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#pragma once
#include "bass.h"
#include "bassopus.h"
#include "aoapplication.h"
#include <QDebug>
#include <QWidget>
class AOSfxPlayer
{
public:
static constexpr int CHANNEL_COUNT = 5;
AOSfxPlayer(AOApplication *p_ao_app);
int get_volume();
void clear();
void loop_clear();
void play(QString p_sfx, QString p_char = QString(), QString shout = QString());
void stop(int channel = -1);
void set_volume(qreal p_volume);
void set_looping(bool toggle, int channel = -1);
void set_muted(bool toggle);
private:
AOApplication *ao_app;
qreal m_volume = 0.0;
bool m_looping = true;
bool m_muted = false;
int m_channel = 0;
HSTREAM m_stream_list[CHANNEL_COUNT]{};
void set_volume_internal(qreal p_volume);
};
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