| Age | Commit message (Collapse) | Author |
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chat_size =
Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later)
Fix a lot of ui elements not properly respecting the themes and their colors
add a set_qfont method for those situations that need it
Allow the theme to change sender colors for ooc and ms chatlogs
rename url parser variable to something more immediately apparent as to what it is for readability's sake
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Allow lobby fonts to happen
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bool is true
Fix server_address not being properly created in packet distribution
Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry
minor refactor of chatlogpiece
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I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
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Add the "allow shake/flash" button
Add the "enable looping SFX" button
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Fix moderation guard button not doing what it's supposed to (enable/disable modcalls)
Fix moderation guard button appearing with failed logins
Fix the option to toggle looping sfx not doing anything
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server supports it
Reorganize charmovie.h a bit and make some functions private
Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
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[SoundL]
sfx-roar = 1
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flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
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Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance).
Comment all the functions for the charmovie in aocharmovie.h
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This reverts commit 14ced5ce156eec4974b424fc59e47da948aa080d.
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cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
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loaded now.
HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
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Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
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play_talking and play_idle reduced in useless code
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finish previous animation (if it exists) properly.
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Stop the animation for the side player char in pairing so as not to affect anything
Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
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60ms to preserve all of our ears.
Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
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channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
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being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
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Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions)
Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far).
Add get_theme_pos helper function, currently unused.
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# Conflicts:
# include/aomovie.h
# src/aomovie.cpp
# src/courtroom.cpp
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class
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Rename gif_path into emote_path for charmovie.cpp
Rename p_gif into p_image for aomovie.cpp
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Adapt the blip rate to allow variable speed value array sizes
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Rename kill_music_on_object to objection_stop_music for readability
Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values
Update default blip rate to be "once every two symbols"
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networked message yet)
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(todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
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of it. (from goofball's 2.7 branch commit e6cb5bd2cf241d638941ad5b403ab5fd7490335c)
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Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie
(cherry picked from commit bb98f79083648243216f665852a7d2326af11be0)
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Make the witness testimony use AOMovie instead of AOImage
Remove pointless "testimony_in_progress" variable
CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
(cherry picked from commit 932f430b683dffb0b965c32cd2247e2b6361dd0e)
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frame count
Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used
Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
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Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie
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Make the witness testimony use AOMovie instead of AOImage
Remove pointless "testimony_in_progress" variable
CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
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frame count
Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used
Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
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Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority
Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession
Apply get_image_suffix for seancestand and jurystand searches
TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
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Comment out the index as it can be potentially confusing alongside "true" area numbers
Add "FM" to Packet Received that would reload the areas and music list
TODO: Test this with arup systems
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image is the exact same as the currently playing one
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Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead
Expand on .webp .apng support and clean up the code somewhat
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Improve the Spanish translation
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These are better left off untranslated because they would get cut otherwise thanks to AO having the size for the text tags fixed on the theme files
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