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-rw-r--r--src/networkmanager.cpp258
1 files changed, 91 insertions, 167 deletions
diff --git a/src/networkmanager.cpp b/src/networkmanager.cpp
index 5e29e219..14c2686a 100644
--- a/src/networkmanager.cpp
+++ b/src/networkmanager.cpp
@@ -4,209 +4,134 @@
#include "debug_functions.h"
#include "lobby.h"
+#include <QJsonArray>
+#include <QJsonDocument>
+#include <QNetworkReply>
+
NetworkManager::NetworkManager(AOApplication *parent) : QObject(parent)
{
ao_app = parent;
- ms_socket = new QTcpSocket(this);
server_socket = new QTcpSocket(this);
+ http = new QNetworkAccessManager(this);
- ms_reconnect_timer = new QTimer(this);
- ms_reconnect_timer->setSingleShot(true);
- QObject::connect(ms_reconnect_timer, SIGNAL(timeout()), this,
- SLOT(retry_ms_connect()));
-
- QObject::connect(ms_socket, SIGNAL(readyRead()), this,
- SLOT(handle_ms_packet()));
- QObject::connect(server_socket, SIGNAL(readyRead()), this,
+ connect(server_socket, SIGNAL(readyRead()), this,
SLOT(handle_server_packet()));
- QObject::connect(server_socket, SIGNAL(disconnected()), ao_app,
+ connect(server_socket, SIGNAL(disconnected()), ao_app,
SLOT(server_disconnected()));
QString master_config =
ao_app->configini->value("master", "").value<QString>();
- if (master_config != "")
- ms_nosrv_hostname = master_config;
+ if (!master_config.isEmpty())
+ ms_baseurl = master_config;
}
NetworkManager::~NetworkManager() {}
-void NetworkManager::connect_to_master()
-{
- ms_socket->close();
- ms_socket->abort();
-
-#ifdef MS_FAILOVER_SUPPORTED
- perform_srv_lookup();
-#else
- connect_to_master_nosrv();
-#endif
-}
-
-void NetworkManager::connect_to_master_nosrv()
-{
- QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
-
- QObject::connect(ms_socket, SIGNAL(connected()), this,
- SLOT(on_ms_nosrv_connect_success()));
- ms_socket->connectToHost(ms_nosrv_hostname, ms_port);
-}
-
-void NetworkManager::connect_to_server(server_type p_server)
-{
- server_socket->close();
- server_socket->abort();
-
- server_socket->connectToHost(p_server.ip, p_server.port);
-}
-
-void NetworkManager::ship_ms_packet(QString p_packet)
+void NetworkManager::get_server_list(const std::function<void()> &cb)
{
- if (!ms_socket->isOpen()) {
- retry_ms_connect();
- }
- else {
- ms_socket->write(p_packet.toUtf8());
- }
-}
+ QNetworkRequest req(QUrl(ms_baseurl + "/servers"));
+ req.setRawHeader("User-Agent", get_user_agent().toUtf8());
+ req.setTransferTimeout(timeout_milliseconds);
-void NetworkManager::ship_server_packet(QString p_packet)
-{
- server_socket->write(p_packet.toUtf8());
+ QNetworkReply *reply = http->get(req);
+ connect(reply, &QNetworkReply::finished,
+ this, std::bind(&NetworkManager::ms_request_finished, this, reply, cb));
}
-void NetworkManager::handle_ms_packet()
+void NetworkManager::ms_request_finished(QNetworkReply *reply,
+ const std::function<void()> &cb)
{
- QByteArray buffer = ms_socket->readAll();
- QString in_data = QString::fromUtf8(buffer, buffer.size());
-
- if (!in_data.endsWith("%")) {
- ms_partial_packet = true;
- ms_temp_packet += in_data;
+ QJsonDocument json = QJsonDocument::fromJson(reply->readAll());
+ if (json.isNull()) {
+ qCritical().noquote() << "Invalid JSON response from" << reply->url();
+ reply->deleteLater();
return;
}
- else {
- if (ms_partial_packet) {
- in_data = ms_temp_packet + in_data;
- ms_temp_packet = "";
- ms_partial_packet = false;
- }
+ qDebug().noquote() << "Got valid response from" << reply->url();
+
+ QVector<server_type> server_list;
+ const auto jsonEntries = json.array();
+ for (const auto &entryRef : jsonEntries) {
+ const auto entry = entryRef.toObject();
+ server_type server;
+ server.ip = entry["ip"].toString();
+ server.port = entry["port"].toInt();
+ server.name = entry["name"].toString();
+ server.desc = entry["description"].toString(tr("No description provided."));
+ server_list.append(server);
}
+ ao_app->set_server_list(server_list);
- QStringList packet_list =
- in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
+ cb();
- for (QString packet : packet_list) {
- AOPacket *f_packet = new AOPacket(packet);
-
- ao_app->ms_packet_received(f_packet);
- }
+ reply->deleteLater();
}
-void NetworkManager::perform_srv_lookup()
+void NetworkManager::heartbeat_playing()
{
-#ifdef MS_FAILOVER_SUPPORTED
- ms_dns = new QDnsLookup(QDnsLookup::SRV, ms_srv_hostname, this);
-
- connect(ms_dns, SIGNAL(finished()), this, SLOT(on_srv_lookup()));
- ms_dns->lookup();
-#endif
+ // Ping the server periodically to tell the MS that you've been playing
+ // within a 5 minute window, so that the the number of people playing within
+ // that time period can be counted and an accurate player count be displayed.
+ // What do I care about your personal information, I really don't want it.
+ QNetworkRequest req(QUrl(ms_baseurl + "/playing"));
+ req.setRawHeader("User-Agent", get_user_agent().toUtf8());
+ req.setTransferTimeout(timeout_milliseconds);
+
+ http->post(req, QByteArray());
}
-void NetworkManager::on_srv_lookup()
+void NetworkManager::request_document(MSDocumentType document_type,
+ const std::function<void(QString)> &cb)
{
-#ifdef MS_FAILOVER_SUPPORTED
- bool connected = false;
- if (ms_dns->error() != QDnsLookup::NoError) {
- qWarning("SRV lookup of the master server DNS failed.");
- ms_dns->deleteLater();
- }
- else {
- const auto srv_records = ms_dns->serviceRecords();
-
- for (const QDnsServiceRecord &record : srv_records) {
-#ifdef DEBUG_NETWORK
- qDebug() << "Connecting to " << record.target() << ":" << record.port();
-#endif
- ms_socket->connectToHost(record.target(), record.port());
- QElapsedTimer timer;
- timer.start();
- do {
- ao_app->processEvents();
- if (ms_socket->state() == QAbstractSocket::ConnectedState) {
- connected = true;
- break;
- }
- else if (ms_socket->state() != QAbstractSocket::ConnectingState &&
- ms_socket->state() != QAbstractSocket::HostLookupState &&
- ms_socket->error() != -1) {
- qDebug() << ms_socket->error();
- qWarning() << "Error connecting to master server:"
- << ms_socket->errorString();
- ms_socket->abort();
- ms_socket->close();
- break;
- }
- } while (timer.elapsed() <
- timeout_milliseconds); // Very expensive spin-wait loop - it will
- // bring CPU to 100%!
- if (connected) {
- // Connect a one-shot signal in case the master server disconnects
- // randomly
- QObject::connect(
- ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
- break;
- }
- else {
- ms_socket->abort();
- ms_socket->close();
- }
- }
- }
-
- // Failover to non-SRV connection
- if (!connected)
- connect_to_master_nosrv();
- else
- emit ms_connect_finished(connected, false);
-#endif
+ const QMap<MSDocumentType, QString> endpoints {
+ // I have to balance an evil with a good
+ { MSDocumentType::PrivacyPolicy, "/privacy" },
+ { MSDocumentType::Motd, "/motd" },
+ { MSDocumentType::ClientVersion, "/version" }
+ };
+
+ const QString &endpoint = endpoints[document_type];
+ QNetworkRequest req(QUrl(ms_baseurl + endpoint));
+ req.setRawHeader("User-Agent", get_user_agent().toUtf8());
+
+ QString language =
+ ao_app->configini->value("language").toString();
+ if (language.trimmed().isEmpty())
+ language = QLocale::system().name();
+
+ req.setRawHeader("Accept-Language", language.toUtf8());
+ req.setTransferTimeout(5000);
+
+ qDebug().noquote().nospace()
+ << "Getting " << endpoint << ", Accept-Language: " << language;
+
+ QNetworkReply *reply = http->get(req);
+ connect(reply, &QNetworkReply::finished, this, [endpoint, cb, reply] {
+ QString content = QString::fromUtf8(reply->readAll());
+ int http_status = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
+ if (content.isEmpty() || http_status != 200) {
+ qDebug().noquote().nospace()
+ << "Failed to get " << endpoint << " (" << reply->errorString() << ") "
+ << "(http status " << http_status << ")";
+ content = QString();
+ } cb(content);
+ reply->deleteLater();
+ });
}
-void NetworkManager::on_ms_nosrv_connect_success()
-{
- emit ms_connect_finished(true, false);
-
- QObject::disconnect(ms_socket, SIGNAL(connected()), this,
- SLOT(on_ms_nosrv_connect_success()));
-
- QObject::connect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
-}
-
-void NetworkManager::on_ms_socket_error(QAbstractSocket::SocketError error)
+void NetworkManager::connect_to_server(server_type p_server)
{
- qWarning() << "Master server socket error:" << ms_socket->errorString() << "("
- << error << ")";
-
- // Disconnect the one-shot signal - this way, failover connect attempts
- // don't trigger a full retry
- QObject::disconnect(ms_socket, SIGNAL(error(QAbstractSocket::SocketError)),
- this,
- SLOT(on_ms_socket_error(QAbstractSocket::SocketError)));
-
- emit ms_connect_finished(false, true);
+ server_socket->close();
+ server_socket->abort();
- ms_reconnect_timer->start(ms_reconnect_delay * 1000);
+ server_socket->connectToHost(p_server.ip, p_server.port);
}
-void NetworkManager::retry_ms_connect()
+void NetworkManager::ship_server_packet(QString p_packet)
{
- if (!ms_reconnect_timer->isActive() &&
- ms_socket->state() != QAbstractSocket::ConnectingState)
- connect_to_master();
+ server_socket->write(p_packet.toUtf8());
}
void NetworkManager::handle_server_packet()
@@ -228,10 +153,9 @@ void NetworkManager::handle_server_packet()
}
}
- QStringList packet_list =
- in_data.split("%", QString::SplitBehavior(QString::SkipEmptyParts));
+ const QStringList packet_list = in_data.split("%", Qt::SkipEmptyParts);
- for (QString packet : packet_list) {
+ for (const QString &packet : packet_list) {
AOPacket *f_packet = new AOPacket(packet);
ao_app->server_packet_received(f_packet);