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#include "aomusicplayer.h"
AOMusicPlayer::AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app): QObject()
{
m_parent = parent;
ao_app = p_ao_app;
music_loop_timer = new QTimer(this);
music_loop_timer->setSingleShot(true);
connect(music_loop_timer, SIGNAL(timeout()), this, SLOT(restart_loop()));
}
AOMusicPlayer::~AOMusicPlayer()
{
kill_loop();
}
void AOMusicPlayer::play(QString p_song)
{
BASS_ChannelStop(m_stream);
f_path = ao_app->get_music_path(p_song);
m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
this->set_volume(m_volume);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
BASS_ChannelPlay(m_stream, false);
music_loop_timer->stop();
QWORD len=BASS_ChannelGetLength(m_stream, BASS_POS_BYTE); // the length in bytes
double time=BASS_ChannelBytes2Seconds(m_stream, len); // the length in seconds
if(time > 0)
{
qDebug() << "Will loop in " << time << " seconds.";
music_loop_timer->start(time*1000);
}
}
void AOMusicPlayer::set_volume(int p_value)
{
m_volume = p_value;
float volume = m_volume / 100.0f;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
}
QString AOMusicPlayer::get_path()
{
return f_path;
}
void AOMusicPlayer::restart_loop()
{
qDebug() << "Restarting Music";
/*
m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice());*/
QWORD len=BASS_ChannelGetLength(m_stream, BASS_POS_BYTE); // the length in bytes
double time=BASS_ChannelBytes2Seconds(m_stream, len); // the length in seconds
music_loop_timer->start(time*1000);
BASS_ChannelPlay(m_stream, true);
}
void AOMusicPlayer::kill_loop()
{
music_loop_timer->stop();
BASS_ChannelStop(m_stream);
}
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