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path: root/src/aocharmovie.cpp
AgeCommit message (Expand)Author
2020-08-24Remove the ".png" check from the load_image lookup to allow non-(a) and (b) i...Crystalwarrior
2020-05-22clang 2 electric boogalooCrystalwarrior
2020-05-22Clang-ify the code with this styling using Visual Studio Code:Crystalwarrior
2020-03-12Only use anti-aliasing when sprites are being downscaled, otherwise preserve ...Crystalwarrior
2020-03-08The Crispy:tm: updateCrystalwarrior
2020-01-15i am REtArdCrystalwarrior
2019-10-12Properly handle "true song name" even with folders/categories and file format...Crystalwarrior
2019-10-06Fix some edge cases where the AOChar qlabel is moved around in weird ways (re...Crystalwarrior
2019-10-03Fix move func making characters slowly move to the left every frame on animat...Crystalwarrior
2019-10-02Rewrite pairing character ordering logic to instead operate based on a user-a...Crystalwarrior
2019-10-01Fix some read_file errors on effect loadingCrystalwarrior
2019-09-25Fix objections botching up single frame preanims, etc.Crystalwarrior
2019-09-24Fix an issue with AOCharmovie hanging on frame1 animationsCrystalwarrior
2019-09-20*better-rer* character scaling algorithmCrystalwarrior
2019-09-20Better scaling algorithm for characters of variable sizeCrystalwarrior
2019-09-16Update preanim_timer to follow the weird ass time_mod constantCrystalwarrior
2019-09-15Implement networking for frame-specific effects data sending/parsing if the s...Crystalwarrior
2019-09-15Looping SFX system - Defined this way:Crystalwarrior
2019-09-15Finally implement frame-specific effects such as screenshake, realization fla...Crystalwarrior
2019-09-15Add a bunch of cool refactors to support variable speed percentageCrystalwarrior
2019-09-15Load frames as they're needed instead of loading everything at once, and cach...Crystalwarrior
2019-09-14Optimize the heck out of animated images. There is no lag after the image is ...Crystalwarrior
2019-09-14Use a ticker and QImageReader instead of QMovieCrystalwarrior
2019-09-14Allow [Time] to be blank for pre-anims to not be required to use itCrystalwarrior
2019-09-13Use brace constructors instead of << append operator for path listsCrystalwarrior
2018-12-26moved headers into include and cpp files into src + logo into resourceDavid Skoland