| Age | Commit message (Collapse) | Author |
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evidence_name, evidence_image_name, evidence_description added to courtroom_fonts.ini
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Similar to the way Google Docs work, the evidence will be updated immediately as you make any changes to it.
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Fix aolineedit not sending the double_clicked signal
Add tooltips for emotes that display the number and the emote_comment (name)
Add similar tooltips to evidence buttons
Resolve an issue where you could edit evidence name without double-clicking a piece of evidence first
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Update evidence a bit and change the way it sets images to something much better and less confusing
Update the hovering logic a bit so there's less weird occurences happening e.g. evidence button is deleted
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Make an "effects_icon_size" entry in courtroom_design.ini for scaling the buttons in the effects list
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they're grabbed from the effects/icons/*same name as effects*
gotta be .png or w/e
i need my sleep
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misc/<folder name>/<effects>
Add an effect packet
Allow aomovie to be fed a direct path
Add some really terrible helper functions that shouldn't exist, sorry.
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same amount of customization as the iniswap list.
It tries to read soundlist.ini in the character folder first. If it can't find it, it will fall back to the theme's character_soundlist.ini.
It will only save the soundlist.ini if it differs from the character.soundlist.ini.
There is currently no way to dynamically change sound delay atm but the function for it is there.
Add more tooltips, my favorite!
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Change the way AOButton loads images into itself (stylesheet broke tooltips)
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associated with a character.
This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap.
Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something
Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
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Fix bad reference to ui_emote_right image
Fix chatbox being part of the viewport (gets cut off if it's outside)
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over the character select screen.
this bug only occurs when the chat box is initialized inside the viewport. Annoying as hell but at least it can be reproduced reliably.
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of Raise so it doesn't break anything (like the chatbox)
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viewport itself it would not let you scroll it up should the message be too long.
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functionality was transferred to get_tagged_stylesheet
Remove some useless/unused ui elements
Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements
Use get_image_suffix for evidence_appear images
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processed
Can be modified from the theme in chat_arrow of courtroom_design.ini
Uses chat_arrow .png/.gif/etc.
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Modify all set_image calls to utilize said suffix helper function
Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length
Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
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fully networked and ready for the server
Adjust some pointless static bool casts to be actual logic checks
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chat_size =
Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later)
Fix a lot of ui elements not properly respecting the themes and their colors
add a set_qfont method for those situations that need it
Allow the theme to change sender colors for ooc and ms chatlogs
rename url parser variable to something more immediately apparent as to what it is for readability's sake
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Allow lobby fonts to happen
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bool is true
Fix server_address not being properly created in packet distribution
Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry
minor refactor of chatlogpiece
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I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
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Add the "allow shake/flash" button
Add the "enable looping SFX" button
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Fix moderation guard button not doing what it's supposed to (enable/disable modcalls)
Fix moderation guard button appearing with failed logins
Fix the option to toggle looping sfx not doing anything
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server supports it
Reorganize charmovie.h a bit and make some functions private
Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
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[SoundL]
sfx-roar = 1
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flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
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Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance).
Comment all the functions for the charmovie in aocharmovie.h
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This reverts commit 14ced5ce156eec4974b424fc59e47da948aa080d.
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cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
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loaded now.
HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
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Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
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play_talking and play_idle reduced in useless code
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finish previous animation (if it exists) properly.
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Stop the animation for the side player char in pairing so as not to affect anything
Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
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60ms to preserve all of our ears.
Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
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channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
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being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
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Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions)
Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far).
Add get_theme_pos helper function, currently unused.
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# Conflicts:
# include/aomovie.h
# src/aomovie.cpp
# src/courtroom.cpp
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class
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