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aocharmovie.cpp
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Commit message (
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Author
2021-01-07
Set emote format to apng if png supports animation (#379)
Skye Deving
2020-08-24
Remove the ".png" check from the load_image lookup to allow non-(a) and (b) i...
Crystalwarrior
2020-05-22
clang 2 electric boogaloo
Crystalwarrior
2020-05-22
Clang-ify the code with this styling using Visual Studio Code:
Crystalwarrior
2020-03-12
Only use anti-aliasing when sprites are being downscaled, otherwise preserve ...
Crystalwarrior
2020-03-08
The Crispy:tm: update
Crystalwarrior
2020-01-15
i am REtArd
Crystalwarrior
2019-10-12
Properly handle "true song name" even with folders/categories and file format...
Crystalwarrior
2019-10-06
Fix some edge cases where the AOChar qlabel is moved around in weird ways (re...
Crystalwarrior
2019-10-03
Fix move func making characters slowly move to the left every frame on animat...
Crystalwarrior
2019-10-02
Rewrite pairing character ordering logic to instead operate based on a user-a...
Crystalwarrior
2019-10-01
Fix some read_file errors on effect loading
Crystalwarrior
2019-09-25
Fix objections botching up single frame preanims, etc.
Crystalwarrior
2019-09-24
Fix an issue with AOCharmovie hanging on frame1 animations
Crystalwarrior
2019-09-20
*better-rer* character scaling algorithm
Crystalwarrior
2019-09-20
Better scaling algorithm for characters of variable size
Crystalwarrior
2019-09-16
Update preanim_timer to follow the weird ass time_mod constant
Crystalwarrior
2019-09-15
Implement networking for frame-specific effects data sending/parsing if the s...
Crystalwarrior
2019-09-15
Looping SFX system - Defined this way:
Crystalwarrior
2019-09-15
Finally implement frame-specific effects such as screenshake, realization fla...
Crystalwarrior
2019-09-15
Add a bunch of cool refactors to support variable speed percentage
Crystalwarrior
2019-09-15
Load frames as they're needed instead of loading everything at once, and cach...
Crystalwarrior
2019-09-14
Optimize the heck out of animated images. There is no lag after the image is ...
Crystalwarrior
2019-09-14
Use a ticker and QImageReader instead of QMovie
Crystalwarrior
2019-09-14
Allow [Time] to be blank for pre-anims to not be required to use it
Crystalwarrior
2019-09-13
Use brace constructors instead of << append operator for path lists
Crystalwarrior
2018-12-26
moved headers into include and cpp files into src + logo into resource
David Skoland