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2019-09-18emote_button_size,evidence_button_size added to courtroom_design.iniCrystalwarrior
evidence_name, evidence_image_name, evidence_description added to courtroom_fonts.ini
2019-09-18Concurrent evidence updating!Crystalwarrior
Similar to the way Google Docs work, the evidence will be updated immediately as you make any changes to it.
2019-09-18use SetIcon for AOEmoteButton instead of stylesheetsCrystalwarrior
Fix aolineedit not sending the double_clicked signal Add tooltips for emotes that display the number and the emote_comment (name) Add similar tooltips to evidence buttons Resolve an issue where you could edit evidence name without double-clicking a piece of evidence first
2019-09-18Evidence and emotes reloading when reload_theme is pressedCrystalwarrior
Update evidence a bit and change the way it sets images to something much better and less confusing Update the hovering logic a bit so there's less weird occurences happening e.g. evidence button is deleted
2019-09-18When the realization button is pressed, update the Effects thing too.Crystalwarrior
2019-09-18Fix a bug with sound effect from misc/ folder not being readCrystalwarrior
Make an "effects_icon_size" entry in courtroom_design.ini for scaling the buttons in the effects list
2019-09-18Bugfixes for the thing and how it orders thingsCrystalwarrior
2019-09-18Make effects stop when next message is receivedCrystalwarrior
2019-09-18make icons for effects n shitCrystalwarrior
they're grabbed from the effects/icons/*same name as effects* gotta be .png or w/e i need my sleep
2019-09-18Implement effects system that reads your folder in theme/effects, or ↵Crystalwarrior
misc/<folder name>/<effects> Add an effect packet Allow aomovie to be fed a direct path Add some really terrible helper functions that shouldn't exist, sorry.
2019-09-17Add a sfx list that allows you to choose custom sfx from a list. Allows the ↵Crystalwarrior
same amount of customization as the iniswap list. It tries to read soundlist.ini in the character folder first. If it can't find it, it will fall back to the theme's character_soundlist.ini. It will only save the soundlist.ini if it differs from the character.soundlist.ini. There is currently no way to dynamically change sound delay atm but the function for it is there. Add more tooltips, my favorite!
2019-09-17Tool tips! Tool tips for everyone!Crystalwarrior
Change the way AOButton loads images into itself (stylesheet broke tooltips)
2019-09-17Streamlined ini swapping so the user can set up multiple character folders ↵Crystalwarrior
associated with a character. This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap. Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
2019-09-17Allow lobby server descriptions to parse linksCrystalwarrior
Fix bad reference to ui_emote_right image Fix chatbox being part of the viewport (gets cut off if it's outside)
2019-09-17so this solution doesn't really work. It makes the chat message box appear ↵Crystalwarrior
over the character select screen. this bug only occurs when the chat box is initialized inside the viewport. Annoying as hell but at least it can be reproduced reliably.
2019-09-16Change the way sideplayer/playerchar ordering works to be stackUnder instead ↵Crystalwarrior
of Raise so it doesn't break anything (like the chatbox)
2019-09-16Fix an incredibly obscure bug where if the viewport message is inside the ↵Crystalwarrior
viewport itself it would not let you scroll it up should the message be too long.
2019-09-16Change get_stylesheet to return text of a parsed stylesheet file, its ↵Crystalwarrior
functionality was transferred to get_tagged_stylesheet Remove some useless/unused ui elements Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements Use get_image_suffix for evidence_appear images
2019-09-16Chat arrow indicator to inform you if the current message stopped being ↵Crystalwarrior
processed Can be modified from the theme in chat_arrow of courtroom_design.ini Uses chat_arrow .png/.gif/etc.
2019-09-16Add two new helper functions - get_design_element and get_static_image_suffixCrystalwarrior
Modify all set_image calls to utilize said suffix helper function Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
2019-09-16Add additive text option where your messages are added to your previous one, ↵Crystalwarrior
fully networked and ready for the server Adjust some pointless static bool casts to be actual logic checks
2019-09-16Allow char.ini to override the chat font and font size with chat_font = and ↵Crystalwarrior
chat_size = Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later) Fix a lot of ui elements not properly respecting the themes and their colors add a set_qfont method for those situations that need it Allow the theme to change sender colors for ooc and ms chatlogs rename url parser variable to something more immediately apparent as to what it is for readability's sake
2019-09-16Add expanded style sheet supportCrystalwarrior
Allow lobby fonts to happen
2019-09-16Begin implementation of scroll bars in the options menuCrystalwarrior
2019-09-16Update preanim_timer to follow the weird ass time_mod constantCrystalwarrior
2019-09-16Add file reading, writing and appending functions that create folders if ↵Crystalwarrior
bool is true Fix server_address not being properly created in packet distribution Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry minor refactor of chatlogpiece
2019-09-15Add an option for networking frame-specific effectsCrystalwarrior
I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
2019-09-15Adjust options dialog to use a "row" variable for adding new elements easierCrystalwarrior
Add the "allow shake/flash" button Add the "enable looping SFX" button
2019-09-15Add an opton to enable/disable screenshake + flashingCrystalwarrior
Fix moderation guard button not doing what it's supposed to (enable/disable modcalls) Fix moderation guard button appearing with failed logins Fix the option to toggle looping sfx not doing anything
2019-09-15Implement networking for frame-specific effects data sending/parsing if the ↵Crystalwarrior
server supports it Reorganize charmovie.h a bit and make some functions private Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
2019-09-15Looping SFX system - Defined this way:Crystalwarrior
[SoundL] sfx-roar = 1
2019-09-15Finally implement frame-specific effects such as screenshake, realization ↵Crystalwarrior
flash, sound effects, etc. Fix screenshake animation modifying the default positions of shook elements Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
2019-09-15Add a bunch of cool refactors to support variable speed percentageCrystalwarrior
Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance). Comment all the functions for the charmovie in aocharmovie.h
2019-09-15Merge branch 'charmovie_overhaul'Crystalwarrior
2019-09-15Revert "2.7.2 way of animating charmovie.cpp ported over"Crystalwarrior
This reverts commit 14ced5ce156eec4974b424fc59e47da948aa080d.
2019-09-15Load frames as they're needed instead of loading everything at once, and ↵Crystalwarrior
cache them for optimization. The cache is cleared when a new animation is played. Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
2019-09-14Optimize the heck out of animated images. There is no lag after the image is ↵Crystalwarrior
loaded now. HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
2019-09-142.7.2 way of animating charmovie.cpp ported overCrystalwarrior
2019-09-14Use a ticker and QImageReader instead of QMovieCrystalwarrior
Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
2019-09-14Allow [Time] to be blank for pre-anims to not be required to use itCrystalwarrior
play_talking and play_idle reduced in useless code
2019-09-14Fix objections hiding the characterCrystalwarrior
2019-09-14Resolve a segfault with screenshake, need to determine a better method to ↵Crystalwarrior
finish previous animation (if it exists) properly.
2019-09-14Fix the objection_stop_music option not doing anythingCrystalwarrior
Stop the animation for the side player char in pairing so as not to affect anything Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
2019-09-14Add a blip sound QElapsedTimer so blipsounds don't play more frequently than ↵Crystalwarrior
60ms to preserve all of our ears. Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
2019-09-14Bass.dll functionality-based clientside music looping system by using ↵iamgoofball
channel loopable flags (no use of QTimer required) Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-09-13forgot to actually uncomment the change, oopsCrystalwarrior
2019-09-13CONTROVERSIAL: Detach ui_vp_message from ui_vp_chatbox to prevent it from ↵Crystalwarrior
being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
2019-09-13Set up screenshake button uiCrystalwarrior
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions) Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far). Add get_theme_pos helper function, currently unused.
2019-09-13Merge branch 'aomovies'Crystalwarrior
# Conflicts: # include/aomovie.h # src/aomovie.cpp # src/courtroom.cpp
2019-09-13Rename dubious "duration" to "default_duration" for play function in AOMovie ↵Crystalwarrior
class