diff options
Diffstat (limited to 'emotes.cpp')
| -rw-r--r-- | emotes.cpp | 52 |
1 files changed, 28 insertions, 24 deletions
@@ -16,8 +16,16 @@ void Courtroom::construct_emotes() const int y_modifier{49}; int y_mod_count{0}; - for (int n = 0 ; n < 10 ; ++n) + emote_columns = ui_emotes->width() / x_modifier; + emote_rows = ui_emotes->height() / y_modifier; + + max_emotes_on_page = emote_columns * emote_rows; + + qDebug() << "max_emotes_on_page: " << QString::number(max_emotes_on_page); + + for (int n = 0 ; n < max_emotes_on_page ; ++n) { + qDebug() << "constructed " << QString::number(n) << "th emote button"; int x_pos = base_x_pos + (x_modifier * x_mod_count); int y_pos = base_y_pos + (y_modifier * y_mod_count); @@ -31,13 +39,22 @@ void Courtroom::construct_emotes() ++x_mod_count; - //if char number is divisible by 5 with rest 4 then the next emote button should start on a new line - if (n % 5 == 4 && n != 0) + //if emote number is divisible by columns with rest columns -1 then the next emote button should start on a new line + if ((n % emote_columns) == (emote_columns - 1) && (n != 0)) { ++y_mod_count; x_mod_count = 0; } } + + ui_emote_left = new AOButton(ui_emotes, ao_app); + ui_emote_right = new AOButton(ui_emotes, ao_app); + + set_size_and_pos(ui_emote_left, "emote_left"); + ui_emote_left->set_image("arrow_left.png"); + + set_size_and_pos(ui_emote_right, "emote_right"); + ui_emote_right->set_image("arrow_right.png"); } void Courtroom::set_emote_page() @@ -52,21 +69,21 @@ void Courtroom::set_emote_page() i_button->hide(); } - int total_pages = total_emotes / 10; + int total_pages = total_emotes / max_emotes_on_page; int emotes_on_page = 0; - if (total_emotes % 10 != 0) + if (total_emotes % max_emotes_on_page != 0) { ++total_pages; //i. e. not on the last page if (total_pages > current_emote_page + 1) - emotes_on_page = 10; + emotes_on_page = max_emotes_on_page; else - emotes_on_page = total_emotes % 10; + emotes_on_page = total_emotes % max_emotes_on_page; } else - emotes_on_page = 10; + emotes_on_page = max_emotes_on_page; if (total_pages > current_emote_page + 1) ui_emote_right->show(); @@ -76,7 +93,7 @@ void Courtroom::set_emote_page() for (int n_emote = 0 ; n_emote < emotes_on_page ; ++n_emote) { - int n_real_emote = n_emote + current_emote_page * 10; + int n_real_emote = n_emote + current_emote_page * max_emotes_on_page; AOEmoteButton *f_emote = ui_emote_list.at(n_emote); if (n_real_emote == current_emote) @@ -92,28 +109,15 @@ void Courtroom::set_emote_page() void Courtroom::on_emote_clicked(int p_id) { int min = current_emote_page * max_emotes_on_page; - int max = 9 + current_emote_page * max_emotes_on_page; + int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page; if (current_emote >= min && current_emote <= max) ui_emote_list.at(current_emote % max_emotes_on_page)->set_off(current_char, current_emote); - current_emote = p_id + 10 * current_emote_page; + current_emote = p_id + max_emotes_on_page * current_emote_page; ui_emote_list.at(current_emote % max_emotes_on_page)->set_on(current_char, current_emote); - /* - for (int n_emote = 0 ; n_emote < 10 ; ++n_emote) - { - int n_real_emote = n_emote + current_emote_page * 10; - AOEmoteButton *f_emote = ui_emote_list.at(n_emote); - - if (n_real_emote == current_emote) - f_emote->set_on(current_char, n_real_emote); - //else - // f_emote->set_off(current_char, n_real_emote); - } - */ - int emote_mod = ao_app->get_emote_mod(current_char, current_emote); if (emote_mod == 1 || |
