diff options
| author | oldmud0 <oldmud0@users.noreply.github.com> | 2021-06-13 22:16:41 -0500 |
|---|---|---|
| committer | oldmud0 <oldmud0@users.noreply.github.com> | 2021-06-13 22:16:41 -0500 |
| commit | b682d69e494acdbf5fc97a81109faa667ad1918f (patch) | |
| tree | e294c53b113b96438d52ec5e153e5efeb1445643 /src/networkmanager.cpp | |
| parent | fbce4937efdd01791dca7c8a40c14b43ef487365 (diff) | |
Use new HTTP-based master server client
Diffstat (limited to 'src/networkmanager.cpp')
| -rw-r--r-- | src/networkmanager.cpp | 258 |
1 files changed, 91 insertions, 167 deletions
diff --git a/src/networkmanager.cpp b/src/networkmanager.cpp index 5e29e219..14c2686a 100644 --- a/src/networkmanager.cpp +++ b/src/networkmanager.cpp @@ -4,209 +4,134 @@ #include "debug_functions.h" #include "lobby.h" +#include <QJsonArray> +#include <QJsonDocument> +#include <QNetworkReply> + NetworkManager::NetworkManager(AOApplication *parent) : QObject(parent) { ao_app = parent; - ms_socket = new QTcpSocket(this); server_socket = new QTcpSocket(this); + http = new QNetworkAccessManager(this); - ms_reconnect_timer = new QTimer(this); - ms_reconnect_timer->setSingleShot(true); - QObject::connect(ms_reconnect_timer, SIGNAL(timeout()), this, - SLOT(retry_ms_connect())); - - QObject::connect(ms_socket, SIGNAL(readyRead()), this, - SLOT(handle_ms_packet())); - QObject::connect(server_socket, SIGNAL(readyRead()), this, + connect(server_socket, SIGNAL(readyRead()), this, SLOT(handle_server_packet())); - QObject::connect(server_socket, SIGNAL(disconnected()), ao_app, + connect(server_socket, SIGNAL(disconnected()), ao_app, SLOT(server_disconnected())); QString master_config = ao_app->configini->value("master", "").value<QString>(); - if (master_config != "") - ms_nosrv_hostname = master_config; + if (!master_config.isEmpty()) + ms_baseurl = master_config; } NetworkManager::~NetworkManager() {} -void NetworkManager::connect_to_master() -{ - ms_socket->close(); - ms_socket->abort(); - -#ifdef MS_FAILOVER_SUPPORTED - perform_srv_lookup(); -#else - connect_to_master_nosrv(); -#endif -} - -void NetworkManager::connect_to_master_nosrv() -{ - QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, - SLOT(on_ms_socket_error(QAbstractSocket::SocketError))); - - QObject::connect(ms_socket, SIGNAL(connected()), this, - SLOT(on_ms_nosrv_connect_success())); - ms_socket->connectToHost(ms_nosrv_hostname, ms_port); -} - -void NetworkManager::connect_to_server(server_type p_server) -{ - server_socket->close(); - server_socket->abort(); - - server_socket->connectToHost(p_server.ip, p_server.port); -} - -void NetworkManager::ship_ms_packet(QString p_packet) +void NetworkManager::get_server_list(const std::function<void()> &cb) { - if (!ms_socket->isOpen()) { - retry_ms_connect(); - } - else { - ms_socket->write(p_packet.toUtf8()); - } -} + QNetworkRequest req(QUrl(ms_baseurl + "/servers")); + req.setRawHeader("User-Agent", get_user_agent().toUtf8()); + req.setTransferTimeout(timeout_milliseconds); -void NetworkManager::ship_server_packet(QString p_packet) -{ - server_socket->write(p_packet.toUtf8()); + QNetworkReply *reply = http->get(req); + connect(reply, &QNetworkReply::finished, + this, std::bind(&NetworkManager::ms_request_finished, this, reply, cb)); } -void NetworkManager::handle_ms_packet() +void NetworkManager::ms_request_finished(QNetworkReply *reply, + const std::function<void()> &cb) { - QByteArray buffer = ms_socket->readAll(); - QString in_data = QString::fromUtf8(buffer, buffer.size()); - - if (!in_data.endsWith("%")) { - ms_partial_packet = true; - ms_temp_packet += in_data; + QJsonDocument json = QJsonDocument::fromJson(reply->readAll()); + if (json.isNull()) { + qCritical().noquote() << "Invalid JSON response from" << reply->url(); + reply->deleteLater(); return; } - else { - if (ms_partial_packet) { - in_data = ms_temp_packet + in_data; - ms_temp_packet = ""; - ms_partial_packet = false; - } + qDebug().noquote() << "Got valid response from" << reply->url(); + + QVector<server_type> server_list; + const auto jsonEntries = json.array(); + for (const auto &entryRef : jsonEntries) { + const auto entry = entryRef.toObject(); + server_type server; + server.ip = entry["ip"].toString(); + server.port = entry["port"].toInt(); + server.name = entry["name"].toString(); + server.desc = entry["description"].toString(tr("No description provided.")); + server_list.append(server); } + ao_app->set_server_list(server_list); - QStringList packet_list = - in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts)); + cb(); - for (QString packet : packet_list) { - AOPacket *f_packet = new AOPacket(packet); - - ao_app->ms_packet_received(f_packet); - } + reply->deleteLater(); } -void NetworkManager::perform_srv_lookup() +void NetworkManager::heartbeat_playing() { -#ifdef MS_FAILOVER_SUPPORTED - ms_dns = new QDnsLookup(QDnsLookup::SRV, ms_srv_hostname, this); - - connect(ms_dns, SIGNAL(finished()), this, SLOT(on_srv_lookup())); - ms_dns->lookup(); -#endif + // Ping the server periodically to tell the MS that you've been playing + // within a 5 minute window, so that the the number of people playing within + // that time period can be counted and an accurate player count be displayed. + // What do I care about your personal information, I really don't want it. + QNetworkRequest req(QUrl(ms_baseurl + "/playing")); + req.setRawHeader("User-Agent", get_user_agent().toUtf8()); + req.setTransferTimeout(timeout_milliseconds); + + http->post(req, QByteArray()); } -void NetworkManager::on_srv_lookup() +void NetworkManager::request_document(MSDocumentType document_type, + const std::function<void(QString)> &cb) { -#ifdef MS_FAILOVER_SUPPORTED - bool connected = false; - if (ms_dns->error() != QDnsLookup::NoError) { - qWarning("SRV lookup of the master server DNS failed."); - ms_dns->deleteLater(); - } - else { - const auto srv_records = ms_dns->serviceRecords(); - - for (const QDnsServiceRecord &record : srv_records) { -#ifdef DEBUG_NETWORK - qDebug() << "Connecting to " << record.target() << ":" << record.port(); -#endif - ms_socket->connectToHost(record.target(), record.port()); - QElapsedTimer timer; - timer.start(); - do { - ao_app->processEvents(); - if (ms_socket->state() == QAbstractSocket::ConnectedState) { - connected = true; - break; - } - else if (ms_socket->state() != QAbstractSocket::ConnectingState && - ms_socket->state() != QAbstractSocket::HostLookupState && - ms_socket->error() != -1) { - qDebug() << ms_socket->error(); - qWarning() << "Error connecting to master server:" - << ms_socket->errorString(); - ms_socket->abort(); - ms_socket->close(); - break; - } - } while (timer.elapsed() < - timeout_milliseconds); // Very expensive spin-wait loop - it will - // bring CPU to 100%! - if (connected) { - // Connect a one-shot signal in case the master server disconnects - // randomly - QObject::connect( - ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, - SLOT(on_ms_socket_error(QAbstractSocket::SocketError))); - break; - } - else { - ms_socket->abort(); - ms_socket->close(); - } - } - } - - // Failover to non-SRV connection - if (!connected) - connect_to_master_nosrv(); - else - emit ms_connect_finished(connected, false); -#endif + const QMap<MSDocumentType, QString> endpoints { + // I have to balance an evil with a good + { MSDocumentType::PrivacyPolicy, "/privacy" }, + { MSDocumentType::Motd, "/motd" }, + { MSDocumentType::ClientVersion, "/version" } + }; + + const QString &endpoint = endpoints[document_type]; + QNetworkRequest req(QUrl(ms_baseurl + endpoint)); + req.setRawHeader("User-Agent", get_user_agent().toUtf8()); + + QString language = + ao_app->configini->value("language").toString(); + if (language.trimmed().isEmpty()) + language = QLocale::system().name(); + + req.setRawHeader("Accept-Language", language.toUtf8()); + req.setTransferTimeout(5000); + + qDebug().noquote().nospace() + << "Getting " << endpoint << ", Accept-Language: " << language; + + QNetworkReply *reply = http->get(req); + connect(reply, &QNetworkReply::finished, this, [endpoint, cb, reply] { + QString content = QString::fromUtf8(reply->readAll()); + int http_status = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt(); + if (content.isEmpty() || http_status != 200) { + qDebug().noquote().nospace() + << "Failed to get " << endpoint << " (" << reply->errorString() << ") " + << "(http status " << http_status << ")"; + content = QString(); + } cb(content); + reply->deleteLater(); + }); } -void NetworkManager::on_ms_nosrv_connect_success() -{ - emit ms_connect_finished(true, false); - - QObject::disconnect(ms_socket, SIGNAL(connected()), this, - SLOT(on_ms_nosrv_connect_success())); - - QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, - SLOT(on_ms_socket_error(QAbstractSocket::SocketError))); -} - -void NetworkManager::on_ms_socket_error(QAbstractSocket::SocketError error) +void NetworkManager::connect_to_server(server_type p_server) { - qWarning() << "Master server socket error:" << ms_socket->errorString() << "(" - << error << ")"; - - // Disconnect the one-shot signal - this way, failover connect attempts - // don't trigger a full retry - QObject::disconnect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), - this, - SLOT(on_ms_socket_error(QAbstractSocket::SocketError))); - - emit ms_connect_finished(false, true); + server_socket->close(); + server_socket->abort(); - ms_reconnect_timer->start(ms_reconnect_delay * 1000); + server_socket->connectToHost(p_server.ip, p_server.port); } -void NetworkManager::retry_ms_connect() +void NetworkManager::ship_server_packet(QString p_packet) { - if (!ms_reconnect_timer->isActive() && - ms_socket->state() != QAbstractSocket::ConnectingState) - connect_to_master(); + server_socket->write(p_packet.toUtf8()); } void NetworkManager::handle_server_packet() @@ -228,10 +153,9 @@ void NetworkManager::handle_server_packet() } } - QStringList packet_list = - in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts)); + const QStringList packet_list = in_data.split("%", Qt::SkipEmptyParts); - for (QString packet : packet_list) { + for (const QString &packet : packet_list) { AOPacket *f_packet = new AOPacket(packet); ao_app->server_packet_received(f_packet); |
