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authorTrickyLeifa <date.epoch@gmail.com>2024-05-15 00:00:17 +0200
committerTrickyLeifa <date.epoch@gmail.com>2024-05-15 00:04:16 +0200
commitc9f52b7223685d2e7fca925594171f94dd8c6e3b (patch)
tree740bb32a40da98a4d52836432f59a16b31333900 /src/aosfxplayer.h
parent951766666621fa77e257e6b5616fe4ab1eb2a52f (diff)
Ported to CMake, ...
* Ported the project to CMake * Android and Mac support dropped for the time being. * Tests, BASS and Discord-RPC are now options * Restructured and reformated the project. * Merged `include` and `src` * Renamed `resource` to `data` * Renamed various files * External libraries headers are no longer included in `src` * Replaced header guards with #pragma once * Multiple refactors (keywords, headers) * Added Qt6 compatibility * Removed various unused functions and headers * Reworked AOPacket * When content is passed to AOPacket, it should be ensured that the content is already decoded. * Encoding/decoding are now static methods. * Fixed various memory leaks * Removed animation code for AOImage * AOImage is always using static images * Simplified ChatLogPiece
Diffstat (limited to 'src/aosfxplayer.h')
-rw-r--r--src/aosfxplayer.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/aosfxplayer.h b/src/aosfxplayer.h
new file mode 100644
index 00000000..6a71a71c
--- /dev/null
+++ b/src/aosfxplayer.h
@@ -0,0 +1,38 @@
+#pragma once
+
+#include "bass.h"
+#include "bassopus.h"
+
+#include "aoapplication.h"
+
+#include <QDebug>
+#include <QWidget>
+
+class AOSfxPlayer
+{
+public:
+ static constexpr int CHANNEL_COUNT = 5;
+
+ AOSfxPlayer(AOApplication *p_ao_app);
+
+ int get_volume();
+
+ void clear();
+ void loop_clear();
+ void play(QString p_sfx, QString p_char = QString(), QString shout = QString());
+ void stop(int channel = -1);
+ void set_volume(qreal p_volume);
+ void set_looping(bool toggle, int channel = -1);
+ void set_muted(bool toggle);
+
+private:
+ AOApplication *ao_app;
+
+ qreal m_volume = 0.0;
+ bool m_looping = true;
+ bool m_muted = false;
+ int m_channel = 0;
+ HSTREAM m_stream_list[CHANNEL_COUNT]{};
+
+ void set_volume_internal(qreal p_volume);
+};