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#ifndef AOCHARMOVIE_H
#define AOCHARMOVIE_H
#include <QMovie>
#include <QLabel>
#include <QTimer>
#include <QDebug>
#include <QImageReader>
#include <QPainter>
#include "include/aosfxplayer.h"
#include "include/courtroom.h"
class AOApplication;
class AOCharMovie : public QLabel
{
Q_OBJECT
public:
AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app);
void play(QString p_char, QString p_emote, QString emote_prefix);
void play_pre(QString p_char, QString p_emote, int duration);
void play_talking(QString p_char, QString p_emote);
void play_idle(QString p_char, QString p_emote);
void set_flipped(bool p_flipped) {m_flipped = p_flipped;}
void LoadImageWithStupidMethodForFlipSupport(QImage image);
void stop();
void move(int ax, int ay);
void combo_resize(int w, int h);
void play_frame_sfx();
void sfx_two_network_boogaloo();
void screenshake_two_network_boogaloo();
void realization_two_network_boogaloo();
AOSfxPlayer *frame_specific_sfx_player;
Courtroom *mycourtroom;
QString frame_sfx_hellstring = "";
QString frame_screenshake_hellstring = "";
QString frame_realization_hellstring = "";
bool use_networked_framehell = false;
private:
AOApplication *ao_app;
QMovie *m_movie;
QVector<QImage> movie_frames;
QTimer *preanim_timer;
QTimer *ticker;
QString last_path;
QString current_emote;
QString current_char;
const int time_mod = 62;
// These are the X and Y values before they are fixed based on the sprite's width.
int x = 0;
int y = 0;
int default_w;
int default_h;
bool m_flipped = false;
bool play_once = true;
bool apng = false;
signals:
void done();
private slots:
void timer_done();
void movie_ticker();
};
#endif // AOCHARMOVIE_H
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