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-rw-r--r--courtroom.cpp28
-rw-r--r--courtroom.h4
-rw-r--r--emotes.cpp52
3 files changed, 39 insertions, 45 deletions
diff --git a/courtroom.cpp b/courtroom.cpp
index 5c2b207..300e3e8 100644
--- a/courtroom.cpp
+++ b/courtroom.cpp
@@ -89,12 +89,6 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
ui_emotes = new QWidget(this);
- //implementation in emotes.cpp
- construct_emotes();
-
- ui_emote_left = new AOButton(ui_emotes, ao_app);
- ui_emote_right = new AOButton(ui_emotes, ao_app);
-
///////////////////////////////////////
ui_defense_bar = new AOImage(this, ao_app);
@@ -244,9 +238,6 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
connect(ui_music_search, SIGNAL(textChanged(QString)), this, SLOT(on_music_search_edited(QString)));
- connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked()));
- connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked()));
-
connect(ui_witness_testimony, SIGNAL(clicked()), this, SLOT(on_witness_testimony_clicked()));
connect(ui_cross_examination, SIGNAL(clicked()), this, SLOT(on_cross_examination_clicked()));
@@ -264,6 +255,12 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
connect(ui_spectator, SIGNAL(clicked()), this, SLOT(on_spectator_clicked()));
set_widgets();
+
+ //implementation in emotes.cpp
+ construct_emotes();
+
+ connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked()));
+ connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked()));
}
void Courtroom::set_widgets()
@@ -382,12 +379,6 @@ void Courtroom::set_widgets()
//emote buttons
- set_size_and_pos(ui_emote_left, "emote_left");
- ui_emote_left->set_image("arrow_left.png");
-
- set_size_and_pos(ui_emote_right, "emote_right");
- ui_emote_right->set_image("arrow_right.png");
-
set_size_and_pos(ui_defense_bar, "defense_bar");
ui_defense_bar->set_image("defensebar10.png");
@@ -603,7 +594,7 @@ void Courtroom::set_background(QString p_background)
}
void Courtroom::enter_courtroom(int p_cid)
-{
+{
m_cid = p_cid;
QString f_char = ao_app->get_char_name(char_list.at(m_cid).name);
current_char = f_char;
@@ -636,11 +627,8 @@ void Courtroom::enter_courtroom(int p_cid)
ui_prosecution_plus->hide();
}
- //T0D0: split ao2_features into multiple booleans
- if (ao_app->ao2_features)
- {
+ if (ao_app->flipping_enabled)
ui_flip->show();
- }
list_music();
diff --git a/courtroom.h b/courtroom.h
index 15777f1..f00990c 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -152,7 +152,9 @@ private:
int current_emote_page = 0;
int current_emote = 0;
- const int max_emotes_on_page = 10;
+ int emote_columns = 5;
+ int emote_rows = 2;
+ int max_emotes_on_page = 10;
//is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png
bool is_ao2_bg = false;
diff --git a/emotes.cpp b/emotes.cpp
index 5efc092..89a7c42 100644
--- a/emotes.cpp
+++ b/emotes.cpp
@@ -16,8 +16,16 @@ void Courtroom::construct_emotes()
const int y_modifier{49};
int y_mod_count{0};
- for (int n = 0 ; n < 10 ; ++n)
+ emote_columns = ui_emotes->width() / x_modifier;
+ emote_rows = ui_emotes->height() / y_modifier;
+
+ max_emotes_on_page = emote_columns * emote_rows;
+
+ qDebug() << "max_emotes_on_page: " << QString::number(max_emotes_on_page);
+
+ for (int n = 0 ; n < max_emotes_on_page ; ++n)
{
+ qDebug() << "constructed " << QString::number(n) << "th emote button";
int x_pos = base_x_pos + (x_modifier * x_mod_count);
int y_pos = base_y_pos + (y_modifier * y_mod_count);
@@ -31,13 +39,22 @@ void Courtroom::construct_emotes()
++x_mod_count;
- //if char number is divisible by 5 with rest 4 then the next emote button should start on a new line
- if (n % 5 == 4 && n != 0)
+ //if emote number is divisible by columns with rest columns -1 then the next emote button should start on a new line
+ if ((n % emote_columns) == (emote_columns - 1) && (n != 0))
{
++y_mod_count;
x_mod_count = 0;
}
}
+
+ ui_emote_left = new AOButton(ui_emotes, ao_app);
+ ui_emote_right = new AOButton(ui_emotes, ao_app);
+
+ set_size_and_pos(ui_emote_left, "emote_left");
+ ui_emote_left->set_image("arrow_left.png");
+
+ set_size_and_pos(ui_emote_right, "emote_right");
+ ui_emote_right->set_image("arrow_right.png");
}
void Courtroom::set_emote_page()
@@ -52,21 +69,21 @@ void Courtroom::set_emote_page()
i_button->hide();
}
- int total_pages = total_emotes / 10;
+ int total_pages = total_emotes / max_emotes_on_page;
int emotes_on_page = 0;
- if (total_emotes % 10 != 0)
+ if (total_emotes % max_emotes_on_page != 0)
{
++total_pages;
//i. e. not on the last page
if (total_pages > current_emote_page + 1)
- emotes_on_page = 10;
+ emotes_on_page = max_emotes_on_page;
else
- emotes_on_page = total_emotes % 10;
+ emotes_on_page = total_emotes % max_emotes_on_page;
}
else
- emotes_on_page = 10;
+ emotes_on_page = max_emotes_on_page;
if (total_pages > current_emote_page + 1)
ui_emote_right->show();
@@ -76,7 +93,7 @@ void Courtroom::set_emote_page()
for (int n_emote = 0 ; n_emote < emotes_on_page ; ++n_emote)
{
- int n_real_emote = n_emote + current_emote_page * 10;
+ int n_real_emote = n_emote + current_emote_page * max_emotes_on_page;
AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
if (n_real_emote == current_emote)
@@ -92,28 +109,15 @@ void Courtroom::set_emote_page()
void Courtroom::on_emote_clicked(int p_id)
{
int min = current_emote_page * max_emotes_on_page;
- int max = 9 + current_emote_page * max_emotes_on_page;
+ int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page;
if (current_emote >= min && current_emote <= max)
ui_emote_list.at(current_emote % max_emotes_on_page)->set_off(current_char, current_emote);
- current_emote = p_id + 10 * current_emote_page;
+ current_emote = p_id + max_emotes_on_page * current_emote_page;
ui_emote_list.at(current_emote % max_emotes_on_page)->set_on(current_char, current_emote);
- /*
- for (int n_emote = 0 ; n_emote < 10 ; ++n_emote)
- {
- int n_real_emote = n_emote + current_emote_page * 10;
- AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
-
- if (n_real_emote == current_emote)
- f_emote->set_on(current_char, n_real_emote);
- //else
- // f_emote->set_off(current_char, n_real_emote);
- }
- */
-
int emote_mod = ao_app->get_emote_mod(current_char, current_emote);
if (emote_mod == 1 ||