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2019-09-15Revert "2.7.2 way of animating charmovie.cpp ported over"Crystalwarrior
This reverts commit 14ced5ce156eec4974b424fc59e47da948aa080d.
2019-09-142.7.2 way of animating charmovie.cpp ported overCrystalwarrior
2019-09-14Allow [Time] to be blank for pre-anims to not be required to use itCrystalwarrior
play_talking and play_idle reduced in useless code
2019-09-14Fix objections hiding the characterCrystalwarrior
2019-09-14Resolve a segfault with screenshake, need to determine a better method to ↵Crystalwarrior
finish previous animation (if it exists) properly.
2019-09-14Fix the objection_stop_music option not doing anythingCrystalwarrior
Stop the animation for the side player char in pairing so as not to affect anything Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
2019-09-14Add a blip sound QElapsedTimer so blipsounds don't play more frequently than ↵Crystalwarrior
60ms to preserve all of our ears. Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
2019-09-14Bass.dll functionality-based clientside music looping system by using ↵iamgoofball
channel loopable flags (no use of QTimer required) Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-09-13forgot to actually uncomment the change, oopsCrystalwarrior
2019-09-13CONTROVERSIAL: Detach ui_vp_message from ui_vp_chatbox to prevent it from ↵Crystalwarrior
being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
2019-09-13Set up screenshake button uiCrystalwarrior
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions) Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far). Add get_theme_pos helper function, currently unused.
2019-09-13Merge branch 'aomovies'Crystalwarrior
# Conflicts: # include/aomovie.h # src/aomovie.cpp # src/courtroom.cpp
2019-09-13Rename dubious "duration" to "default_duration" for play function in AOMovie ↵Crystalwarrior
class
2019-09-13Use brace constructors instead of << append operator for path listsCrystalwarrior
Rename gif_path into emote_path for charmovie.cpp Rename p_gif into p_image for aomovie.cpp
2019-09-13Make shout, verdict and wtce default duration values into constantsCrystalwarrior
2019-09-13Use brace constructors instead of << append operator for path listsCrystalwarrior
2019-09-13Add a tool tip to blip rate settingsCrystalwarrior
Adapt the blip rate to allow variable speed value array sizes
2019-09-13Make log go downwards by defaultCrystalwarrior
Rename kill_music_on_object to objection_stop_music for readability Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values Update default blip rate to be "once every two symbols"
2019-09-13Cut music on objection if config is enabled for it (does not transmit ↵Crystalwarrior
networked message yet)
2019-09-13Kill Music on Object optioniamgoofball
(todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
2019-09-12Fixes Objections hiding the current character, instead of overlaying on top ↵Crystalwarrior
of it. (from goofball's 2.7 branch commit e6cb5bd2cf241d638941ad5b403ab5fd7490335c)
2019-09-12Fix compilation errorCrystalwarrior
Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie (cherry picked from commit bb98f79083648243216f665852a7d2326af11be0)
2019-09-12Remove unecessary hard-coded timers for the witness testimony .pngCrystalwarrior
Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way. (cherry picked from commit 932f430b683dffb0b965c32cd2247e2b6361dd0e)
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12Merge branch 'music_list_update'Crystalwarrior
2019-09-12Fix compilation errorCrystalwarrior
Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie
2019-09-12Remove unecessary hard-coded timers for the witness testimony .pngCrystalwarrior
Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12Expand get_image_suffix to fall back on .png lastCrystalwarrior
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession Apply get_image_suffix for seancestand and jurystand searches TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
2019-09-11Add clear_music and clear_areasCrystalwarrior
Comment out the index as it can be potentially confusing alongside "true" area numbers Add "FM" to Packet Received that would reload the areas and music list TODO: Test this with arup systems
2019-09-10Prevent the animated background/foreground from restarting itself if the ↵Crystalwarrior
image is the exact same as the currently playing one
2019-09-10Expand .apng and .webp support for get_image_suffixCrystalwarrior
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead Expand on .webp .apng support and clean up the code somewhat
2019-09-02Merge pull request #97 from likeawindrammer/improve-ao_es.tsoldmud0
Improve the Spanish translation
2019-09-02Mark untranslated strings as donewindrammer
These are better left off untranslated because they would get cut otherwise thanks to AO having the size for the text tags fixed on the theme files
2019-08-22bass blips were slightly too quietstonedDiscord
2019-08-20doubleclick to join a serverstonedDiscord
2019-08-20move button enabling to ID because not all servers understand FLstonedDiscord
2019-08-19read and store qt audio devicestonedDiscord
2019-08-19list audio devices (doesn't apply it yet)stonedDiscord
2019-08-17OOP :convenience_store:stonedDiscord
2019-08-17fix qaudio volumestonedDiscord
2019-08-13get mac serial for hdidmac builder
2019-08-13forgot macdeployqtmac builder
2019-08-13post build executablemac builder
2019-08-13bruh moment, qmake isn't in pathmac builder
2019-08-13Travis CI: Always update Homebrewoldmud0
2019-08-11fix mac content loadingstonedDiscord
it now looks for the content next to the .app bundle and not inside it
2019-08-09Use "bloqueado" in the spanish translation instead of "baneado"windrammer
2019-08-08Improve the Spanish translationwindrammer
2019-08-08Merge pull request #88 from AttorneyOnline/i18nstonedDiscord
I18n