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2019-09-17Allow lobby server descriptions to parse linksCrystalwarrior
Fix bad reference to ui_emote_right image Fix chatbox being part of the viewport (gets cut off if it's outside)
2019-09-16Change get_stylesheet to return text of a parsed stylesheet file, its ↵Crystalwarrior
functionality was transferred to get_tagged_stylesheet Remove some useless/unused ui elements Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements Use get_image_suffix for evidence_appear images
2019-09-16Chat arrow indicator to inform you if the current message stopped being ↵Crystalwarrior
processed Can be modified from the theme in chat_arrow of courtroom_design.ini Uses chat_arrow .png/.gif/etc.
2019-09-16Add two new helper functions - get_design_element and get_static_image_suffixCrystalwarrior
Modify all set_image calls to utilize said suffix helper function Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
2019-09-16Add additive text option where your messages are added to your previous one, ↵Crystalwarrior
fully networked and ready for the server Adjust some pointless static bool casts to be actual logic checks
2019-09-16Allow char.ini to override the chat font and font size with chat_font = and ↵Crystalwarrior
chat_size = Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later) Fix a lot of ui elements not properly respecting the themes and their colors add a set_qfont method for those situations that need it Allow the theme to change sender colors for ooc and ms chatlogs rename url parser variable to something more immediately apparent as to what it is for readability's sake
2019-09-16Add expanded style sheet supportCrystalwarrior
Allow lobby fonts to happen
2019-09-16Begin implementation of scroll bars in the options menuCrystalwarrior
2019-09-16Update preanim_timer to follow the weird ass time_mod constantCrystalwarrior
2019-09-16Add file reading, writing and appending functions that create folders if ↵Crystalwarrior
bool is true Fix server_address not being properly created in packet distribution Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry minor refactor of chatlogpiece
2019-09-15Add an option for networking frame-specific effectsCrystalwarrior
I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
2019-09-15Add an opton to enable/disable screenshake + flashingCrystalwarrior
Fix moderation guard button not doing what it's supposed to (enable/disable modcalls) Fix moderation guard button appearing with failed logins Fix the option to toggle looping sfx not doing anything
2019-09-15Implement networking for frame-specific effects data sending/parsing if the ↵Crystalwarrior
server supports it Reorganize charmovie.h a bit and make some functions private Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
2019-09-15Looping SFX system - Defined this way:Crystalwarrior
[SoundL] sfx-roar = 1
2019-09-15Finally implement frame-specific effects such as screenshake, realization ↵Crystalwarrior
flash, sound effects, etc. Fix screenshake animation modifying the default positions of shook elements Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
2019-09-15Add a bunch of cool refactors to support variable speed percentageCrystalwarrior
Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance). Comment all the functions for the charmovie in aocharmovie.h
2019-09-15Load frames as they're needed instead of loading everything at once, and ↵Crystalwarrior
cache them for optimization. The cache is cleared when a new animation is played. Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
2019-09-14Optimize the heck out of animated images. There is no lag after the image is ↵Crystalwarrior
loaded now. HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
2019-09-14Use a ticker and QImageReader instead of QMovieCrystalwarrior
Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
2019-09-14Allow [Time] to be blank for pre-anims to not be required to use itCrystalwarrior
play_talking and play_idle reduced in useless code
2019-09-14Add a blip sound QElapsedTimer so blipsounds don't play more frequently than ↵Crystalwarrior
60ms to preserve all of our ears. Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
2019-09-14Bass.dll functionality-based clientside music looping system by using ↵iamgoofball
channel loopable flags (no use of QTimer required) Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-09-13Set up screenshake button uiCrystalwarrior
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions) Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far). Add get_theme_pos helper function, currently unused.
2019-09-13Merge branch 'aomovies'Crystalwarrior
# Conflicts: # include/aomovie.h # src/aomovie.cpp # src/courtroom.cpp
2019-09-13Rename dubious "duration" to "default_duration" for play function in AOMovie ↵Crystalwarrior
class
2019-09-13Make shout, verdict and wtce default duration values into constantsCrystalwarrior
2019-09-13Add a tool tip to blip rate settingsCrystalwarrior
Adapt the blip rate to allow variable speed value array sizes
2019-09-13Make log go downwards by defaultCrystalwarrior
Rename kill_music_on_object to objection_stop_music for readability Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values Update default blip rate to be "once every two symbols"
2019-09-13Kill Music on Object optioniamgoofball
(todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
2019-09-12Fix compilation errorCrystalwarrior
Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie (cherry picked from commit bb98f79083648243216f665852a7d2326af11be0)
2019-09-12Remove unecessary hard-coded timers for the witness testimony .pngCrystalwarrior
Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way. (cherry picked from commit 932f430b683dffb0b965c32cd2247e2b6361dd0e)
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12Merge branch 'music_list_update'Crystalwarrior
2019-09-12Fix compilation errorCrystalwarrior
Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie
2019-09-12Remove unecessary hard-coded timers for the witness testimony .pngCrystalwarrior
Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
2019-09-12Allow AOMovie to have timers that take priority over the animated image ↵Crystalwarrior
frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12Expand get_image_suffix to fall back on .png lastCrystalwarrior
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession Apply get_image_suffix for seancestand and jurystand searches TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
2019-09-11Add clear_music and clear_areasCrystalwarrior
Comment out the index as it can be potentially confusing alongside "true" area numbers Add "FM" to Packet Received that would reload the areas and music list TODO: Test this with arup systems
2019-09-10Prevent the animated background/foreground from restarting itself if the ↵Crystalwarrior
image is the exact same as the currently playing one
2019-09-10Expand .apng and .webp support for get_image_suffixCrystalwarrior
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead Expand on .webp .apng support and clean up the code somewhat
2019-08-20doubleclick to join a serverstonedDiscord
2019-08-19read and store qt audio devicestonedDiscord
2019-08-19list audio devices (doesn't apply it yet)stonedDiscord
2019-08-17OOP :convenience_store:stonedDiscord
2019-08-17fix qaudio volumestonedDiscord
2019-08-08Merge pull request #88 from AttorneyOnline/i18nstonedDiscord
I18n
2019-08-05removed meaningless modifiers (see ↵David Skoland
https://software.intel.com/en-us/articles/cdiag858)
2019-08-05language settingstonedDiscord
2019-07-29what was gbp thinkingstonedDiscord
2019-07-28Make all strings translatableoldmud0