| Age | Commit message (Collapse) | Author |
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Remove a bunch of comments
Add lqapng and lqwebp to try and get apng and webp support to fuckin load already
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most (cleartype off, MS Sans)
Create a better method to replace trailing whitespace with proper HTML representation
Don't bother rendering the string character-by-character to prevent any latency happening with instant text speed
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does not compile with it)
Add QPluginLoader checks for qapng and qwebp
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breaking if a static image was used for evidence appearance
Fix an issue with chat message being resized before the chat box is in reload theme
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You can now press the checkmark to save evidence. The checkmark only appears when your edited evidence differs from evidence on the server.
You will now be alerted if you try to exit out of the evidence with unsaved changes (pressing "X")
Fix double-clicking on image name not doing anything
You will now be alerted if the evidence changed as you were editing it
Add tooltips
Make an evidence_close function that can be referred to from multiple places
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Fix current_side not using the character's preferred one after changing character
Add cool tool tip describing how to do cool select+color thing
Fix chatlogpiece not appending ": " in the log files
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delay
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i did the thing
Final overhaul of filter_ic_text
Fix spoken colors not being actually spoken
Fix a message of ()()()() spamming idle/talking animations (instead it just does the idle animation until you feed it an actual character)
Prevent spamming of play_idle and play_talking on the fastest text speed
Properly escape html and construct a message that works with characters &, <, >, ", etc. for filter_ic_text
Turn whitespace into html entities to prevent html from eating it up (alternative/better solution would be to erase excessive whitespace entirely but yaknow, some niche applications, whatever)
Fix filter_ic_text not displaying the best string it could in ic logs (strip html, display newlines as \n, etc.)
Scroll the scrollbar of the message box correctly according to some real wacky magic stuff I'm doing here. Let's hope there's no situations where it desyncs from the actual text.
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HTML gotta be like escaped n shit
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Resolve a segfault with text formatting
Implement ability to color text inline by selecting text and using the color dropdown
TODO: allow html characters to be used for coloring text, oof
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Create two new helper functions - get_chat_markdown and remake read_char_ini_tag to be read_ini_tags for more general purpose
Modify aolineedit to support preserving selection after unfocusing (building this for using dropdown list for setting colors), as well as remove the setReadOnly functionality and use it in signals instead
Overhaul the color system to get rid of inline colors, allow full customization of colors and usage of configuration files for every facet of how a color functions (should we be talking, should we remove that markdown char, etc.)
Complete overhaul of color markdowns system
TODO: Make this thing not lag to hell, fix chat messages hogging the IC as the animation never ends apparently
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Overhaul inline colors system to properly support additive text and further expansion
Add two new colors - Gray and Blank, the latter being used for IC parsing.
Instead of adding text symbol by symbol, reveal more of the already-rendered text instead so that it properly anticipates words that need to be on the newline.
Changed the append_ic function slightly so it appends ": " to text only after it's no longer needed.
Made gray color less inconsistent with everything else
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Fix an issue with the logger screwing up the server folder name string if character ' was used
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Workaround for music list updates forcing the music list to collapse, prioritize expanding it instead. (ISSUE: does not fix the underlying problem of the music list inexplicably collapsing/expanding. Need to preserve info for that somewhere.)
Fix additive chat not showing up for anyone that's not yourself (Todo: update server code to do the proper checking)
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being searched for
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dictated by the server packets
Add a new "set pos" packet
Udpate the pos dropdown according to the current pos
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Temporarily allow music suffix until I let the client perform a fileExists check similar to how images are handled (.mp3? play mp3, if not mp3, play .ogg, etc. etc.)
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background change func is called
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being there
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)
scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
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changed in a similar way shouts can be changed from the character, as well as misc folder, etc.
Same for chat indicator
Rename themes/ name of shouts from "objection.gif" to "objection_bubble.gif" naming convention for consistency
Reorganize the default theme a bit as well as to support new elements
Fix the background size not being updated properly due to bad order of reload theme
Set up proper tooltips for sfx dropdown, iniswap dropdown, custom objection
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message when you use it (to make it so by default, the added message will have that space, but you can safely remove it if you need to)
Support for aomovie to check inside the character folder for relevant stuff if p_char is provided
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Fix evidence buttons and emote buttons being hardcoded size
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crossfading music work.
Music packets can receive channel to play the song in and the crossfading option too.
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evidence_name, evidence_image_name, evidence_description added to courtroom_fonts.ini
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Similar to the way Google Docs work, the evidence will be updated immediately as you make any changes to it.
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Fix aolineedit not sending the double_clicked signal
Add tooltips for emotes that display the number and the emote_comment (name)
Add similar tooltips to evidence buttons
Resolve an issue where you could edit evidence name without double-clicking a piece of evidence first
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Update evidence a bit and change the way it sets images to something much better and less confusing
Update the hovering logic a bit so there's less weird occurences happening e.g. evidence button is deleted
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Make an "effects_icon_size" entry in courtroom_design.ini for scaling the buttons in the effects list
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they're grabbed from the effects/icons/*same name as effects*
gotta be .png or w/e
i need my sleep
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misc/<folder name>/<effects>
Add an effect packet
Allow aomovie to be fed a direct path
Add some really terrible helper functions that shouldn't exist, sorry.
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same amount of customization as the iniswap list.
It tries to read soundlist.ini in the character folder first. If it can't find it, it will fall back to the theme's character_soundlist.ini.
It will only save the soundlist.ini if it differs from the character.soundlist.ini.
There is currently no way to dynamically change sound delay atm but the function for it is there.
Add more tooltips, my favorite!
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Change the way AOButton loads images into itself (stylesheet broke tooltips)
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associated with a character.
This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap.
Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something
Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
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Fix bad reference to ui_emote_right image
Fix chatbox being part of the viewport (gets cut off if it's outside)
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over the character select screen.
this bug only occurs when the chat box is initialized inside the viewport. Annoying as hell but at least it can be reproduced reliably.
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of Raise so it doesn't break anything (like the chatbox)
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viewport itself it would not let you scroll it up should the message be too long.
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functionality was transferred to get_tagged_stylesheet
Remove some useless/unused ui elements
Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements
Use get_image_suffix for evidence_appear images
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