWORD speakers; // number of speakers available + DWORD freq; // current output rate } BASS_INFO; // BASS_INFO flags (from DSOUND.H) -#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate -#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support -#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft -#define DSCAPS_SECONDARYMONO 0x00000100 // mono -#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo -#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit -#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit +#define DSCAPS_CONTINUOUSRATE \ + 0x00000010 // supports all sample rates between min/maxrate +#define DSCAPS_EMULDRIVER \ + 0x00000020 // device does NOT have hardware DirectSound support +#define DSCAPS_CERTIFIED \ + 0x00000040 // device driver has been certified by Microsoft +#define DSCAPS_SECONDARYMONO 0x00000100 // mono +#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo +#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit +#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit // Recording device info structure typedef struct { - DWORD flags; // device capabilities (DSCCAPS_xxx flags) - DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) - DWORD inputs; // number of inputs - BOOL singlein; // TRUE = only 1 input can be set at a time - DWORD freq; // current input rate + DWORD flags; // device capabilities (DSCCAPS_xxx flags) + DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags) + DWORD inputs; // number of inputs + BOOL singlein; // TRUE = only 1 input can be set at a time + DWORD freq; // current input rate } BASS_RECORDINFO; // BASS_RECORDINFO flags (from DSOUND.H) -#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support -#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
+#define DSCCAPS_EMULDRIVER \ + DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording + // support +#define DSCCAPS_CERTIFIED \ + DSCAPS_CERTIFIED // device driver has been certified by Microsoft // defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) #ifndef WAVE_FORMAT_1M08 -#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ -#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ -#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ -#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ -#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */ +#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */ +#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */ +#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */ #endif // Sample info structure typedef struct { - DWORD freq; // default playback rate - float volume; // default volume (0-1) - float pan; // default pan (-1=left, 0=middle, 1=right) - DWORD flags; // BASS_SAMPLE_xxx flags - DWORD length; // length (in bytes) - DWORD max; // maximum simultaneous playbacks - DWORD origres; // original resolution - DWORD chans; // number of channels - DWORD mingap; // minimum gap (ms) between creating channels - DWORD mode3d; // BASS_3DMODE_xxx mode - float mindist; // minimum distance - float maxdist; // maximum distance - DWORD iangle; // angle of inside projection cone - DWORD oangle; // angle of outside projection cone - float outvol; // delta-volume outside the projection cone - DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) - DWORD priority; // priority (0=lowest, 0xffffffff=highest) + DWORD freq; // default playback rate + float volume; // default volume (0-1) + float pan; // default pan (-1=left, 0=middle, 1=right) + DWORD flags; // BASS_SAMPLE_xxx flags + DWORD length; // length (in bytes) + DWORD max; // maximum simultaneous playbacks + DWORD origres; // original resolution + DWORD chans; // number of channels + DWORD mingap; // minimum gap (ms) between creating channels + DWORD mode3d; // BASS_3DMODE_xxx mode + float mindist; // minimum distance + float maxdist; // maximum distance + DWORD iangle; // angle of inside projection cone + DWORD oangle; // angle of outside projection cone + float outvol; // delta-volume outside the projection cone + DWORD vam; // voice allocation/management flags (BASS_VAM_xxx) + DWORD priority; // priority (0=lowest, 0xffffffff=highest) } BASS_SAMPLE; -#define BASS_SAMPLE_8BITS 1 // 8 bit -#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point -#define BASS_SAMPLE_MONO 2 // mono -#define BASS_SAMPLE_LOOP 4 // looped -#define BASS_SAMPLE_3D 8 // 3D functionality -#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing -#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) -#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management -#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects -#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume -#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing -#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only) - -#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) -#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends -#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams -#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks -#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) -#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC - -#define BASS_MP3_IGNOREDELAY 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info -#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN - -#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT -#define BASS_MUSIC_MONO BASS_SAMPLE_MONO -#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP -#define BASS_MUSIC_3D BASS_SAMPLE_3D -#define BASS_MUSIC_FX BASS_SAMPLE_FX -#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE -#define BASS_MUSIC_DECODE BASS_STREAM_DECODE -#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length -#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN -#define BASS_MUSIC_RAMP 0x200 // normal ramping -#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping -#define BASS_MUSIC_SURROUND 0x800 // surround sound -#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) -#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files -#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does -#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does -#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing -#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing -#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position -#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position -#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect -#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples +#define BASS_SAMPLE_8BITS 1 // 8 bit +#define BASS_SAMPLE_FLOAT 256 // 32 bit floating-point +#define BASS_SAMPLE_MONO 2 // mono +#define BASS_SAMPLE_LOOP 4 // looped +#define BASS_SAMPLE_3D 8 // 3D functionality +#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing +#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only) +#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management +#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects +#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume +#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing +#define BASS_SAMPLE_OVER_DIST \ + 0x30000 // override furthest from listener (3D only) + +#define BASS_STREAM_PRESCAN \ + 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) +#define BASS_STREAM_AUTOFREE \ + 0x40000 // automatically free the stream when it stop/ends +#define BASS_STREAM_RESTRATE \ + 0x80000 // restrict the download rate of internet file streams +#define BASS_STREAM_BLOCK \ + 0x100000 // download/play internet file stream in small blocks +#define BASS_STREAM_DECODE \ + 0x200000 // don't play the stream, only decode (BASS_ChannelGetData) +#define BASS_STREAM_STATUS \ + 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC + +#define BASS_MP3_IGNOREDELAY \ + 0x200 // ignore LAME/Xing/VBRI/iTunes delay & padding info +#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN + +#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT +#define BASS_MUSIC_MONO BASS_SAMPLE_MONO +#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP +#define BASS_MUSIC_3D BASS_SAMPLE_3D +#define BASS_MUSIC_FX BASS_SAMPLE_FX +#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE +#define BASS_MUSIC_DECODE BASS_STREAM_DECODE +#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length +#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN +#define BASS_MUSIC_RAMP 0x200 // normal ramping +#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping +#define BASS_MUSIC_SURROUND 0x800 // surround sound +#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2) +#define BASS_MUSIC_FT2PAN 0x2000 // apply FastTracker 2 panning to XM files +#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does +#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does +#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing +#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing +#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position +#define BASS_MUSIC_POSRESETEX \ + 0x400000 // stop all notes and reset bmp/etc when moving position +#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect +#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples // Speaker assignment flags -#define BASS_SPEAKER_FRONT 0x1000000 // front speakers -#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers -#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) -#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) -#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15) -#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left -#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right -#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT -#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT -#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT - -#define BASS_ASYNCFILE 0x40000000
-#define BASS_UNICODE 0x80000000 - -#define BASS_RECORD_PAUSE 0x8000 // start recording paused -#define BASS_RECORD_ECHOCANCEL 0x2000
-#define BASS_RECORD_AGC 0x4000
+#define BASS_SPEAKER_FRONT 0x1000000 // front speakers +#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers +#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1) +#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1) +#define BASS_SPEAKER_N(n) ((n) << 24) // n'th pair of speakers (max 15) +#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left +#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right +#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT | BASS_SPEAKER_LEFT +#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT | BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR | BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR | BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE | BASS_SPEAKER_LEFT +#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE | BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2 | BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2 | BASS_SPEAKER_RIGHT + +#define BASS_ASYNCFILE 0x40000000 +#define BASS_UNICODE 0x80000000 + +#define BASS_RECORD_PAUSE 0x8000 // start recording paused +#define BASS_RECORD_ECHOCANCEL 0x2000 +#define BASS_RECORD_AGC 0x4000 // DX7 voice allocation & management flags -#define BASS_VAM_HARDWARE 1 -#define BASS_VAM_SOFTWARE 2 -#define BASS_VAM_TERM_TIME 4 -#define BASS_VAM_TERM_DIST 8 -#define BASS_VAM_TERM_PRIO 16 +#define BASS_VAM_HARDWARE 1 +#define BASS_VAM_SOFTWARE 2 +#define BASS_VAM_TERM_TIME 4 +#define BASS_VAM_TERM_DIST 8 +#define BASS_VAM_TERM_PRIO 16 // Channel info structure typedef struct { - DWORD freq; // default playback rate - DWORD chans; // channels - DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags - DWORD ctype; // type of channel - DWORD origres; // original resolution - HPLUGIN plugin; // plugin - HSAMPLE sample; // sample - const char *filename; // filename + DWORD freq; // default playback rate + DWORD chans; // channels + DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags + DWORD ctype; // type of channel + DWORD origres; // original resolution + HPLUGIN plugin; // plugin + HSAMPLE sample; // sample + const char *filename; // filename } BASS_CHANNELINFO; -#define BASS_ORIGRES_FLOAT 0x10000 +#define BASS_ORIGRES_FLOAT 0x10000 // BASS_CHANNELINFO types -#define BASS_CTYPE_SAMPLE 1 -#define BASS_CTYPE_RECORD 2 -#define BASS_CTYPE_STREAM 0x10000 -#define BASS_CTYPE_STREAM_OGG 0x10002 -#define BASS_CTYPE_STREAM_MP1 0x10003 -#define BASS_CTYPE_STREAM_MP2 0x10004 -#define BASS_CTYPE_STREAM_MP3 0x10005 -#define BASS_CTYPE_STREAM_AIFF 0x10006 -#define BASS_CTYPE_STREAM_CA 0x10007 -#define BASS_CTYPE_STREAM_MF 0x10008
-#define BASS_CTYPE_STREAM_AM 0x10009
-#define BASS_CTYPE_STREAM_DUMMY 0x18000 -#define BASS_CTYPE_STREAM_DEVICE 0x18001 -#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec -#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 -#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 -#define BASS_CTYPE_MUSIC_MOD 0x20000 -#define BASS_CTYPE_MUSIC_MTM 0x20001 -#define BASS_CTYPE_MUSIC_S3M 0x20002 -#define BASS_CTYPE_MUSIC_XM 0x20003 -#define BASS_CTYPE_MUSIC_IT 0x20004 -#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag +#define BASS_CTYPE_SAMPLE 1 +#define BASS_CTYPE_RECORD 2 +#define BASS_CTYPE_STREAM 0x10000 +#define BASS_CTYPE_STREAM_OGG 0x10002 +#define BASS_CTYPE_STREAM_MP1 0x10003 +#define BASS_CTYPE_STREAM_MP2 0x10004 +#define BASS_CTYPE_STREAM_MP3 0x10005 +#define BASS_CTYPE_STREAM_AIFF 0x10006 +#define BASS_CTYPE_STREAM_CA 0x10007 +#define BASS_CTYPE_STREAM_MF 0x10008 +#define BASS_CTYPE_STREAM_AM 0x10009 +#define BASS_CTYPE_STREAM_DUMMY 0x18000 +#define BASS_CTYPE_STREAM_DEVICE 0x18001 +#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec +#define BASS_CTYPE_STREAM_WAV_PCM 0x50001 +#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003 +#define BASS_CTYPE_MUSIC_MOD 0x20000 +#define BASS_CTYPE_MUSIC_MTM 0x20001 +#define BASS_CTYPE_MUSIC_S3M 0x20002 +#define BASS_CTYPE_MUSIC_XM 0x20003 +#define BASS_CTYPE_MUSIC_IT 0x20004 +#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag typedef struct { - DWORD ctype; // channel type -#if defined(_WIN32_WCE) || (WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) - const wchar_t *name; // format description - const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) + DWORD ctype; // channel type +#if defined(_WIN32_WCE) || \ + (WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) + const wchar_t *name; // format description + const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...) #else - const char *name; // format description - const char *exts; // file extension filter (*.ext1;*.ext2;etc...) + const char *name; // format description + const char *exts; // file extension filter (*.ext1;*.ext2;etc...) #endif } BASS_PLUGINFORM; typedef struct { - DWORD version; // version (same form as BASS_GetVersion) - DWORD formatc; // number of formats - const BASS_PLUGINFORM *formats; // the array of formats + DWORD version; // version (same form as BASS_GetVersion) + DWORD formatc; // number of formats + const BASS_PLUGINFORM *formats; // the array of formats } BASS_PLUGININFO; // 3D vector (for 3D positions/velocities/orientations) typedef struct BASS_3DVECTOR { #ifdef __cplusplus - BASS_3DVECTOR() {}; - BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; + BASS_3DVECTOR(){}; + BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z){}; #endif - float x; // +=right, -=left - float y; // +=up, -=down - float z; // +=front, -=behind + float x; // +=right, -=left + float y; // +=up, -=down + float z; // +=front, -=behind } BASS_3DVECTOR; // 3D channel modes -#define BASS_3DMODE_NORMAL 0 // normal 3D processing -#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener -#define BASS_3DMODE_OFF 2 // no 3D processing +#define BASS_3DMODE_NORMAL 0 // normal 3D processing +#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener +#define BASS_3DMODE_OFF 2 // no 3D processing // software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) -#define BASS_3DALG_DEFAULT 0 -#define BASS_3DALG_OFF 1 -#define BASS_3DALG_FULL 2 -#define BASS_3DALG_LIGHT 3 +#define BASS_3DALG_DEFAULT 0 +#define BASS_3DALG_OFF 1 +#define BASS_3DALG_FULL 2 +#define BASS_3DALG_LIGHT 3 // EAX environments, use with BASS_SetEAXParameters -enum -{ - EAX_ENVIRONMENT_GENERIC, - EAX_ENVIRONMENT_PADDEDCELL, - EAX_ENVIRONMENT_ROOM, - EAX_ENVIRONMENT_BATHROOM, - EAX_ENVIRONMENT_LIVINGROOM, - EAX_ENVIRONMENT_STONEROOM, - EAX_ENVIRONMENT_AUDITORIUM, - EAX_ENVIRONMENT_CONCERTHALL, - EAX_ENVIRONMENT_CAVE, - EAX_ENVIRONMENT_ARENA, - EAX_ENVIRONMENT_HANGAR, - EAX_ENVIRONMENT_CARPETEDHALLWAY, - EAX_ENVIRONMENT_HALLWAY, - EAX_ENVIRONMENT_STONECORRIDOR, - EAX_ENVIRONMENT_ALLEY, - EAX_ENVIRONMENT_FOREST, - EAX_ENVIRONMENT_CITY, - EAX_ENVIRONMENT_MOUNTAINS, - EAX_ENVIRONMENT_QUARRY, - EAX_ENVIRONMENT_PLAIN, - EAX_ENVIRONMENT_PARKINGLOT, - EAX_ENVIRONMENT_SEWERPIPE, - EAX_ENVIRONMENT_UNDERWATER, - EAX_ENVIRONMENT_DRUGGED, - EAX_ENVIRONMENT_DIZZY, - EAX_ENVIRONMENT_PSYCHOTIC, - - EAX_ENVIRONMENT_COUNT // total number of environments +enum { + EAX_ENVIRONMENT_GENERIC, + EAX_ENVIRONMENT_PADDEDCELL, + EAX_ENVIRONMENT_ROOM, + EAX_ENVIRONMENT_BATHROOM, + EAX_ENVIRONMENT_LIVINGROOM, + EAX_ENVIRONMENT_STONEROOM, + EAX_ENVIRONMENT_AUDITORIUM, + EAX_ENVIRONMENT_CONCERTHALL, + EAX_ENVIRONMENT_CAVE, + EAX_ENVIRONMENT_ARENA, + EAX_ENVIRONMENT_HANGAR, + EAX_ENVIRONMENT_CARPETEDHALLWAY, + EAX_ENVIRONMENT_HALLWAY, + EAX_ENVIRONMENT_STONECORRIDOR, + EAX_ENVIRONMENT_ALLEY, + EAX_ENVIRONMENT_FOREST, + EAX_ENVIRONMENT_CITY, + EAX_ENVIRONMENT_MOUNTAINS, + EAX_ENVIRONMENT_QUARRY, + EAX_ENVIRONMENT_PLAIN, + EAX_ENVIRONMENT_PARKINGLOT, + EAX_ENVIRONMENT_SEWERPIPE, + EAX_ENVIRONMENT_UNDERWATER, + EAX_ENVIRONMENT_DRUGGED, + EAX_ENVIRONMENT_DIZZY, + EAX_ENVIRONMENT_PSYCHOTIC, + + EAX_ENVIRONMENT_COUNT // total number of environments }; // EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) -#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F -#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F -#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F -#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F -#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F -#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F -#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F -#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F -#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F -#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F -#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F -#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F -#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F -#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F -#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F -#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F -#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F -#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F -#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F -#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F -#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F -#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F -#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F -#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F -#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F -#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F - -typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); -/* User stream callback function. NOTE: A stream function should obviously be as quick -as possible, other streams (and MOD musics) can't be mixed until it's finished. -handle : The stream that needs writing -buffer : Buffer to write the samples in -length : Number of bytes to write -user : The 'user' parameter value given when calling BASS_StreamCreate -RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ - -#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag +#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC, 0.5F, 1.493F, 0.5F +#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL, 0.25F, 0.1F, 0.0F +#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM, 0.417F, 0.4F, 0.666F +#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM, 0.653F, 1.499F, 0.166F +#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM, 0.208F, 0.478F, 0.0F +#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM, 0.5F, 2.309F, 0.888F +#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM, 0.403F, 4.279F, 0.5F +#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL, 0.5F, 3.961F, 0.5F +#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE, 0.5F, 2.886F, 1.304F +#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA, 0.361F, 7.284F, 0.332F +#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR, 0.5F, 10.0F, 0.3F +#define EAX_PRESET_CARPETEDHALLWAY \ + EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153F, 0.259F, 2.0F +#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY, 0.361F, 1.493F, 0.0F +#define EAX_PRESET_STONECORRIDOR \ + EAX_ENVIRONMENT_STONECORRIDOR, 0.444F, 2.697F, 0.638F +#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY, 0.25F, 1.752F, 0.776F +#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST, 0.111F, 3.145F, 0.472F +#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY, 0.111F, 2.767F, 0.224F +#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS, 0.194F, 7.841F, 0.472F +#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY, 1.0F, 1.499F, 0.5F +#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN, 0.097F, 2.767F, 0.224F +#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT, 0.208F, 1.652F, 1.5F +#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE, 0.652F, 2.886F, 0.25F +#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER, 1.0F, 1.499F, 0.0F +#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED, 0.875F, 8.392F, 1.388F +#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY, 0.139F, 17.234F, 0.666F +#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC, 0.486F, 7.563F, 0.806F + +typedef DWORD(CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, + void *user); +/* User stream callback function. NOTE: A stream function should obviously be as +quick as possible, other streams (and MOD musics) can't be mixed until it's +finished. handle : The stream that needs writing buffer : Buffer to write the +samples in length : Number of bytes to write user : The 'user' parameter value +given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the +BASS_STREAMPROC_END flag to end the stream. */ + +#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag // special STREAMPROCs -#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream -#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream -#define STREAMPROC_DEVICE (STREAMPROC*)-2 // device mix stream +#define STREAMPROC_DUMMY (STREAMPROC *)0 // "dummy" stream +#define STREAMPROC_PUSH (STREAMPROC *)-1 // push stream +#define STREAMPROC_DEVICE (STREAMPROC *)-2 // device mix stream // BASS_StreamCreateFileUser file systems -#define STREAMFILE_NOBUFFER 0 -#define STREAMFILE_BUFFER 1 -#define STREAMFILE_BUFFERPUSH 2 +#define STREAMFILE_NOBUFFER 0 +#define STREAMFILE_BUFFER 1 +#define STREAMFILE_BUFFERPUSH 2 // User file stream callback functions -typedef void (CALLBACK FILECLOSEPROC)(void *user); -typedef QWORD (CALLBACK FILELENPROC)(void *user); -typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); -typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); +typedef void(CALLBACK FILECLOSEPROC)(void *user); +typedef QWORD(CALLBACK FILELENPROC)(void *user); +typedef DWORD(CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); +typedef BOOL(CALLBACK FILESEEKPROC)(QWORD offset, void *user); typedef struct { - FILECLOSEPROC *close; - FILELENPROC *length; - FILEREADPROC *read; - FILESEEKPROC *seek; + FILECLOSEPROC *close; + FILELENPROC *length; + FILEREADPROC *read; + FILESEEKPROC *seek; } BASS_FILEPROCS; // BASS_StreamPutFileData options -#define BASS_FILEDATA_END 0 // end & close the file +#define BASS_FILEDATA_END 0 // end & close the file // BASS_StreamGetFilePosition modes -#define BASS_FILEPOS_CURRENT 0 -#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT -#define BASS_FILEPOS_DOWNLOAD 1 -#define BASS_FILEPOS_END 2 -#define BASS_FILEPOS_START 3 -#define BASS_FILEPOS_CONNECTED 4 -#define BASS_FILEPOS_BUFFER 5 -#define BASS_FILEPOS_SOCKET 6 -#define BASS_FILEPOS_ASYNCBUF 7
-#define BASS_FILEPOS_SIZE 8 -#define BASS_FILEPOS_BUFFERING 9 - -typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); +#define BASS_FILEPOS_CURRENT 0 +#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT +#define BASS_FILEPOS_DOWNLOAD 1 +#define BASS_FILEPOS_END 2 +#define BASS_FILEPOS_START 3 +#define BASS_FILEPOS_CONNECTED 4 +#define BASS_FILEPOS_BUFFER 5 +#define BASS_FILEPOS_SOCKET 6 +#define BASS_FILEPOS_ASYNCBUF 7 +#define BASS_FILEPOS_SIZE 8 +#define BASS_FILEPOS_BUFFERING 9 + +typedef void(CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, + void *user); /* Internet stream download callback function. buffer : Buffer containing the downloaded data... NULL=end of download length : Number of bytes in the buffer user : The 'user' parameter value given when calling BASS_StreamCreateURL */ // BASS_ChannelSetSync types -#define BASS_SYNC_POS 0 -#define BASS_SYNC_END 2 -#define BASS_SYNC_META 4 -#define BASS_SYNC_SLIDE 5 -#define BASS_SYNC_STALL 6 -#define BASS_SYNC_DOWNLOAD 7 -#define BASS_SYNC_FREE 8 -#define BASS_SYNC_SETPOS 11 -#define BASS_SYNC_MUSICPOS 10 -#define BASS_SYNC_MUSICINST 1 -#define BASS_SYNC_MUSICFX 3 -#define BASS_SYNC_OGG_CHANGE 12 -#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime -#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously - -typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); +#define BASS_SYNC_POS 0 +#define BASS_SYNC_END 2 +#define BASS_SYNC_META 4 +#define BASS_SYNC_SLIDE 5 +#define BASS_SYNC_STALL 6 +#define BASS_SYNC_DOWNLOAD 7 +#define BASS_SYNC_FREE 8 +#define BASS_SYNC_SETPOS 11 +#define BASS_SYNC_MUSICPOS 10 +#define BASS_SYNC_MUSICINST 1 +#define BASS_SYNC_MUSICFX 3 +#define BASS_SYNC_OGG_CHANGE 12 +#define BASS_SYNC_MIXTIME 0x40000000 // flag: sync at mixtime, else at playtime +#define BASS_SYNC_ONETIME 0x80000000 // flag: sync only once, else continuously + +typedef void(CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, + void *user); /* Sync callback function. NOTE: a sync callback function should be very quick as other syncs can't be processed until it has finished. If the sync is a "mixtime" sync, then other streams and MOD musics can't be mixed until @@ -574,7 +598,8 @@ channel: Channel that the sync occured in data : Additional data associated with the sync's occurance user : The 'user' parameter given when calling BASS_ChannelSetSync */ -typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); +typedef void(CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, + DWORD length, void *user); /* DSP callback function. NOTE: A DSP function should obviously be as quick as possible... other DSP functions, streams and MOD musics can not be processed until it's finished. @@ -584,7 +609,8 @@ buffer : Buffer to apply the DSP to length : Number of bytes in the buffer user : The 'user' parameter given when calling BASS_ChannelSetDSP */ -typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); +typedef BOOL(CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, + DWORD length, void *user); /* Recording callback function. handle : The recording handle buffer : Buffer containing the recorded sample data @@ -593,394 +619,398 @@ user : The 'user' parameter value given when calling BASS_RecordStart RETURN : TRUE = continue recording, FALSE = stop */ // BASS_ChannelIsActive return values -#define BASS_ACTIVE_STOPPED 0 -#define BASS_ACTIVE_PLAYING 1 -#define BASS_ACTIVE_STALLED 2 -#define BASS_ACTIVE_PAUSED 3 +#define BASS_ACTIVE_STOPPED 0 +#define BASS_ACTIVE_PLAYING 1 +#define BASS_ACTIVE_STALLED 2 +#define BASS_ACTIVE_PAUSED 3 // Channel attributes -#define BASS_ATTRIB_FREQ 1 -#define BASS_ATTRIB_VOL 2 -#define BASS_ATTRIB_PAN 3 -#define BASS_ATTRIB_EAXMIX 4 -#define BASS_ATTRIB_NOBUFFER 5
-#define BASS_ATTRIB_VBR 6
-#define BASS_ATTRIB_CPU 7
-#define BASS_ATTRIB_SRC 8
-#define BASS_ATTRIB_NET_RESUME 9
-#define BASS_ATTRIB_SCANINFO 10
-#define BASS_ATTRIB_NORAMP 11
-#define BASS_ATTRIB_BITRATE 12 -#define BASS_ATTRIB_BUFFER 13 -#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 -#define BASS_ATTRIB_MUSIC_PANSEP 0x101 -#define BASS_ATTRIB_MUSIC_PSCALER 0x102 -#define BASS_ATTRIB_MUSIC_BPM 0x103 -#define BASS_ATTRIB_MUSIC_SPEED 0x104 +#define BASS_ATTRIB_FREQ 1 +#define BASS_ATTRIB_VOL 2 +#define BASS_ATTRIB_PAN 3 +#define BASS_ATTRIB_EAXMIX 4 +#define BASS_ATTRIB_NOBUFFER 5 +#define BASS_ATTRIB_VBR 6 +#define BASS_ATTRIB_CPU 7 +#define BASS_ATTRIB_SRC 8 +#define BASS_ATTRIB_NET_RESUME 9 +#define BASS_ATTRIB_SCANINFO 10 +#define BASS_ATTRIB_NORAMP 11 +#define BASS_ATTRIB_BITRATE 12 +#define BASS_ATTRIB_BUFFER 13 +#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100 +#define BASS_ATTRIB_MUSIC_PANSEP 0x101 +#define BASS_ATTRIB_MUSIC_PSCALER 0x102 +#define BASS_ATTRIB_MUSIC_BPM 0x103 +#define BASS_ATTRIB_MUSIC_SPEED 0x104 #define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 -#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 -#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # -#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # +#define BASS_ATTRIB_MUSIC_ACTIVE 0x106 +#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel # +#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument # // BASS_ChannelSlideAttribute flags -#define BASS_SLIDE_LOG 0x1000000 +#define BASS_SLIDE_LOG 0x1000000 // BASS_ChannelGetData flags -#define BASS_DATA_AVAILABLE 0 // query how much data is buffered -#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data -#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data -#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT -#define BASS_DATA_FFT512 0x80000001 // 512 FFT -#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT -#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT -#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT -#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT -#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
-#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT
-#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined -#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window -#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias -#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
+#define BASS_DATA_AVAILABLE 0 // query how much data is buffered +#define BASS_DATA_FIXED 0x20000000 // flag: return 8.24 fixed-point data +#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data +#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT +#define BASS_DATA_FFT512 0x80000001 // 512 FFT +#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT +#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT +#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT +#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT +#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT +#define BASS_DATA_FFT32768 0x80000007 // 32768 FFT +#define BASS_DATA_FFT_INDIVIDUAL \ + 0x10 // FFT flag: FFT for each channel, else all combined +#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window +#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias +#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data // BASS_ChannelGetLevelEx flags -#define BASS_LEVEL_MONO 1
-#define BASS_LEVEL_STEREO 2
-#define BASS_LEVEL_RMS 4
-#define BASS_LEVEL_VOLPAN 8
+#define BASS_LEVEL_MONO 1 +#define BASS_LEVEL_STEREO 2 +#define BASS_LEVEL_RMS 4 +#define BASS_LEVEL_VOLPAN 8 // BASS_ChannelGetTags types : what's returned -#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure -#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block -#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings -#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings -#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings -#define BASS_TAG_META 5 // ICY metadata : ANSI string -#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
-#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string -#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string -#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure -#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
-#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
-#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string
-#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string
-#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings -#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure -#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
-#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
-#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure
-#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure
-#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
-#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string -#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string -#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers -#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string -#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string -#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string -
+#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure +#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block +#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings +#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings +#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings +#define BASS_TAG_META 5 // ICY metadata : ANSI string +#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings +#define BASS_TAG_MP4 \ + 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings +#define BASS_TAG_WMA 8 // WMA tags : series of null-terminated UTF-8 strings +#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string +#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string +#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure +#define BASS_TAG_MF \ + 13 // Media Foundation tags : series of null-terminated UTF-8 strings +#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure +#define BASS_TAG_AM_MIME 15 // Android Media MIME type : ASCII string +#define BASS_TAG_AM_NAME 16 // Android Media codec name : ASCII string +#define BASS_TAG_RIFF_INFO \ + 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings +#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure +#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure +#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string +#define BASS_TAG_RIFF_CUE 0x104 // RIFF "cue " chunk : TAG_CUE structure +#define BASS_TAG_RIFF_SMPL 0x105 // RIFF "smpl" chunk : TAG_SMPL structure +#define BASS_TAG_APE_BINARY \ + 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure +#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string +#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string +#define BASS_TAG_MUSIC_ORDERS \ + 0x10002 // MOD order list : BYTE array of pattern numbers +#define BASS_TAG_MUSIC_AUTH 0x10003 // MOD author : UTF-8 string +#define BASS_TAG_MUSIC_INST \ + 0x10100 // + instrument #, MOD instrument name : ANSI string +#define BASS_TAG_MUSIC_SAMPLE \ + 0x10300 // + sample #, MOD sample name : ANSI string + // ID3v1 tag structure typedef struct { - char id[3]; - char title[30]; - char artist[30]; - char album[30]; - char year[4]; - char comment[30]; - BYTE genre; + char id[3]; + char title[30]; + char artist[30]; + char album[30]; + char year[4]; + char comment[30]; + BYTE genre; } TAG_ID3; -
+ // Binary APE tag structure -typedef struct {
- const char *key;
- const void *data;
- DWORD length;
-} TAG_APE_BINARY;
-
-// BWF "bext" tag structure
+typedef struct { + const char *key; + const void *data; + DWORD length; +} TAG_APE_BINARY; + +// BWF "bext" tag structure #ifdef _MSC_VER #pragma warning(push) -#pragma warning(disable:4200) +#pragma warning(disable : 4200) #endif -#pragma pack(push,1) +#pragma pack(push, 1) typedef struct { - char Description[256]; // description - char Originator[32]; // name of the originator - char OriginatorReference[32]; // reference of the originator - char OriginationDate[10]; // date of creation (yyyy-mm-dd) - char OriginationTime[8]; // time of creation (hh-mm-ss) - QWORD TimeReference; // first sample count since midnight (little-endian) - WORD Version; // BWF version (little-endian) - BYTE UMID[64]; // SMPTE UMID - BYTE Reserved[190]; -#if defined(__GNUC__) && __GNUC__<3 - char CodingHistory[0]; // history -#elif 1 // change to 0 if compiler fails the following line - char CodingHistory[]; // history + char Description[256]; // description + char Originator[32]; // name of the originator + char OriginatorReference[32]; // reference of the originator + char OriginationDate[10]; // date of creation (yyyy-mm-dd) + char OriginationTime[8]; // time of creation (hh-mm-ss) + QWORD TimeReference; // first sample count since midnight (little-endian) + WORD Version; // BWF version (little-endian) + BYTE UMID[64]; // SMPTE UMID + BYTE Reserved[190]; +#if defined(__GNUC__) && __GNUC__ < 3 + char CodingHistory[0]; // history +#elif 1 // change to 0 if compiler fails the following line + char CodingHistory[]; // history #else - char CodingHistory[1]; // history + char CodingHistory[1]; // history #endif } TAG_BEXT; -#pragma pack(pop)
-
-// BWF "cart" tag structures
-typedef struct
-{
- DWORD dwUsage; // FOURCC timer usage ID
- DWORD dwValue; // timer value in samples from head
-} TAG_CART_TIMER;
-
-typedef struct
-{
- char Version[4]; // version of the data structure
- char Title[64]; // title of cart audio sequence
- char Artist[64]; // artist or creator name
- char CutID[64]; // cut number identification
- char ClientID[64]; // client identification
- char Category[64]; // category ID, PSA, NEWS, etc
- char Classification[64]; // classification or auxiliary key
- char OutCue[64]; // out cue text
- char StartDate[10]; // yyyy-mm-dd
- char StartTime[8]; // hh:mm:ss
- char EndDate[10]; // yyyy-mm-dd
- char EndTime[8]; // hh:mm:ss
- char ProducerAppID[64]; // name of vendor or application
- char ProducerAppVersion[64]; // version of producer application
- char UserDef[64]; // user defined text
- DWORD dwLevelReference; // sample value for 0 dB reference
- TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
- char Reserved[276];
- char URL[1024]; // uniform resource locator
-#if defined(__GNUC__) && __GNUC__<3
- char TagText[0]; // free form text for scripts or tags
-#elif 1 // change to 0 if compiler fails the following line
- char TagText[]; // free form text for scripts or tags
-#else
- char TagText[1]; // free form text for scripts or tags
-#endif
-} TAG_CART;
-
-// RIFF "cue " tag structures
-typedef struct
-{
- DWORD dwName;
- DWORD dwPosition;
- DWORD fccChunk;
- DWORD dwChunkStart;
- DWORD dwBlockStart;
- DWORD dwSampleOffset;
-} TAG_CUE_POINT;
-
-typedef struct
-{
- DWORD dwCuePoints;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_CUE_POINT CuePoints[0];
-#elif 1 // change to 0 if compiler fails the following line
- TAG_CUE_POINT CuePoints[];
-#else
- TAG_CUE_POINT CuePoints[1];
-#endif
-} TAG_CUE;
-
-// RIFF "smpl" tag structures
-typedef struct
-{
- DWORD dwIdentifier;
- DWORD dwType;
- DWORD dwStart;
- DWORD dwEnd;
- DWORD dwFraction;
- DWORD dwPlayCount;
-} TAG_SMPL_LOOP;
-
-typedef struct
-{
- DWORD dwManufacturer;
- DWORD dwProduct;
- DWORD dwSamplePeriod;
- DWORD dwMIDIUnityNote;
- DWORD dwMIDIPitchFraction;
- DWORD dwSMPTEFormat;
- DWORD dwSMPTEOffset;
- DWORD cSampleLoops;
- DWORD cbSamplerData;
-#if defined(__GNUC__) && __GNUC__<3
- TAG_SMPL_LOOP SampleLoops[0];
-#elif 1 // change to 0 if compiler fails the following line
- TAG_SMPL_LOOP SampleLoops[];
-#else
- TAG_SMPL_LOOP SampleLoops[1];
-#endif
-} TAG_SMPL;
-#ifdef _MSC_VER
-#pragma warning(pop)
-#endif
-
+#pragma pack(pop) + +// BWF "cart" tag structures +typedef struct { + DWORD dwUsage; // FOURCC timer usage ID + DWORD dwValue; // timer value in samples from head +} TAG_CART_TIMER; + +typedef struct { + char Version[4]; // version of the data structure + char Title[64]; // title of cart audio sequence + char Artist[64]; // artist or creator name + char CutID[64]; // cut number identification + char ClientID[64]; // client identification + char Category[64]; // category ID, PSA, NEWS, etc + char Classification[64]; // classification or auxiliary key + char OutCue[64]; // out cue text + char StartDate[10]; // yyyy-mm-dd + char StartTime[8]; // hh:mm:ss + char EndDate[10]; // yyyy-mm-dd + char EndTime[8]; // hh:mm:ss + char ProducerAppID[64]; // name of vendor or application + char ProducerAppVersion[64]; // version of producer application + char UserDef[64]; // user defined text + DWORD dwLevelReference; // sample value for 0 dB reference + TAG_CART_TIMER PostTimer[8]; // 8 time markers after head + char Reserved[276]; + char URL[1024]; // uniform resource locator +#if defined(__GNUC__) && __GNUC__ < 3 + char TagText[0]; // free form text for scripts or tags +#elif 1 // change to 0 if compiler fails the following line + char TagText[]; // free form text for scripts or tags +#else + char TagText[1]; // free form text for scripts or tags +#endif +} TAG_CART; + +// RIFF "cue " tag structures +typedef struct { + DWORD dwName; + DWORD dwPosition; + DWORD fccChunk; + DWORD dwChunkStart; + DWORD dwBlockStart; + DWORD dwSampleOffset; +} TAG_CUE_POINT; + +typedef struct { + DWORD dwCuePoints; +#if defined(__GNUC__) && __GNUC__ < 3 + TAG_CUE_POINT CuePoints[0]; +#elif 1 // change to 0 if compiler fails the following line + TAG_CUE_POINT CuePoints[]; +#else + TAG_CUE_POINT CuePoints[1]; +#endif +} TAG_CUE; + +// RIFF "smpl" tag structures +typedef struct { + DWORD dwIdentifier; + DWORD dwType; + DWORD dwStart; + DWORD dwEnd; + DWORD dwFraction; + DWORD dwPlayCount; +} TAG_SMPL_LOOP; + +typedef struct { + DWORD dwManufacturer; + DWORD dwProduct; + DWORD dwSamplePeriod; + DWORD dwMIDIUnityNote; + DWORD dwMIDIPitchFraction; + DWORD dwSMPTEFormat; + DWORD dwSMPTEOffset; + DWORD cSampleLoops; + DWORD cbSamplerData; +#if defined(__GNUC__) && __GNUC__ < 3 + TAG_SMPL_LOOP SampleLoops[0]; +#elif 1 // change to 0 if compiler fails the following line + TAG_SMPL_LOOP SampleLoops[]; +#else + TAG_SMPL_LOOP SampleLoops[1]; +#endif +} TAG_SMPL; +#ifdef _MSC_VER +#pragma warning(pop) +#endif + // CoreAudio codec info structure typedef struct { - DWORD ftype; // file format - DWORD atype; // audio format - const char *name; // description + DWORD ftype; // file format + DWORD atype; // audio format + const char *name; // description } TAG_CA_CODEC; -#ifndef _WAVEFORMATEX_
-#define _WAVEFORMATEX_
-#pragma pack(push,1)
-typedef struct tWAVEFORMATEX
-{
- WORD wFormatTag;
- WORD nChannels;
- DWORD nSamplesPerSec;
- DWORD nAvgBytesPerSec;
- WORD nBlockAlign;
- WORD wBitsPerSample;
- WORD cbSize;
-} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
-typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
-#pragma pack(pop)
-#endif
-
+#ifndef _WAVEFORMATEX_ +#define _WAVEFORMATEX_ +#pragma pack(push, 1) +typedef struct tWAVEFORMATEX { + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; +} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX; +typedef const WAVEFORMATEX *LPCWAVEFORMATEX; +#pragma pack(pop) +#endif + // BASS_ChannelGetLength/GetPosition/SetPosition modes -#define BASS_POS_BYTE 0 // byte position -#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) -#define BASS_POS_OGG 3 // OGG bitstream number
-#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers -#define BASS_POS_RELATIVE 0x4000000 // flag: seek relative to the current position
-#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position -#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position -#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
-#define BASS_POS_SCAN 0x40000000 // flag: scan to the position
+#define BASS_POS_BYTE 0 // byte position +#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row) +#define BASS_POS_OGG 3 // OGG bitstream number +#define BASS_POS_RESET 0x2000000 // flag: reset user file buffers +#define BASS_POS_RELATIVE \ + 0x4000000 // flag: seek relative to the current position +#define BASS_POS_INEXACT 0x8000000 // flag: allow seeking to inexact position +#define BASS_POS_DECODE \ + 0x10000000 // flag: get the decoding (not playing) position +#define BASS_POS_DECODETO \ + 0x20000000 // flag: decode to the position instead of seeking +#define BASS_POS_SCAN 0x40000000 // flag: scan to the position // BASS_ChannelSetDevice/GetDevice option -#define BASS_NODEVICE 0x20000 +#define BASS_NODEVICE 0x20000 // BASS_RecordSetInput flags -#define BASS_INPUT_OFF 0x10000 -#define BASS_INPUT_ON 0x20000 - -#define BASS_INPUT_TYPE_MASK 0xff000000 -#define BASS_INPUT_TYPE_UNDEF 0x00000000 -#define BASS_INPUT_TYPE_DIGITAL 0x01000000 -#define BASS_INPUT_TYPE_LINE 0x02000000 -#define BASS_INPUT_TYPE_MIC 0x03000000 -#define BASS_INPUT_TYPE_SYNTH 0x04000000 -#define BASS_INPUT_TYPE_CD 0x05000000 -#define BASS_INPUT_TYPE_PHONE 0x06000000 -#define BASS_INPUT_TYPE_SPEAKER 0x07000000 -#define BASS_INPUT_TYPE_WAVE 0x08000000 -#define BASS_INPUT_TYPE_AUX 0x09000000 -#define BASS_INPUT_TYPE_ANALOG 0x0a000000 +#define BASS_INPUT_OFF 0x10000 +#define BASS_INPUT_ON 0x20000 + +#define BASS_INPUT_TYPE_MASK 0xff000000 +#define BASS_INPUT_TYPE_UNDEF 0x00000000 +#define BASS_INPUT_TYPE_DIGITAL 0x01000000 +#define BASS_INPUT_TYPE_LINE 0x02000000 +#define BASS_INPUT_TYPE_MIC 0x03000000 +#define BASS_INPUT_TYPE_SYNTH 0x04000000 +#define BASS_INPUT_TYPE_CD 0x05000000 +#define BASS_INPUT_TYPE_PHONE 0x06000000 +#define BASS_INPUT_TYPE_SPEAKER 0x07000000 +#define BASS_INPUT_TYPE_WAVE 0x08000000 +#define BASS_INPUT_TYPE_AUX 0x09000000 +#define BASS_INPUT_TYPE_ANALOG 0x0a000000 // BASS_ChannelSetFX effect types -#define BASS_FX_DX8_CHORUS 0 -#define BASS_FX_DX8_COMPRESSOR 1 -#define BASS_FX_DX8_DISTORTION 2 -#define BASS_FX_DX8_ECHO 3 -#define BASS_FX_DX8_FLANGER 4 -#define BASS_FX_DX8_GARGLE 5 -#define BASS_FX_DX8_I3DL2REVERB 6 -#define BASS_FX_DX8_PARAMEQ 7 -#define BASS_FX_DX8_REVERB 8 -#define BASS_FX_VOLUME 9 +#define BASS_FX_DX8_CHORUS 0 +#define BASS_FX_DX8_COMPRESSOR 1 +#define BASS_FX_DX8_DISTORTION 2 +#define BASS_FX_DX8_ECHO 3 +#define BASS_FX_DX8_FLANGER 4 +#define BASS_FX_DX8_GARGLE 5 +#define BASS_FX_DX8_I3DL2REVERB 6 +#define BASS_FX_DX8_PARAMEQ 7 +#define BASS_FX_DX8_REVERB 8 +#define BASS_FX_VOLUME 9 typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx + float fWetDryMix; + float fDepth; + float fFeedback; + float fFrequency; + DWORD lWaveform; // 0=triangle, 1=sine + float fDelay; + DWORD lPhase; // BASS_DX8_PHASE_xxx } BASS_DX8_CHORUS; typedef struct { - float fGain; - float fAttack; - float fRelease; - float fThreshold; - float fRatio; - float fPredelay; + float fGain; + float fAttack; + float fRelease; + float fThreshold; + float fRatio; + float fPredelay; } BASS_DX8_COMPRESSOR; typedef struct { - float fGain; - float fEdge; - float fPostEQCenterFrequency; - float fPostEQBandwidth; - float fPreLowpassCutoff; + float fGain; + float fEdge; + float fPostEQCenterFrequency; + float fPostEQBandwidth; + float fPreLowpassCutoff; } BASS_DX8_DISTORTION; typedef struct { - float fWetDryMix; - float fFeedback; - float fLeftDelay; - float fRightDelay; - BOOL lPanDelay; + float fWetDryMix; + float fFeedback; + float fLeftDelay; + float fRightDelay; + BOOL lPanDelay; } BASS_DX8_ECHO; typedef struct { - float fWetDryMix; - float fDepth; - float fFeedback; - float fFrequency; - DWORD lWaveform; // 0=triangle, 1=sine - float fDelay; - DWORD lPhase; // BASS_DX8_PHASE_xxx + float fWetDryMix; + float fDepth; + float fFeedback; + float fFrequency; + DWORD lWaveform; // 0=triangle, 1=sine + float fDelay; + DWORD lPhase; // BASS_DX8_PHASE_xxx } BASS_DX8_FLANGER; typedef struct { - DWORD dwRateHz; // Rate of modulation in hz - DWORD dwWaveShape; // 0=triangle, 1=square + DWORD dwRateHz; // Rate of modulation in hz + DWORD dwWaveShape; // 0=triangle, 1=square } BASS_DX8_GARGLE; typedef struct { - int lRoom; // [-10000, 0] default: -1000 mB - int lRoomHF; // [-10000, 0] default: 0 mB - float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 - float flDecayTime; // [0.1, 20.0] default: 1.49s - float flDecayHFRatio; // [0.1, 2.0] default: 0.83 - int lReflections; // [-10000, 1000] default: -2602 mB - float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s - int lReverb; // [-10000, 2000] default: 200 mB - float flReverbDelay; // [0.0, 0.1] default: 0.011 s - float flDiffusion; // [0.0, 100.0] default: 100.0 % - float flDensity; // [0.0, 100.0] default: 100.0 % - float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz + int lRoom; // [-10000, 0] default: -1000 mB + int lRoomHF; // [-10000, 0] default: 0 mB + float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0 + float flDecayTime; // [0.1, 20.0] default: 1.49s + float flDecayHFRatio; // [0.1, 2.0] default: 0.83 + int lReflections; // [-10000, 1000] default: -2602 mB + float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s + int lReverb; // [-10000, 2000] default: 200 mB + float flReverbDelay; // [0.0, 0.1] default: 0.011 s + float flDiffusion; // [0.0, 100.0] default: 100.0 % + float flDensity; // [0.0, 100.0] default: 100.0 % + float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz } BASS_DX8_I3DL2REVERB; typedef struct { - float fCenter; - float fBandwidth; - float fGain; + float fCenter; + float fBandwidth; + float fGain; } BASS_DX8_PARAMEQ; typedef struct { - float fInGain; // [-96.0,0.0] default: 0.0 dB - float fReverbMix; // [-96.0,0.0] default: 0.0 db - float fReverbTime; // [0.001,3000.0] default: 1000.0 ms - float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 + float fInGain; // [-96.0,0.0] default: 0.0 dB + float fReverbMix; // [-96.0,0.0] default: 0.0 db + float fReverbTime; // [0.001,3000.0] default: 1000.0 ms + float fHighFreqRTRatio; // [0.001,0.999] default: 0.001 } BASS_DX8_REVERB; -#define BASS_DX8_PHASE_NEG_180 0 -#define BASS_DX8_PHASE_NEG_90 1 -#define BASS_DX8_PHASE_ZERO 2 -#define BASS_DX8_PHASE_90 3 -#define BASS_DX8_PHASE_180 4 -
+#define BASS_DX8_PHASE_NEG_180 0 +#define BASS_DX8_PHASE_NEG_90 1 +#define BASS_DX8_PHASE_ZERO 2 +#define BASS_DX8_PHASE_90 3 +#define BASS_DX8_PHASE_180 4 + typedef struct { - float fTarget; - float fCurrent; - float fTime; - DWORD lCurve; + float fTarget; + float fCurrent; + float fTime; + DWORD lCurve; } BASS_FX_VOLUME_PARAM; -
-typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
-/* iOS notification callback function.
-status : The notification (BASS_IOSNOTIFY_xxx) */
-
-#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
-#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
+ +typedef void(CALLBACK IOSNOTIFYPROC)(DWORD status); +/* iOS notification callback function. +status : The notification (BASS_IOSNOTIFY_xxx) */ + +#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started +#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); DWORD BASSDEF(BASS_GetConfig)(DWORD option); @@ -989,15 +1019,19 @@ void *BASSDEF(BASS_GetConfigPtr)(DWORD option); DWORD BASSDEF(BASS_GetVersion)(); int BASSDEF(BASS_ErrorGetCode)(); BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP) -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); +#if defined(_WIN32) && !defined(_WIN32_WCE) && \ + !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, + const GUID *dsguid); #else -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, + void *dsguid); #endif BOOL BASSDEF(BASS_SetDevice)(DWORD device); DWORD BASSDEF(BASS_GetDevice)(); BOOL BASSDEF(BASS_Free)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
+#if defined(_WIN32) && !defined(_WIN32_WCE) && \ + !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) void *BASSDEF(BASS_GetDSoundObject)(DWORD object); #endif BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); @@ -1015,19 +1049,29 @@ const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); -BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); -BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); +BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, + const BASS_3DVECTOR *vel, + const BASS_3DVECTOR *front, + const BASS_3DVECTOR *top); +BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, + BASS_3DVECTOR *front, BASS_3DVECTOR *top); void BASSDEF(BASS_Apply3D)(); -#if defined(_WIN32) && !defined(_WIN32_WCE) && !(WINAPI_FAMILY && WINAPI_FAMILY!=WINAPI_FAMILY_DESKTOP_APP)
-BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); -BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); +#if defined(_WIN32) && !defined(_WIN32_WCE) && \ + !(WINAPI_FAMILY && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) +BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, + float damp); +BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, + float *damp); #endif -HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); +HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, + DWORD length, DWORD flags, DWORD freq); BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); -HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); -HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); +HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, + DWORD length, DWORD max, DWORD flags); +HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, + DWORD max, DWORD flags); BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); @@ -1037,14 +1081,22 @@ HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); -HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); -HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); -HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, + STREAMPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, + QWORD length, DWORD flags); +HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, + DWORD flags, DOWNLOADPROC *proc, + void *user); +HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, + const BASS_FILEPROCS *proc, + void *user); BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); -DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); -DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); +DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, + DWORD length); +DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, + DWORD length); BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); BOOL BASSDEF(BASS_RecordInit)(int device); @@ -1055,7 +1107,8 @@ BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); const char *BASSDEF(BASS_RecordGetInputName)(int input); BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); -HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); +HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, + RECORDPROC *proc, void *user); double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); @@ -1071,24 +1124,39 @@ BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); -BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); -BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); +BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, + float *value); +BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, + float value, DWORD time); BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); -BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size); -BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); -BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); -BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); -BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); +BOOL BASSDEF(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, + void *value, DWORD size); +DWORD BASSDEF(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, + void *value, DWORD size); +BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, + float max, int iangle, int oangle, + float outvol); +BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, + float *max, DWORD *iangle, + DWORD *oangle, float *outvol); +BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, + const BASS_3DVECTOR *orient, + const BASS_3DVECTOR *vel); +BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, + BASS_3DVECTOR *orient, + BASS_3DVECTOR *vel); QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); -BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
+BOOL BASSDEF(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, + DWORD flags); DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); -HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); +HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, + SYNCPROC *proc, void *user); BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); -HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); +HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, + int priority); BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); @@ -1099,41 +1167,51 @@ BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); BOOL BASSDEF(BASS_FXReset)(HFX handle); BOOL BASSDEF(BASS_FXSetPriority)(HFX handle, int priority); -
+ #ifdef __cplusplus } -
-#if defined(_WIN32) && !defined(NOBASSOVERLOADS)
-static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
-{
- return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
-}
-
-static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
-{
- return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
-}
-
-static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
-{
- return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
-}
-
-static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
-{
- return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
-}
-
-static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
-{
- return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
-}
-
-static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value)
-{
- return BASS_SetConfigPtr(option|BASS_UNICODE, (const void*)value);
-}
-#endif
+ +#if defined(_WIN32) && !defined(NOBASSOVERLOADS) +static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags) +{ + return BASS_PluginLoad((const char *)file, flags | BASS_UNICODE); +} + +static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, + DWORD length, DWORD flags, DWORD freq) +{ + return BASS_MusicLoad(mem, (const void *)file, offset, length, + flags | BASS_UNICODE, freq); +} + +static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, + DWORD length, DWORD max, DWORD flags) +{ + return BASS_SampleLoad(mem, (const void *)file, offset, length, max, + flags | BASS_UNICODE); +} + +static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, + QWORD offset, QWORD length, + DWORD flags) +{ + return BASS_StreamCreateFile(mem, (const void *)file, offset, length, + flags | BASS_UNICODE); +} + +static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, + DWORD flags, DOWNLOADPROC *proc, + void *user) +{ + return BASS_StreamCreateURL((const char *)url, offset, flags | BASS_UNICODE, + proc, user); +} + +static inline BOOL BASS_SetConfigPtr(DWORD option, const WCHAR *value) +{ + return BASS_SetConfigPtr(option | BASS_UNICODE, (const void *)value); +} +#endif #endif #endif diff --git a/include/chatlogpiece.h b/include/chatlogpiece.h index 34c5926b..1fbca250 100644 --- a/include/chatlogpiece.h +++ b/include/chatlogpiece.h @@ -1,15 +1,16 @@ #ifndef CHATLOGPIECE_H #define CHATLOGPIECE_H -#include <QString> #include <QDateTime> +#include <QString> -class chatlogpiece -{ +class chatlogpiece { public: chatlogpiece(); - chatlogpiece(QString p_name, QString p_showname, QString p_message, bool p_song); - chatlogpiece(QString p_name, QString p_showname, QString p_message, bool p_song, QDateTime p_datetime); + chatlogpiece(QString p_name, QString p_showname, QString p_message, + bool p_song); + chatlogpiece(QString p_name, QString p_showname, QString p_message, + bool p_song, QDateTime p_datetime); QString get_name(); QString get_showname(); diff --git a/include/courtroom.h b/include/courtroom.h index 99a090b0..5d9a4b84 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -1,73 +1,70 @@ #ifndef COURTROOM_H #define COURTROOM_H -#include "aoimage.h" +#include "aoapplication.h" +#include "aoblipplayer.h" #include "aobutton.h" #include "aocharbutton.h" +#include "aocharmovie.h" #include "aoemotebutton.h" -#include "aopacket.h" -#include "aoscene.h" +#include "aoevidencebutton.h" +#include "aoevidencedisplay.h" +#include "aoimage.h" +#include "aolineedit.h" #include "aomovie.h" -#include "aocharmovie.h" #include "aomusicplayer.h" +#include "aopacket.h" +#include "aoscene.h" #include "aosfxplayer.h" -#include "aoblipplayer.h" -#include "aoevidencebutton.h" #include "aotextarea.h" -#include "aolineedit.h" #include "aotextedit.h" -#include "aoevidencedisplay.h" -#include "datatypes.h" -#include "aoapplication.h" -#include "lobby.h" -#include "hardware_functions.h" -#include "file_functions.h" +#include "chatlogpiece.h" #include "datatypes.h" #include "debug_functions.h" -#include "chatlogpiece.h" +#include "file_functions.h" +#include "hardware_functions.h" +#include "lobby.h" -#include <QMainWindow> -#include <QLineEdit> -#include <QPlainTextEdit> -#include <QListWidget> #include <QCheckBox> -#include <QComboBox> -#include <QSlider> -#include <QVector> #include <QCloseEvent> +#include <QComboBox> +#include <QLineEdit> +#include <QListWidget> +#include <QMainWindow> #include <QMap> -#include <QTextBrowser> +#include <QPlainTextEdit> +#include <QSlider> #include <QSpinBox> +#include <QTextBrowser> +#include <QVector> -#include <QDebug> -#include <QScrollBar> -#include <QRegExp> #include <QBrush> -#include <QTextCharFormat> +#include <QDebug> +#include <QFileDialog> #include <QFont> #include <QInputDialog> -#include <QFileDialog> +#include <QRegExp> +#include <QScrollBar> #include <QTextBoundaryFinder> +#include <QTextCharFormat> #include <stack> class AOApplication; -class Courtroom : public QMainWindow -{ +class Courtroom : public QMainWindow { Q_OBJECT public: explicit Courtroom(AOApplication *p_ao_app); - void append_char(char_type p_char){char_list.append(p_char);} - void append_evidence(evi_type p_evi){evidence_list.append(p_evi);} - void append_music(QString f_music){music_list.append(f_music);} - void append_area(QString f_area){area_list.append(f_area);} + void append_char(char_type p_char) { char_list.append(p_char); } + void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); } + void append_music(QString f_music) { music_list.append(f_music); } + void append_area(QString f_area) { area_list.append(f_area); } void fix_last_area() { - if (area_list.size() > 0) - { + if (area_list.size() > 0) { QString malplaced = area_list.last(); area_list.removeLast(); append_music(malplaced); @@ -76,31 +73,27 @@ public: void arup_append(int players, QString status, QString cm, QString locked) { - arup_players.append(players); - arup_statuses.append(status); - arup_cms.append(cm); - arup_locks.append(locked); + arup_players.append(players); + arup_statuses.append(status); + arup_cms.append(cm); + arup_locks.append(locked); } void arup_modify(int type, int place, QString value) { - if (type == 0) - { + if (type == 0) { if (arup_players.size() > place) arup_players[place] = value.toInt(); } - else if (type == 1) - { + else if (type == 1) { if (arup_statuses.size() > place) arup_statuses[place] = value; } - else if (type == 2) - { + else if (type == 2) { if (arup_cms.size() > place) arup_cms[place] = value; } - else if (type == 3) - { + else if (type == 3) { if (arup_locks.size() > place) arup_locks[place] = value; } @@ -109,105 +102,114 @@ public: void character_loading_finished(); - //sets position of widgets based on theme ini files + // sets position of widgets based on theme ini files void set_widgets(); - //sets font size based on theme ini files + // sets font size based on theme ini files void set_font(QWidget *widget, QString p_identifier); - //helper function that calls above function on the relevant widgets + // helper function that calls above function on the relevant widgets void set_fonts(); void set_window_title(QString p_title); - //reads theme inis and sets size and pos based on the identifier + // reads theme inis and sets size and pos based on the identifier void set_size_and_pos(QWidget *p_widget, QString p_identifier); - //sets status as taken on character with cid n_char and places proper shading on charselect + // sets status as taken on character with cid n_char and places proper shading + // on charselect void set_taken(int n_char, bool p_taken); - //sets the current background to argument. also does some checks to see if it's a legacy bg + // sets the current background to argument. also does some checks to see if + // it's a legacy bg void set_background(QString p_background); - //sets the evidence list member variable to argument + // sets the evidence list member variable to argument void set_evidence_list(QVector<evi_type> &p_evi_list); - //called when a DONE#% from the server was received + // called when a DONE#% from the server was received void done_received(); - //sets the local mute list based on characters available on the server + // sets the local mute list based on characters available on the server void set_mute_list(); // Sets the local pair list based on the characters available on the server. void set_pair_list(); - //sets desk and bg based on pos in chatmessage + // sets desk and bg based on pos in chatmessage void set_scene(); - //sets text color based on text color in chatmessage + // sets text color based on text color in chatmessage void set_text_color(); // And gets the colour, too! QColor get_text_color(QString color); - //takes in serverD-formatted IP list as prints a converted version to server OOC - //admittedly poorly named + // takes in serverD-formatted IP list as prints a converted version to server + // OOC admittedly poorly named void set_ip_list(QString p_list); - //disables chat if current cid matches second argument - //enables if p_muted is false + // disables chat if current cid matches second argument + // enables if p_muted is false void set_mute(bool p_muted, int p_cid); - //send a message that the player is banned and quits the server + // send a message that the player is banned and quits the server void set_ban(int p_cid); - //cid = character id, returns the cid of the currently selected character - int get_cid() {return m_cid;} - QString get_current_char() {return current_char;} - QString get_current_background() {return current_background;} + // cid = character id, returns the cid of the currently selected character + int get_cid() { return m_cid; } + QString get_current_char() { return current_char; } + QString get_current_background() { return current_background; } - //properly sets up some varibles: resets user state + // properly sets up some varibles: resets user state void enter_courtroom(int p_cid); - //helper function that populates ui_music_list with the contents of music_list + // helper function that populates ui_music_list with the contents of + // music_list void list_music(); void list_areas(); - //these are for OOC chat + // these are for OOC chat void append_ms_chatmessage(QString f_name, QString f_message); - void append_server_chatmessage(QString p_name, QString p_message, QString p_colour); + void append_server_chatmessage(QString p_name, QString p_message, + QString p_colour); - //these functions handle chatmessages sequentially. - //The process itself is very convoluted and merits separate documentation - //But the general idea is objection animation->pre animation->talking->idle + // these functions handle chatmessages sequentially. + // The process itself is very convoluted and merits separate documentation + // But the general idea is objection animation->pre animation->talking->idle void handle_chatmessage(QStringList *p_contents); void handle_chatmessage_2(); void handle_chatmessage_3(); - //This function filters out the common CC inline text trickery, for appending to - //the IC chatlog. + // This function filters out the common CC inline text trickery, for appending + // to the IC chatlog. QString filter_ic_text(QString p_text); - //adds text to the IC chatlog. p_name first as bold then p_text then a newlin - //this function keeps the chatlog scrolled to the top unless there's text selected + // adds text to the IC chatlog. p_name first as bold then p_text then a newlin + // this function keeps the chatlog scrolled to the top unless there's text + // selected // or the user isn't already scrolled to the top - void append_ic_text(QString p_text, QString p_name = "", bool is_songchange = false); + void append_ic_text(QString p_text, QString p_name = "", + bool is_songchange = false); - //prints who played the song to IC chat and plays said song(if found on local filesystem) - //takes in a list where the first element is the song name and the second is the char id of who played it + // prints who played the song to IC chat and plays said song(if found on local + // filesystem) takes in a list where the first element is the song name and the + // second is the char id of who played it void handle_song(QStringList *p_contents); void play_preanim(bool noninterrupting); - //plays the witness testimony or cross examination animation based on argument + // plays the witness testimony or cross examination animation based on + // argument void handle_wtce(QString p_wtce, int variant); - //sets the hp bar of defense(p_bar 1) or pro(p_bar 2) - //state is an number between 0 and 10 inclusive + // sets the hp bar of defense(p_bar 1) or pro(p_bar 2) + // state is an number between 0 and 10 inclusive void set_hp_bar(int p_bar, int p_state); - //Toggles the judge buttons, whether they should appear or not. + // Toggles the judge buttons, whether they should appear or not. void toggle_judge_buttons(bool is_on); - void announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno); + void announce_case(QString title, bool def, bool pro, bool jud, bool jur, + bool steno); void check_connection_received(); @@ -230,18 +232,13 @@ private: // This is for inline message-colouring. - enum INLINE_COLOURS { - INLINE_BLUE, - INLINE_GREEN, - INLINE_ORANGE, - INLINE_GREY - }; + enum INLINE_COLOURS { INLINE_BLUE, INLINE_GREEN, INLINE_ORANGE, INLINE_GREY }; // A stack of inline colours. std::stack<INLINE_COLOURS> inline_colour_stack; bool next_character_is_not_special = false; // If true, write the - // next character as it is. + // next character as it is. bool message_is_centered = false; @@ -278,15 +275,15 @@ private: QVector<int> music_row_to_number; QVector<int> area_row_to_number; - //triggers ping_server() every 60 seconds + // triggers ping_server() every 60 seconds QTimer *keepalive_timer; - //determines how fast messages tick onto screen + // determines how fast messages tick onto screen QTimer *chat_tick_timer; - //int chat_tick_interval = 60; - //which tick position(character in chat message) we are at + // int chat_tick_interval = 60; + // which tick position(character in chat message) we are at int tick_pos = 0; - //used to determine how often blips sound + // used to determine how often blips sound int blip_pos = 0; int blip_rate = 1; int rainbow_counter = 0; @@ -299,21 +296,23 @@ private: // True, if the log should go downwards. bool log_goes_downwards = false; - //delay before chat messages starts ticking + // delay before chat messages starts ticking QTimer *text_delay_timer; - //delay before sfx plays + // delay before sfx plays QTimer *sfx_delay_timer; - //keeps track of how long realization is visible(it's just a white square and should be visible less than a second) + // keeps track of how long realization is visible(it's just a white square and + // should be visible less than a second) QTimer *realization_timer; - //times how long the blinking testimony should be shown(green one in the corner) + // times how long the blinking testimony should be shown(green one in the + // corner) QTimer *testimony_show_timer; - //times how long the blinking testimony should be hidden + // times how long the blinking testimony should be hidden QTimer *testimony_hide_timer; - //every time point in char.inis times this equals the final time + // every time point in char.inis times this equals the final time const int time_mod = 40; static const int chatmessage_size = 23; @@ -324,28 +323,30 @@ private: bool testimony_in_progress = false; - //in milliseconds + // in milliseconds const int testimony_show_time = 1500; - //in milliseconds + // in milliseconds const int testimony_hide_time = 500; - //char id, muted or not + // char id, muted or not QMap<int, bool> mute_map; - //QVector<int> muted_cids; + // QVector<int> muted_cids; bool is_muted = false; - //state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = noniterrupting preanim + // state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = + // noniterrupting preanim int anim_state = 3; - //state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done + // state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = + // ticking done int text_state = 2; - //character id, which index of the char_list the player is + // character id, which index of the char_list the player is int m_cid = -1; - //cid and this may differ in cases of ini-editing + // cid and this may differ in cases of ini-editing QString current_char = ""; int objection_state = 0; @@ -378,10 +379,11 @@ private: int evidence_rows = 3; int max_evidence_on_page = 18; - //is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png + // is set to true if the bg folder contains defensedesk.png, + // prosecutiondesk.png and stand.png bool is_ao2_bg = false; - //whether the ooc chat is server or master chat, true is server + // whether the ooc chat is server or master chat, true is server bool server_ooc = true; QString current_background = "default"; @@ -430,11 +432,11 @@ private: QLineEdit *ui_ooc_chat_message; QLineEdit *ui_ooc_chat_name; - //QLineEdit *ui_area_password; + // QLineEdit *ui_area_password; QLineEdit *ui_music_search; QWidget *ui_emotes; - QVector<AOEmoteButton*> ui_emote_list; + QVector<AOEmoteButton *> ui_emote_list; AOButton *ui_emote_left; AOButton *ui_emote_right; @@ -499,7 +501,7 @@ private: AOImage *ui_evidence; AOLineEdit *ui_evidence_name; QWidget *ui_evidence_buttons; - QVector<AOEvidenceButton*> ui_evidence_list; + QVector<AOEvidenceButton *> ui_evidence_list; AOButton *ui_evidence_left; AOButton *ui_evidence_right; AOButton *ui_evidence_present; @@ -512,11 +514,11 @@ private: AOImage *ui_char_select_background; - //abstract widget to hold char buttons + // abstract widget to hold char buttons QWidget *ui_char_buttons; - QVector<AOCharButton*> ui_char_button_list; - QVector<AOCharButton*> ui_char_button_list_filtered; + QVector<AOCharButton *> ui_char_button_list; + QVector<AOCharButton *> ui_char_button_list_filtered; AOImage *ui_selector; AOButton *ui_back_to_lobby; @@ -557,7 +559,8 @@ public slots: void mod_called(QString p_ip); - void case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno); + void case_called(QString msg, bool def, bool pro, bool jud, bool jur, + bool steno); private slots: void start_chat_ticking(); diff --git a/include/datatypes.h b/include/datatypes.h index aaa5de52..207f5062 100644 --- a/include/datatypes.h +++ b/include/datatypes.h @@ -3,16 +3,14 @@ #include <QString> -struct server_type -{ +struct server_type { QString name; QString desc; QString ip; int port; }; -struct emote_type -{ +struct emote_type { QString comment; QString preanim; QString anim; @@ -22,23 +20,20 @@ struct emote_type int sfx_duration; }; -struct char_type -{ +struct char_type { QString name; QString description; QString evidence_string; bool taken; }; -struct evi_type -{ +struct evi_type { QString name; QString description; QString image; }; -struct chatmessage_type -{ +struct chatmessage_type { QString message; QString character; QString side; @@ -55,29 +50,25 @@ struct chatmessage_type int flip; }; -struct area_type -{ +struct area_type { QString name; QString background; bool passworded; }; -struct pos_type -{ +struct pos_type { int x; int y; }; -struct pos_size_type -{ +struct pos_size_type { int x = 0; int y = 0; int width = 0; int height = 0; }; -enum CHAT_MESSAGE -{ +enum CHAT_MESSAGE { DESK_MOD = 0, PRE_EMOTE, CHAR_NAME, @@ -103,17 +94,6 @@ enum CHAT_MESSAGE NONINTERRUPTING_PRE }; -enum COLOR -{ - WHITE = 0, - GREEN, - RED, - ORANGE, - BLUE, - YELLOW, - RAINBOW, - PINK, - CYAN -}; +enum COLOR { WHITE = 0, GREEN, RED, ORANGE, BLUE, YELLOW, RAINBOW, PINK, CYAN }; #endif // DATATYPES_H diff --git a/include/debug_functions.h b/include/debug_functions.h index 160274cc..383431ab 100644 --- a/include/debug_functions.h +++ b/include/debug_functions.h @@ -1,8 +1,8 @@ #ifndef DEBUG_FUNCTIONS_H #define DEBUG_FUNCTIONS_H -#include <QString> #include <QMessageBox> +#include <QString> void call_error(QString message); void call_notice(QString message); diff --git a/include/discord-rpc.h b/include/discord-rpc.h index feb874b2..455f62aa 100644 --- a/include/discord-rpc.h +++ b/include/discord-rpc.h @@ -24,61 +24,63 @@ extern "C" { #endif typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; + const char *state; /* max 128 bytes */ + const char *details; /* max 128 bytes */ + int64_t startTimestamp; + int64_t endTimestamp; + const char *largeImageKey; /* max 32 bytes */ + const char *largeImageText; /* max 128 bytes */ + const char *smallImageKey; /* max 32 bytes */ + const char *smallImageText; /* max 128 bytes */ + const char *partyId; /* max 128 bytes */ + int partySize; + int partyMax; + const char *matchSecret; /* max 128 bytes */ + const char *joinSecret; /* max 128 bytes */ + const char *spectateSecret; /* max 128 bytes */ + int8_t instance; } DiscordRichPresence; typedef struct DiscordJoinRequest { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; + const char *userId; + const char *username; + const char *discriminator; + const char *avatar; } DiscordJoinRequest; typedef struct DiscordEventHandlers { - void (*ready)(void); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordJoinRequest* request); + void (*ready)(void); + void (*disconnected)(int errorCode, const char *message); + void (*errored)(int errorCode, const char *message); + void (*joinGame)(const char *joinSecret); + void (*spectateGame)(const char *spectateSecret); + void (*joinRequest)(const DiscordJoinRequest *request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, +DISCORD_EXPORT void Discord_Initialize(const char *applicationId, + DiscordEventHandlers *handlers, int autoRegister, - const char* optionalSteamId); + const char *optionalSteamId); DISCORD_EXPORT void Discord_Shutdown(void); /* checks for incoming messages, dispatches callbacks */ DISCORD_EXPORT void Discord_RunCallbacks(void); -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ +/* If you disable the lib starting its own io thread, you'll need to call this + * from your own */ #ifdef DISCORD_DISABLE_IO_THREAD DISCORD_EXPORT void Discord_UpdateConnection(void); #endif -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); +DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence); DISCORD_EXPORT void Discord_ClearPresence(void); -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); +DISCORD_EXPORT void Discord_Respond(const char *userid, + /* DISCORD_REPLY_ */ int reply); #ifdef __cplusplus } /* extern "C" */ diff --git a/include/discord_register.h b/include/discord_register.h index 4c16b68a..655a3dfb 100644 --- a/include/discord_register.h +++ b/include/discord_register.h @@ -1,25 +1,27 @@ #pragma once #if defined(DISCORD_DYNAMIC_LIB) -# if defined(_WIN32) -# if defined(DISCORD_BUILDING_SDK) -# define DISCORD_EXPORT __declspec(dllexport) -# else -# define DISCORD_EXPORT __declspec(dllimport) -# endif -# else -# define DISCORD_EXPORT __attribute__((visibility("default"))) -# endif +#if defined(_WIN32) +#if defined(DISCORD_BUILDING_SDK) +#define DISCORD_EXPORT __declspec(dllexport) #else -# define DISCORD_EXPORT +#define DISCORD_EXPORT __declspec(dllimport) +#endif +#else +#define DISCORD_EXPORT __attribute__((visibility("default"))) +#endif +#else +#define DISCORD_EXPORT #endif #ifdef __cplusplus extern "C" { #endif -DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command); -DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId); +DISCORD_EXPORT void Discord_Register(const char *applicationId, + const char *command); +DISCORD_EXPORT void Discord_RegisterSteamGame(const char *applicationId, + const char *steamId); #ifdef __cplusplus } diff --git a/include/discord_rich_presence.h b/include/discord_rich_presence.h index e7ecc6ef..77c0eff7 100644 --- a/include/discord_rich_presence.h +++ b/include/discord_rich_presence.h @@ -1,11 +1,11 @@ #ifndef DISCORD_RICH_PRESENCE_H #define DISCORD_RICH_PRESENCE_H +#include <QDebug> #include <cstring> #include <ctime> -#include <QDebug> -#include <string> #include <discord-rpc.h> +#include <string> #include <cstring> #include <ctime> @@ -14,12 +14,12 @@ namespace AttorneyOnline { -class Discord -{ +class Discord { private: - const char* APPLICATION_ID = "399779271737868288"; + const char *APPLICATION_ID = "399779271737868288"; std::string server_name, server_id; int64_t timestamp; + public: Discord(); ~Discord(); @@ -30,5 +30,5 @@ public: void state_spectate(); }; -} +} // namespace AttorneyOnline #endif // DISCORD_RICH_PRESENCE_H diff --git a/include/discord_rpc.h b/include/discord_rpc.h index 3e1441e0..6bd44041 100644 --- a/include/discord_rpc.h +++ b/include/discord_rpc.h @@ -24,63 +24,65 @@ extern "C" { #endif typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; + const char *state; /* max 128 bytes */ + const char *details; /* max 128 bytes */ + int64_t startTimestamp; + int64_t endTimestamp; + const char *largeImageKey; /* max 32 bytes */ + const char *largeImageText; /* max 128 bytes */ + const char *smallImageKey; /* max 32 bytes */ + const char *smallImageText; /* max 128 bytes */ + const char *partyId; /* max 128 bytes */ + int partySize; + int partyMax; + const char *matchSecret; /* max 128 bytes */ + const char *joinSecret; /* max 128 bytes */ + const char *spectateSecret; /* max 128 bytes */ + int8_t instance; } DiscordRichPresence; typedef struct DiscordUser { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; + const char *userId; + const char *username; + const char *discriminator; + const char *avatar; } DiscordUser; typedef struct DiscordEventHandlers { - void (*ready)(const DiscordUser* request); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordUser* request); + void (*ready)(const DiscordUser *request); + void (*disconnected)(int errorCode, const char *message); + void (*errored)(int errorCode, const char *message); + void (*joinGame)(const char *joinSecret); + void (*spectateGame)(const char *spectateSecret); + void (*joinRequest)(const DiscordUser *request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, +DISCORD_EXPORT void Discord_Initialize(const char *applicationId, + DiscordEventHandlers *handlers, int autoRegister, - const char* optionalSteamId); + const char *optionalSteamId); DISCORD_EXPORT void Discord_Shutdown(void); /* checks for incoming messages, dispatches callbacks */ DISCORD_EXPORT void Discord_RunCallbacks(void); -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ +/* If you disable the lib starting its own io thread, you'll need to call this + * from your own */ #ifdef DISCORD_DISABLE_IO_THREAD DISCORD_EXPORT void Discord_UpdateConnection(void); #endif -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); +DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence); DISCORD_EXPORT void Discord_ClearPresence(void); -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); +DISCORD_EXPORT void Discord_Respond(const char *userid, + /* DISCORD_REPLY_ */ int reply); -DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers); +DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers); #ifdef __cplusplus } /* extern "C" */ diff --git a/include/encryption_functions.h b/include/encryption_functions.h index dc67d122..b70e8e65 100644 --- a/include/encryption_functions.h +++ b/include/encryption_functions.h @@ -3,11 +3,11 @@ #include <QString> +#include <QVector> #include <cstddef> -#include <stdlib.h> -#include <sstream> #include <iomanip> -#include <QVector> +#include <sstream> +#include <stdlib.h> QString fanta_encrypt(QString p_input, unsigned int key); QString fanta_decrypt(QString p_input, unsigned int key); diff --git a/include/file_functions.h b/include/file_functions.h index 6937ed8a..8bb2e5f6 100644 --- a/include/file_functions.h +++ b/include/file_functions.h @@ -1,8 +1,8 @@ #ifndef FILE_FUNCTIONS_H #define FILE_FUNCTIONS_H -#include <QFileInfo> #include <QDir> +#include <QFileInfo> #include <QString> bool file_exists(QString file_path); diff --git a/include/hex_functions.h b/include/hex_functions.h index 285f096a..d178ba1b 100644 --- a/include/hex_functions.h +++ b/include/hex_functions.h @@ -1,17 +1,16 @@ #ifndef HEX_OPERATIONS_H #define HEX_OPERATIONS_H +#include <algorithm> #include <bitset> #include <cstdint> -#include <iostream> -#include <algorithm> -#include <string> #include <iomanip> +#include <iostream> #include <sstream> +#include <string> -namespace omni -{ - std::string int_to_hex(unsigned int input); +namespace omni { +std::string int_to_hex(unsigned int input); } -#endif //HEX_OPERATIONS_H +#endif // HEX_OPERATIONS_H diff --git a/include/lobby.h b/include/lobby.h index 19276a7d..833450d4 100644 --- a/include/lobby.h +++ b/include/lobby.h @@ -1,16 +1,16 @@ #ifndef LOBBY_H #define LOBBY_H -#include "aoimage.h" #include "aobutton.h" +#include "aoimage.h" #include "aopacket.h" #include "aotextarea.h" -#include <QMainWindow> -#include <QListWidget> #include <QLabel> -#include <QPlainTextEdit> #include <QLineEdit> +#include <QListWidget> +#include <QMainWindow> +#include <QPlainTextEdit> #include <QProgressBar> #include <QTextBrowser> @@ -19,8 +19,7 @@ class AOApplication; -class Lobby : public QMainWindow -{ +class Lobby : public QMainWindow { Q_OBJECT public: @@ -33,8 +32,8 @@ public: void append_error(QString f_message); void set_player_count(int players_online, int max_players); void set_loading_text(QString p_text); - void show_loading_overlay(){ui_loading_background->show();} - void hide_loading_overlay(){ui_loading_background->hide();} + void show_loading_overlay() { ui_loading_background->show(); } + void hide_loading_overlay() { ui_loading_background->hide(); } QString get_chatlog(); int get_selected_server(); void enable_connect_button(); diff --git a/include/misc_functions.h b/include/misc_functions.h index 026c6353..5287bee8 100644 --- a/include/misc_functions.h +++ b/include/misc_functions.h @@ -1,8 +1,8 @@ #ifndef MISC_FUNCTIONS_H #define MISC_FUNCTIONS_H -#include <QTime> #include <QCoreApplication> +#include <QTime> void delay(int p_milliseconds); diff --git a/include/networkmanager.h b/include/networkmanager.h index 08b10db8..ed57a956 100644 --- a/include/networkmanager.h +++ b/include/networkmanager.h @@ -1,8 +1,8 @@ #ifndef NETWORKMANAGER_H #define NETWORKMANAGER_H -// Qt for Android has stubbed QDnsLookup. This is not documented in any part of their wiki. -// This prevents SRV lookup/failover behavior from functioning. +// Qt for Android has stubbed QDnsLookup. This is not documented in any part of +// their wiki. This prevents SRV lookup/failover behavior from functioning. // https://bugreports.qt.io/browse/QTBUG-56143 #ifndef ANDROID #define MS_FAILOVER_SUPPORTED @@ -14,17 +14,16 @@ #undef MS_FAILOVER_SUPPORTED #endif -#include "aopacket.h" #include "aoapplication.h" +#include "aopacket.h" -#include <QTcpSocket> #include <QDnsLookup> +#include <QTcpSocket> #include <QTime> #include <QTimer> #include <cstring> -class NetworkManager : public QObject -{ +class NetworkManager : public QObject { Q_OBJECT public: diff --git a/include/text_file_functions.h b/include/text_file_functions.h index 119f38e2..1da4d925 100644 --- a/include/text_file_functions.h +++ b/include/text_file_functions.h @@ -3,11 +3,11 @@ #include "aoapplication.h" #include "file_functions.h" -#include <QTextStream> -#include <QStringList> -#include <QVector> -#include <QDebug> #include <QColor> +#include <QDebug> #include <QSettings> +#include <QStringList> +#include <QTextStream> +#include <QVector> #endif // TEXT_FILE_FUNCTIONS_H |
