| Age | Commit message (Collapse) | Author |
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Demo server was being deleted and recreated every time the lobby was
constructed, so it was always active. This rendered the "are we playing
a demo" checks useless as they always assumed we did. Logs didn't work
because of it, for example.
Construct the demo server only when the user selects demo playback, and
destroy it during the destruction of courtroom.
Make log_filename based on the application path, so `logs` subdirectory
is created relative to the executable rather than the working directory.
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The subprotocol shall use binary frames, and AO protocol stays separated
within the text frames.
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Introduce start_auth_flow, a function invoked by typing `/auth username`
in OOC. It sends an public-key authentication request to the server,
starting the entire flow.
The flow invoves two dialogs: to select the key, and to enter the
passphrase to unlock the key. For convenience, each successful unlock
also remembers the key for that username on the server, storing this
in `saved_auth.json` (I chose JSON because I wanted it to stay
human-editable; INI would be better, but it suffers from bad platform
quirks in Qt).
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IL packet is a relic from pre-IPID days when moderators used it to get
the "IP list" of connected users.
Its function is to display a list of strings in the OOC chat box. That's
it. Not even some obscure feature that can be revived. Everything IL can
do, CT can do (the "OOC message" packet).
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Strange idea, no realization. Trying to set up a "username requirement"
is antithetical to AO's pseudonymous nature. At least, CT packet is not
the way to do this: nothing guarantees its uniqueness, it's prone to
spoofing if we can send arbitrary CT messages at some point during the
handshake, and not everyone has their OOC names preconfigured.
It was never meant to be. Delete it.
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This obscure feature has been present for years, from sending passwords
to the server to showing `char_passworded` image over character icons.
Servers could already exploit clients sending `PW` with a password every
time they select a character to implement passworded characters. The
clients had no way of knowing which ones were passworded, however, and
couldn't filter them despite "Passworded" checkbox being here all along.
The approach used by this commit is a hack. During loading, server sends
SC which is a list of characters, each one having name, description, and
evidence. In practice, only names were used. Descriptions were stored in
memory but unused, and evidence was ignored altogether. By adding a
magic value "P" in this "character evidence" field, server can mark
passworded characters without breaking Vanilla compatibility.
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- fix RD being recorded twice
- fix demos recording themselves
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songlist (#1066)
* add song favoriting
* remove incorrectly placed sort()
* store as qstringlist instead of using keys
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Added some guards due to bad demo files being shared by now
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Hack af, but the alternative is breaking compatability on the last mile.
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* Version bump and minor fixes
* Remove unecessary headers
Thanks QtCreator
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* Commit
* Boyfailure code commit
* Cooking code spaghetti
* Accidental overwrite recursive function call hell
* Implemented player list
* Add partial moderator widget
Sleepy time! Hee-Hoo!
* Moderator Dialog - Step 1 - WIP
* Appease the clang gods
* Clang appeasement policy
* *sacrifices goat to clang*
* Added player report, reworked implementation, ...
* Added player-specific report
* Reworked implementation
* No longer uses JSON.
* Removed preset loader.
* Remove unused code.
* Safety measures against potential segfault.
* Removes unused code
---------
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
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* Commit
* Boyfailure code commit
* Cooking code spaghetti
* Accidental overwrite recursive function call hell
* Implemented player list
* Add partial moderator widget
Sleepy time! Hee-Hoo!
* Moderator Dialog - Step 1 - WIP
* Appease the clang gods
* Clang appeasement policy
* *sacrifices goat to clang*
* Added player report, reworked implementation, ...
* Added player-specific report
* Reworked implementation
* No longer uses JSON.
* Removed preset loader.
---------
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: Leifa <26681464+TrickyLeifa@users.noreply.github.com>
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* Remove TCP entry point
Resolve #987
* Remove TCP entry point
* Servers that do not support WebSocket will be marked as `Legacy`
* Removal of TCP connection from the master will follow later.
* Tweaked error message
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This comment format is just tiring for the eyes. Imagine being on 1080p and not being able to read more than 5 method definitions due to comments.
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* Lightly reworked `NetworkManager`
* Added new modules to handle various connection types.
* TCP
* WebSocket
* Added general string splitter alias based on Qt version.
* Replaced `lobby_constructed` and `courtroom_constructed`
* Refactored and partially reimplemented the following classes:
* `AOBlipPlayer`
* `AOEmotePreview`
* `AOMusicPlayer`
* `AOSfxPlayer`
* `AOTextArea`
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* Reworked favorite server widget
* Renamed `server_type` to `ServerInfo`
* Renamed `connection_type` to `ServerConnectionType`
* Refactored `AOCharButton`
* Reimplemented `AOButton`
* Partially reimplemented `AOEmoteButton`
* Refactored `AOEvidenceButton`
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* Lift out most server-related data into its own class
* Fix missing negation in the auth packet support check
* Update `get_feature(BASE_FEATURE_SET)`'s documentation
* Make the version numbers public
* Add support for custom blips
---------
Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
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* Ported the project to CMake
* Android and Mac support dropped for the time
being.
* Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
* Merged `include` and `src`
* Renamed `resource` to `data`
* Renamed various files
* External libraries headers are no longer included in `src`
* Replaced header guards with #pragma once
* Multiple refactors (keywords, headers)
* Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
* When content is passed to AOPacket, it should be ensured that the content is already decoded.
* Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
* AOImage is always using static images
* Simplified ChatLogPiece
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* split get_blips into two functions
Because otherwise it would always return only what was read from char.ini, and we want it to be able to read our custom QLineEdit too, right?
* include new function, rewrite description
* check for custom blips support in packet
* add custom blips enabled bool
* increase MS_MAXIMUM, add custom blips QLineEdit
* add BLIPNAME to chat message
* introducing custom blips
* introducing custom blips I said
* unfold if
* unfold other if
* retool custom blips code, add ini parser
* remove extraneous debug calls
* fix incorrect default value on get_showname
* restructure ini format
* fix parser again
---------
Co-authored-by: Lernos <lernoskey@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
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* Utilise .ui file to create settings dialog (#858)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Cleanup lobby (#880)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
* Create preliminary lobby design
Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers.
* Fix missing header, add necessary search lineedits
* More UI changes
* Start hooking up new UI elements
* Hookup Serverbrowser to new UI frontend
Still need to fix the favorites AND implement the NEW demolist
* Fixup demo ui and make demoserver functional
* More demoserver cleanup
* Remove jarring ao_app pointer shenigans
Still a bit to do before we can safely remove that pointer, but hey, its something.
* *unholy screeches*
Tried to untangle the tange of dependencies that is connection behaviour
* Rip out loading screen
Some servers are not even sending proper values anymore, like vanilla, so why keep it?
* Optimise includes, format header
Lobby should not even have to know what an AOPacket is, smh
* Formatting fixes
and turn settings menu opening into a signal
* Why does netmanager never emit when the server is connected
* Fixup final parts
About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else
* Correct start page
* demo qol
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Delete rebase artifact
* only set setting codec on qt5
* fix old regex
* qlocale include was missing
* Add default soundfont value + cleaup stream checks
* Remove Case Announcement
* Add add_server dialog and move logic to options.h
* Add Direction Connection Widget and function
* Visual Fluff, don't show direct connection on demo screen
* Implement ui-file reload and RCC mounting.
* Add edit menu to favorites
* Add Server remains active when no server is selected
* Hack together window title for courtroom
I hate this.
* Fix incorrect subtheme location code
* Cleanup
* Make all charicons appear on first join
This entire system needs a rework, but this will do for now.
Also slightly improves performance by not making it load the character list 4 times, only 2 now :^)
closes #854
* Fix evidence hover selector under Qt5
#closes #890
* Remove options calling itself trough pointer
* Fix Android CI (#891)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* CharButton - Fix enterEvent override in Qt5
Also mark them as override. Also make the preprocessor if a bit less copypastey.
* version bump
* Update embeeded lobby ui color sheme
Shoutout to Dumb Fuck (That is their real discord name).
Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
* Add changelog.md loading logic from main mount path
* Expand tabbar of optional Tabbar widget
* Fix order column being incorrectly sized
* missed a space
* remove fonts
* change margins
* fix minimum sizes
* Allow theme overwrite of settings menu
* Cleanup iterator for subthemes
* Allow reload of settings menu
Might aswell do them all :shrug:
* AO base path (#893)
* make get_base_path global
and move parts that use base to use it
* options uses base
* sal moved a bunch of code
* fix creating case folder
---------
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
* Android 2 10 1 (#894)
* ask for file permissions before trying to load a file
* create armv7 gitignore
* extract all the abis
* don't fail if the dir exists
* Clear options map before reloading the UI
* Fix runtime warning for theme/subtheme combobox
Shouldn't do the job of something that the template can do for me.
Also fix formatting cause it was busted.
Also made the subtheme/theme load code not give me cancer.
* Sort dropdown numerically to match explorer preview
closes #793
* fuck bass
* copy mingw
* copy other dll
* wrong folder
* Account for server subtheme
* Replace incorrect subtheme check
* Settings, not server
* Remove debug
* Add compatibility code, suppress compiler warning (#896)
lobby.cpp:
* Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04
courtroom.cpp:
* Used a Q_UNUSED macro on an unused variable to suppress a compiler warning
* Resolve Qt6(.5.0) compiler errors
* Undo incompetence.
* Force theme reload on theme change
If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom.
This is mitigated by forcing a reload.
* make speedlines stretch by default (in *actually* non-stupid way this time) (#901)
* Rework default volume settings (#903)
* rework volume default settings
* remove default volume settings in options dialog
* make client remember last volume settings instead
* fix options starting tab
* Reworked direct connect (#906)
Resolve issue #905
Works as advertised.
* Set join text when double-click on connected server
Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done.
* remove unused m_looping
* remove useless underflow check
* do not fall from server to favorites
* Ci android fix (#899)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* use android\src\android\templates instead
* deprecate "chat" deskmod (#910)
* ignore deskmod when zoom speaking
* clean up deskmod a bit
* adds an enum for deskmods
* deprecates the "chat" deskmood
* modifies set_scene since it never rly used the deskmod argument
meaningfully
* actually use the enums i made lol
* fix typo
* Add credits for lamdacalculus
---------
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com>
Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com>
Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
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Co-authored-by: stonedDiscord <Tukz@gmx.de>
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* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
* don't set codec in qt6
* switch to new regex
* remove qdesktopwidget (was unused)
* make enter event an enter event
* forgot header file
* rename emote_mod enum as there is an enum of the same name in chat_message
* regexp
* no more codec
* fix warning about emote_mod type
* change to new qtconcurrent
* misc was unused
* fix run
* change qtconcurrent for music
* codecs came back
* make CI run on qt6 too
* seperate artifacts
* qFormatLogMessage is wonky here
* maybe actually use the qt version from matrix
* change qt version here as well
* even lower
* use my own fixed installer
* use my own fixed version of qapng
* get websockets
* minor spelling mistake
* yOu nEeD aDdOnS
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Revert "maybe actually use the qt version from matrix"
This reverts commit 7ab6b1b4c2f1200318d52f325efd2ef46c3fbd6a.
* Revert "Revert "maybe actually use the qt version from matrix""
This reverts commit a6f7c5bedf214a1992c15b296edd195f96a9196a.
* use jurplels again
* Revert "use jurplels again"
This reverts commit 5795474bca64590f1479af3ccbf7d8cc57f427e7.
* revert CI to master
* main not master
Co-authored-by: in1tiate <woodward.randall02+github@gmail.com>
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This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.
Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
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* never send an unencoded packet to the server
* oops
* Improve packet validation to remove segfaults
* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)
* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)
* Fix demoserver
* who the fuck still uses goto
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* ANOTHER GOTO????
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* braces
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* good bot Update src/packet_distribution.cpp
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Fix demoserver harder
* Improve demo logging
* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
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* Change FL variable names for clarity
* Missed one somehow
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
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(networked and local) (#537)
* add both network and local ways to show judge buttons on pos other than jud
* hide judge buttons when pos_removing to a non-judge position
* alter packet header
* Only use pos jud hardcoding if no design.ini
if design.ini does not define judges= then we fall back to pos jud garbage
* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default
* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.
* alter check for empty qstringlist to support old qt versions
* heehoo
* trigger client side behavior when jd -1 is sent
* less confusing variable names
* remove useless code, trim some fat
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* use an enum dammit! & warn on malformed auth
* use an enum dammit! pt. 2
* appease clang, rewrite ugly judge controls function
* please squash this its so bad
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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(#655)
* Allow "SC" packet to be used to refresh the character list even if the client is loaded in
Fix tree list of characters not being cleared properly between "SC" packets
Fix client theme breaking when joining a server with empty character select list
* Do my review suggestions on CW's behalf
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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* Allow servers to directly set the server description
* Hijack PN packet to add description.
* Update lobby.cpp
Apply suggested change
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* Add demo_append to WT/CE part of the "RT" packet handler.
* Fix indentation + put demo recording outside the if else chain
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Switch to HTTP-based server list
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You won't be missed :')
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Since these are going to be visible to the user now, at least let's properly format them and make them somewhat helpful.
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# Conflicts:
# src/networkmanager.cpp
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Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
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Split logging option into text and demo
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Apparently, people don't like logging demos because it takes up too
much space. It's possible to enable NTFS compression for demo files
(or the entire demos folder), though.
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Also updated the translation files for missing strings and updated the Polish translation.
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According to profiling results, arup_append was being called around 90k times (!!) because it had been placed in the inner for loop. That's (tracks * areas)^2. Yikes!
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This packet is used to send the client the URL of an online content repository, if available.
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* Add OOC logging to the .log files, making them infinitely more precious to GMs especially of ambitious multi-area RPs
Add [IC] and [OOC] tags to distinguish between the types of msg
* minor wording change for .log top line to make it clearer that it's the server address and not the user address
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
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